Player Matchup

Janus
Janus
BronzBear
Janus
Level 153
God Stats
7W - 6L
1,491 SR
Queue Stats
60W - 75L
1,484 Elo+
Party 1
Baron Samedi
Baron Samedi
Deodet
Baron Samedi
Level 127
God Stats
10W - 7L
1,518 SR
Queue Stats
143W - 77L
1,681 Elo+
Solo
Jing Wei
Jing Wei
MommyMilkers01
Jing Wei
Level 47
God Stats
1W - 1L
1,221 SR
Queue Stats
14W - 34L
1,415 Elo+
Party 1
Thor
Thor
WF Jackie Moon
Thor
Level 215
God Stats
8W - 21L
1,311 SR
Queue Stats
544W - 488L
1,522 Elo+
Solo
Charon
Charon
moving789
Charon
Level 65
God Stats
8W - 13L
1,634 SR
Queue Stats
15W - 32L
1,373 Elo+
Solo
Team Averages
Level 121
1,435 SR
1,495 Elo+

VS

Team Averages
Level 121
1,562 SR
1,495 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
MaximumBinkie64
Loki
Level 144
God Stats
69W - 65L
1,502 SR
Queue Stats
218W - 212L
1,497 Elo+
Solo
Xing Tian
Xing Tian
PepaPigLord
Xing Tian
Level 155
God Stats
7W - 3L
1,806 SR
Queue Stats
169W - 150L
1,542 Elo+
Solo
Scylla
Scylla
SlurKingdom
Scylla
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 32L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BronzBear
Janus
12
5 / 2 / 7
6,772
1,129
3,643
3,799
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Deodet
Baron Samedi
10
1 / 2 / 6
5,964
994
3,209
5,834
4,070
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
10
1 / 2 / 5
5,823
971
1,489
3,602
1,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 0 / 6
6,879
1,147
5,318
4,229
1,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
moving789
Charon
11
0 / 0 / 9
5,755
959
3,739
4,439
2,700
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 3 / 0
6,529
1,088
5,918
6,675
3,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
 
Nu Wa
11
1 / 1 / 3
5,717
953
3,650
2,306
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
5,126
854
935
2,080
663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
PepaPigLord
Xing Tian
9
0 / 2 / 3
5,293
882
4,096
5,769
3,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
10
0 / 4 / 2
5,473
912
2,358
4,612
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
12
Kills
6
6
Deaths
12
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
3
0
1.67
L
Nu Wa
 
Nu Wa
1
1
3
2.5
W
Janus
BronzBear
Janus
5
2
7
4.25
W
Baron Samedi
Deodet
Baron Samedi
1
2
6
2
L
0
2
1
0.25
W
Jing Wei
1
2
5
1.75
L
Xing Tian
PepaPigLord
Xing Tian
0
2
3
0.75
L
Scylla
0
4
2
0.25
W
5
0
6
8
W
Charon
moving789
Charon
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,398
Damage
16,957
21,903
Taken
21,442
10,639
Mitigated
10,258
4,795
Healing
1,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,918
1,971
0
414
6,675
3,686
205
2,558
4,053
0
14,115
L
Nu Wa
 
Nu Wa
3,650
900
0
60
2,306
644
388
1,145
1,121
12,117
0
W
Janus
BronzBear
Janus
3,643
318
0
461
3,799
1,266
0
1,347
2,227
14,064
148
W
Baron Samedi
Deodet
Baron Samedi
3,209
274
653
1,786
5,834
4,070
377
2,163
3,523
9,350
0
L
935
208
0
231
2,080
663
0
791
1,237
0
3,609
W
Jing Wei
1,489
1,351
0
108
3,602
1,093
624
1,773
1,728
0
6,231
L
Xing Tian
PepaPigLord
Xing Tian
4,096
446
0
1,156
5,769
3,943
0
3,137
2,520
8,876
0
L
Scylla
2,358
398
0
37
4,612
1,322
0
2,568
1,948
7,277
437
W
5,318
1,266
0
180
4,229
1,510
0
907
3,172
0
17,896
W
Charon
moving789
Charon
3,739
898
0
1,607
4,439
2,700
84
3,246
970
11,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
28,138
110
Minions Killed
65
0
Camps Cleared
0
661,094
Distance Traveled
513,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,529
1,088
10
2
0
119,063
0
L
Nu Wa
5,717
953
16
3
0
108,151
0
W
Janus
6,772
1,129
38
6
0
144,025
0
W
Baron Samedi
5,964
994
7
1
0
112,310
0
L
Loki
5,126
854
6
1
0
46,585
0
W
Jing Wei
5,823
971
17
3
0
129,141
0
L
Xing Tian
5,293
882
9
2
0
129,689
0
L
Scylla
5,473
912
24
4
0
110,379
0
W
Thor
6,879
1,147
34
6
0
132,871
0
W
Charon
5,755
959
14
2
0
142,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role