Player Matchup

Merlin
Merlin
Silver I
DrSoysaucee
Merlin
Silver I
Level 144
God Stats
3W - 4L
1,491 SR
Queue Stats
64W - 63L
1,181 MMR
Party 1
Achilles
Achilles
Gold IV
JonTheBomb5030
Achilles
Gold IV
Level 69
God Stats
5W - 9L
1,433 SR
Queue Stats
27W - 33L
1,451 MMR
Party 1
Xbalanque
Xbalanque
Gold V
MaXaTriLLi0n
Xbalanque
Gold V
Level 162
God Stats
3W - 3L
1,309 SR
Queue Stats
112W - 111L
1,314 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,411 SR
1,315 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,533 SR
1,084 MMR
Ymir
Ymir
Bronze V
GienahCygni
Ymir
Bronze V
Level 103
God Stats
1W - 7L
1,476 SR
Queue Stats
2W - 11L
1,108 MMR
Party 2
Vulcan
Vulcan
Silver III
LCGamesDigita1s
Vulcan
Silver III
Level 83
God Stats
38W - 40L
1,483 SR
Queue Stats
377W - 424L
1,004 MMR
Solo
Amaterasu
Amaterasu
Bronze V
illusion2600
Amaterasu
Bronze V
Level 153
God Stats
1W - 3L
1,641 SR
Queue Stats
2W - 11L
1,139 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 3 / 1
9,491
730
10,323
7,898
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
16
2 / 3 / 0
9,953
766
5,242
17,219
16,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xbalanque
MaXaTriLLi0n
Xbalanque
15
0 / 4 / 0
9,129
702
8,812
13,416
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
CerberusNu WaMulanAphroditeHercules

VS

Bans
HeraDiscordiaBaron SamediPoseidonRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 8
10,454
804
5,757
10,337
10,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
6 / 0 / 4
12,304
946
18,199
6,953
3,214
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
illusion2600
Amaterasu
18
3 / 1 / 6
11,394
876
11,847
19,785
19,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
10
10
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
1
0.17
W
1
1
8
5
L
Achilles
2
3
0
0.67
W
6
0
4
8
L
Xbalanque
MaXaTriLLi0n
Xbalanque
0
4
0
0
W
Amaterasu
illusion2600
Amaterasu
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,377
Damage
35,803
38,533
Taken
37,075
22,892
Mitigated
32,987
6,535
Healing
12,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,323
196
0
728
7,898
2,570
0
4,623
2,919
46,739
0
W
5,757
340
407
2,844
10,337
10,521
337
2,694
7,376
27,512
1,514
L
Achilles
5,242
864
0
3,300
17,219
16,754
0
9,216
7,223
0
17,947
W
18,199
100
0
1,678
6,953
3,214
2,163
3,426
3,423
65,892
0
L
Xbalanque
MaXaTriLLi0n
Xbalanque
8,812
5,320
0
2,507
13,416
3,568
0
9,390
3,631
0
40,840
W
Amaterasu
illusion2600
Amaterasu
11,847
5,984
0
8,001
19,785
19,252
1,350
4,683
14,288
0
52,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,573
Gold Earned
34,152
168
Minions Killed
210
0
Camps Cleared
0
702,879
Distance Traveled
842,619
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,491
730
78
6
0
218,576
1
W
Ymir
10,454
804
36
3
0
277,515
4
L
Achilles
9,953
766
21
2
0
254,483
2
W
Vulcan
12,304
946
92
7
0
283,873
5
L
Xbalanque
9,129
702
69
5
0
229,820
0
W
Amaterasu
11,394
876
82
6
0
281,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role