Player Matchup

Ares
Ares
BlisteringWinds
Ares
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 58L
1,569 Elo+
Party 2
Awilix
Awilix
DarkPrince124
Awilix
Level 204
God Stats
9W - 8L
1,541 SR
Queue Stats
60W - 83L
1,480 Elo+
Party 1
Janus
Janus
IcyShadow8686
Janus
Level 152
God Stats
0W - 1L
1,271 SR
Queue Stats
69W - 116L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Lumpytoad
Danzaburou
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,171 Elo+
Solo
Eset
Eset
Nauce
Eset
Level 91
God Stats
0W - 1L
1,727 SR
Queue Stats
55W - 45L
1,574 Elo+
Party 2
Team Averages
Level 120
1,508 SR
1,445 Elo+

VS

Team Averages
Level 188
1,528 SR
1,449 Elo+
Bacchus
Bacchus
Dubrie009
Bacchus
Level 125
God Stats
83W - 73L
1,584 SR
Queue Stats
125W - 126L
1,516 Elo+
Party 3
Rama
Rama
PoorHomieDon
Rama
Level 145
God Stats
4W - 5L
1,472 SR
Queue Stats
54W - 69L
1,535 Elo+
Solo
Hun Batz
Hun Batz
d1n3ll
Hun Batz
Level 129
God Stats
2W - 0L
1,750 SR
Queue Stats
2W - 2L
1,310 Elo+
Party 3
Hel
Hel
oMisthios
Hel
Level 260
God Stats
2W - 1L
1,469 SR
Queue Stats
265W - 307L
1,501 Elo+
Party 3
Fafnir
Fafnir
oRurik
Fafnir
Level 282
God Stats
3W - 0L
1,364 SR
Queue Stats
21W - 40L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,600
760
5,766
10,531
8,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
2 / 7 / 2
7,954
795
7,081
14,901
5,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 6 / 1
8,126
813
7,811
8,886
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Lumpytoad
Danzaburou
13
0 / 7 / 2
7,582
758
5,560
10,625
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Eset
Nauce
Eset
14
3 / 3 / 1
8,481
848
4,784
6,552
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dubrie009
Bacchus
15
4 / 1 / 8
9,115
912
6,961
10,293
10,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
9 / 0 / 7
10,541
1,054
12,114
11,095
4,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
d1n3ll
Hun Batz
14
2 / 1 / 12
9,047
905
10,180
9,635
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 2 / 8
10,141
1,014
11,633
6,476
2,102
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
oRurik
Fafnir
16
4 / 2 / 11
9,745
975
5,565
11,643
11,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
6
Kills
27
27
Deaths
6
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
2
7
2
0.43
W
Bacchus
Dubrie009
Bacchus
4
1
8
8
L
1
6
1
0.25
L
Danzaburou
Lumpytoad
Danzaburou
0
7
2
0.14
L
Eset
Nauce
Eset
3
3
1
1.17
W
9
0
7
12.5
W
Hun Batz
d1n3ll
Hun Batz
2
1
12
8
W
8
2
8
6
W
Fafnir
oRurik
Fafnir
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,002
Damage
46,453
51,495
Taken
49,142
22,748
Mitigated
31,982
4,350
Healing
21,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,766
1,093
0
1,552
10,531
8,686
107
3,392
6,728
9,993
0
L
7,081
1,538
0
639
14,901
5,019
0
8,493
5,985
0
16,557
W
Bacchus
Dubrie009
Bacchus
6,961
482
0
2,329
10,293
10,619
0
3,927
6,170
12,902
0
L
7,811
131
0
418
8,886
2,993
0
4,216
4,399
21,044
0
L
Danzaburou
Lumpytoad
Danzaburou
5,560
1,290
0
1,251
10,625
3,938
169
3,911
6,380
0
18,917
L
Eset
Nauce
Eset
4,784
387
0
490
6,552
2,112
615
2,057
4,374
21,288
0
W
12,114
9,403
0
3,416
11,095
4,067
3,618
2,973
8,000
0
42,196
W
Hun Batz
d1n3ll
Hun Batz
10,180
925
0
1,455
9,635
3,878
831
4,095
5,338
0
23,392
W
11,633
410
7,458
4,090
6,476
2,102
573
2,141
4,141
25,663
0
W
Fafnir
oRurik
Fafnir
5,565
788
0
3,107
11,643
11,316
226
4,269
7,132
13,156
2,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,743
Gold Earned
48,589
142
Minions Killed
208
0
Camps Cleared
0
906,736
Distance Traveled
1,043,987
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,600
760
10
1
0
188,947
0
L
Awilix
7,954
795
17
2
0
192,505
0
W
Bacchus
9,115
912
15
2
0
223,142
0
L
Janus
8,126
813
41
4
0
164,671
0
L
Danzaburou
7,582
758
29
3
0
162,867
4
L
Eset
8,481
848
45
5
0
197,746
0
W
Rama
10,541
1,054
81
8
0
206,079
0
W
Hun Batz
9,047
905
30
3
0
208,074
0
W
Hel
10,141
1,014
50
5
0
210,437
0
W
Fafnir
9,745
975
32
3
0
196,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role