Player Matchup

Anubis
Anubis
 
Anubis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DankKillerXD
Maui
Level 109
God Stats
0W - 3L
1,543 SR
Queue Stats
80W - 85L
1,507 Elo+
Solo
Medusa
Medusa
WildingCoder3
Medusa
Level 88
God Stats
10W - 5L
1,706 SR
Queue Stats
94W - 85L
1,510 Elo+
Solo
Chaac
Chaac
ZealPack
Chaac
Level 146
God Stats
3W - 1L
1,895 SR
Queue Stats
21W - 22L
1,470 Elo+
Party 2
Ratatoskr
Ratatoskr
dominickrocks91
Ratatoskr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,260 Elo+
Party 2
Team Averages
Level 118
1,629 SR
1,450 Elo+

VS

Team Averages
Level 117
1,558 SR
1,467 Elo+
King Arthur
King Arthur
Blaystor
King Arthur
Level 123
God Stats
93W - 92L
1,527 SR
Queue Stats
402W - 391L
1,453 Elo+
Solo
Chaac
Chaac
Induuuced
Chaac
Level 77
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 14L
1,246 Elo+
Solo
Anubis
Anubis
MuffinMan901
Anubis
Level 148
God Stats
4W - 4L
1,476 SR
Queue Stats
63W - 64L
1,534 Elo+
Solo
Charybdis
Charybdis
ZeusCannon-_-
Charybdis
Level 130
God Stats
27W - 16L
1,675 SR
Queue Stats
442W - 418L
1,561 Elo+
Party 1
Hel
Hel
carnage___72
Hel
Level 109
God Stats
18W - 17L
1,610 SR
Queue Stats
304W - 277L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 2 / 1
6,412
583
1,384
6,683
2,132
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 0
5,430
494
1,674
8,339
3,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 3 / 1
4,922
447
2,139
6,848
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
ZealPack
Chaac
11
2 / 0 / 1
5,925
539
5,680
6,781
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ratatoskr
dominickrocks91
Ratatoskr
11
1 / 2 / 1
6,026
548
4,017
9,624
2,367
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blaystor
King Arthur
11
0 / 0 / 3
5,539
504
4,276
7,076
2,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Induuuced
Chaac
12
2 / 2 / 0
6,950
632
5,136
9,365
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
11
2 / 1 / 1
6,214
565
4,591
7,187
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
ZeusCannon-_-
Charybdis
12
4 / 0 / 0
6,918
629
3,286
2,850
824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 1 / 2
6,586
599
4,134
3,240
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
8
9
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
1
0.75
W
King Arthur
Blaystor
King Arthur
0
0
3
1.5
L
0
2
0
0
W
Chaac
Induuuced
Chaac
2
2
0
1
W
Anubis
2
1
1
2.5
L
0
3
1
0.17
L
Chaac
ZealPack
Chaac
2
0
1
2.5
W
Charybdis
ZeusCannon-_-
Charybdis
4
0
0
4
W
0
1
2
1
L
Ratatoskr
dominickrocks91
Ratatoskr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,894
Damage
21,423
38,275
Taken
29,718
12,593
Mitigated
12,054
12,495
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,384
92
0
2,885
6,683
2,132
0
3,787
2,444
42,053
494
W
King Arthur
Blaystor
King Arthur
4,276
417
0
2,885
7,076
2,873
0
882
6,194
0
27,408
L
1,674
696
20
2,139
8,339
3,509
0
873
7,466
18,928
0
W
Chaac
Induuuced
Chaac
5,136
810
0
3,695
9,365
4,216
0
107
9,258
0
46,322
W
Anubis
4,591
403
0
1,699
7,187
3,245
176
723
6,464
41,875
1,160
L
2,139
486
0
4
6,848
1,727
0
737
6,031
0
38,056
L
Chaac
ZealPack
Chaac
5,680
1,674
0
4,344
6,781
2,858
0
1,357
5,384
0
44,113
W
Charybdis
ZeusCannon-_-
Charybdis
3,286
2,346
0
1,432
2,850
824
375
792
2,058
0
44,510
W
4,134
94
139
1,769
3,240
896
0
767
2,473
43,412
1,608
L
Ratatoskr
dominickrocks91
Ratatoskr
4,017
1,549
0
3,103
9,624
2,367
0
987
8,637
0
33,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,715
Gold Earned
32,207
333
Minions Killed
379
0
Camps Cleared
0
1,100,337
Distance Traveled
1,130,864
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,412
583
96
9
0
218,907
3
W
King Arthur
5,539
504
37
3
0
247,657
0
L
Maui
5,430
494
35
3
0
223,429
0
W
Chaac
6,950
632
92
8
0
215,528
0
W
Anubis
6,214
565
67
6
0
227,852
2
L
Medusa
4,922
447
53
5
0
221,911
1
L
Chaac
5,925
539
89
8
0
242,259
0
W
Charybdis
6,918
629
84
8
0
216,522
2
W
Hel
6,586
599
99
9
0
223,305
2
L
Ratatoskr
6,026
548
60
5
0
193,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role