Player Matchup

Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
MorbidMace
Ne Zha
Gold II
Level 146
God Stats
0W - 2L
1,512 SR
Queue Stats
19W - 17L
1,692 MMR
Solo
Cthulhu
Cthulhu
Gold III
N1TgDom-Yt
Cthulhu
Gold III
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,685 MMR
Party 1
Chang'e
Chang'e
Gold II
PaulaDeenButter
Chang'e
Gold II
Level 155
God Stats
34W - 25L
1,655 SR
Queue Stats
272W - 270L
1,694 MMR
Solo
Horus
Horus
Gold III
thnxJbo
Horus
Gold III
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,685 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,533 SR
1,651 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,580 SR
1,638 MMR
Kumbhakarna
Kumbhakarna
Gold I
 
Kumbhakarna
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold III
BubbaSleezyTD
Shiva
Gold III
Level 128
God Stats
1W - 0L
1,279 SR
Queue Stats
27W - 19L
1,607 MMR
Party 2
Lancelot
Lancelot
Platinum IV
Mplants
Lancelot
Platinum IV
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,732 MMR
Party 2
Hachiman
Hachiman
Silver I
Pope666
Hachiman
Silver I
Level 127
God Stats
4W - 1L
1,955 SR
Queue Stats
9W - 5L
1,674 MMR
Solo
Nu Wa
Nu Wa
Platinum I
Verkher
Nu Wa
Platinum I
Level 156
God Stats
42W - 33L
1,665 SR
Queue Stats
223W - 205L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 0
4,957
496
1,512
6,327
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
MorbidMace
Ne Zha
8
0 / 4 / 0
4,493
449
3,789
8,206
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
N1TgDom-Yt
Cthulhu
9
0 / 3 / 0
5,211
521
3,644
7,815
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 2 / 0
5,150
515
3,261
6,897
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
thnxJbo
Horus
8
0 / 2 / 0
4,782
478
2,072
9,795
6,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
LokiCu ChulainnAwilixFreya

VS

Bans
MedusaCharybdisArachneAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
2 / 0 / 1
6,516
652
3,188
5,757
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 0 / 6
4,883
488
4,035
6,224
3,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
Mplants
Lancelot
11
7 / 0 / 4
6,319
632
8,538
6,477
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
Pope666
Hachiman
12
3 / 0 / 1
6,765
677
4,500
3,801
1,148
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nu Wa
Verkher
Nu Wa
11
1 / 0 / 6
6,063
606
5,645
2,294
527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
14
14
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
W
Kumbhakarna
 
Kumbhakarna
2
0
1
2.5
W
1
0
6
4
L
Ne Zha
MorbidMace
Ne Zha
0
4
0
0
W
Lancelot
Mplants
Lancelot
7
0
4
9
L
Cthulhu
N1TgDom-Yt
Cthulhu
0
3
0
0
L
0
2
0
0
W
Hachiman
Pope666
Hachiman
3
0
1
3.5
W
Nu Wa
Verkher
Nu Wa
1
0
6
4
L
Horus
thnxJbo
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,278
Damage
25,906
39,040
Taken
24,553
17,078
Mitigated
9,142
14,303
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,512
344
0
1,411
6,327
1,939
0
607
5,624
0
34,953
W
Kumbhakarna
 
Kumbhakarna
3,188
30
0
2,407
5,757
2,007
0
2,610
2,798
39,836
1,981
W
4,035
799
0
1,357
6,224
3,107
0
1,828
4,357
0
15,709
L
Ne Zha
MorbidMace
Ne Zha
3,789
1,241
0
2,622
8,206
2,462
0
585
7,584
0
26,758
W
Lancelot
Mplants
Lancelot
8,538
1,858
0
2,787
6,477
2,353
0
1,451
4,995
0
39,967
L
Cthulhu
N1TgDom-Yt
Cthulhu
3,644
80
0
1,824
7,815
4,788
0
3,188
4,531
31,058
0
L
3,261
255
758
3,033
6,897
1,678
0
1,710
4,929
36,414
1,492
W
Hachiman
Pope666
Hachiman
4,500
2,319
0
2,676
3,801
1,148
557
0
3,801
0
50,063
W
Nu Wa
Verkher
Nu Wa
5,645
1,349
0
716
2,294
527
0
508
1,786
41,896
946
L
Horus
thnxJbo
Horus
2,072
1,065
942
3,713
9,795
6,211
0
1,632
8,001
0
13,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,593
Gold Earned
30,546
280
Minions Killed
368
0
Camps Cleared
0
995,677
Distance Traveled
1,047,709
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,957
496
56
6
0
180,357
1
W
Kumbhakarna
6,516
652
88
9
0
189,104
4
W
Shiva
4,883
488
31
3
0
223,177
0
L
Ne Zha
4,493
449
47
5
0
219,210
2
W
Lancelot
6,319
632
59
6
0
245,517
0
L
Cthulhu
5,211
521
66
7
0
189,432
0
L
Chang'e
5,150
515
85
9
0
196,638
3
W
Hachiman
6,765
677
86
9
0
185,091
2
W
Nu Wa
6,063
606
104
10
0
204,820
0
L
Horus
4,782
478
26
3
0
210,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role