Player Matchup

Terra
Terra
 
Terra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
KingMook23
Bacchus
Level 157
God Stats
1W - 0L
1,817 SR
Queue Stats
35W - 28L
1,573 Elo+
Party 2
Ares
Ares
MZZAT
Ares
Level 175
God Stats
5W - 3L
1,470 SR
Queue Stats
133W - 115L
1,591 Elo+
Party 2
Amaterasu
Amaterasu
NAHRNAHR
Amaterasu
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,474 Elo+
Party 2
Anhur
Anhur
kekerton
Anhur
Level 159
God Stats
3W - 3L
1,358 SR
Queue Stats
89W - 73L
1,556 Elo+
Party 2
Team Averages
Level 164
1,529 SR
1,539 Elo+

VS

Team Averages
Level 115
1,495 SR
1,616 Elo+
Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
ArchBishop11
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,719 Elo+
Party 3
Guan Yu
Guan Yu
LimblessPatrick
Guan Yu
Level 125
God Stats
2W - 5L
1,477 SR
Queue Stats
466W - 466L
1,562 Elo+
Solo
Artemis
Artemis
SolStride
Artemis
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 21L
1,661 Elo+
Party 1
Geb
Geb
blackjesus037
Geb
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 0 / 9
5,924
1,185
1,527
4,876
2,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
KingMook23
Bacchus
9
0 / 1 / 8
5,469
1,094
4,112
6,504
6,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ares
MZZAT
Ares
10
3 / 2 / 5
6,023
1,205
3,078
6,898
5,969
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
NAHRNAHR
Amaterasu
10
1 / 1 / 7
5,783
1,157
2,292
5,991
4,302
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
kekerton
Anhur
12
5 / 1 / 4
6,866
1,373
6,272
4,476
2,246
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 1 / 1
5,795
1,159
3,431
4,209
3,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
10
1 / 2 / 2
5,450
1,090
8,911
3,174
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,642
928
1,820
4,429
1,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
SolStride
Artemis
9
1 / 2 / 1
5,315
1,063
4,756
3,637
1,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
0 / 1 / 4
5,281
1,056
2,104
2,882
1,900
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
9
Kills
4
5
Deaths
9
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
9
4.5
L
Osiris
 
Osiris
2
1
1
2.5
L
Raijin
1
2
2
1
W
Bacchus
KingMook23
Bacchus
0
1
8
4
L
0
3
0
0
W
Ares
MZZAT
Ares
3
2
5
2.75
W
Amaterasu
NAHRNAHR
Amaterasu
1
1
7
4.5
L
Artemis
SolStride
Artemis
1
2
1
0.75
L
0
1
4
2
W
Anhur
kekerton
Anhur
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,281
Damage
21,022
28,745
Taken
18,331
21,555
Mitigated
10,119
15,004
Healing
4,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
1,527
0
6,847
2,851
4,876
2,864
294
1,704
2,837
4,428
0
L
Osiris
 
Osiris
3,431
335
231
642
4,209
3,887
0
1,753
2,456
0
9,028
L
Raijin
8,911
589
560
158
3,174
1,062
0
2,172
1,002
12,499
0
W
Bacchus
KingMook23
Bacchus
4,112
31
478
756
6,504
6,174
0
1,893
4,225
5,526
16
L
1,820
101
1,047
809
4,429
1,909
0
1,064
3,365
0
2,449
W
Ares
MZZAT
Ares
3,078
0
1,200
508
6,898
5,969
838
2,730
3,719
4,045
1,485
W
Amaterasu
NAHRNAHR
Amaterasu
2,292
281
325
1,244
5,991
4,302
146
2,091
3,456
0
7,853
L
Artemis
SolStride
Artemis
4,756
2,160
322
630
3,637
1,361
0
2,097
1,540
0
9,915
L
2,104
130
0
50
2,882
1,900
0
1,344
1,538
3,005
0
W
Anhur
kekerton
Anhur
6,272
3,277
0
795
4,476
2,246
1,074
1,212
3,048
0
17,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,065
Gold Earned
26,483
47
Minions Killed
49
0
Camps Cleared
0
525,315
Distance Traveled
434,866
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,924
1,185
0
0
0
119,284
0
L
Osiris
5,795
1,159
11
2
0
103,557
0
L
Raijin
5,450
1,090
16
3
0
74,718
0
W
Bacchus
5,469
1,094
5
1
0
100,219
0
L
Guan Yu
4,642
928
1
0
0
64,375
0
W
Ares
6,023
1,205
5
1
0
94,449
0
W
Amaterasu
5,783
1,157
13
3
0
124,785
0
L
Artemis
5,315
1,063
17
3
0
90,986
0
L
Geb
5,281
1,056
4
1
0
101,230
0
W
Anhur
6,866
1,373
24
5
0
86,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role