Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
Heyarnold14
Ah Muzen Cab
Platinum V
Level 137
God Stats
6W - 3L
1,728 SR
Queue Stats
143W - 135L
1,764 MMR
Solo
Mercury
Mercury
Gold I
NotKayJay
Mercury
Gold I
Level 171
God Stats
1W - 2L
1,611 SR
Queue Stats
116W - 110L
1,728 MMR
Solo
Geb
Geb
Gold I
PhilipMacrevis
Geb
Gold I
Level 158
God Stats
33W - 17L
1,699 SR
Queue Stats
58W - 44L
1,750 MMR
Solo
Horus
Horus
Gold I
Pika tR
Horus
Gold I
Level 171
God Stats
4W - 7L
1,400 SR
Queue Stats
189W - 179L
1,726 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,588 SR
1,694 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,632 SR
1,739 MMR
Ra
Ra
Platinum II
CSL221
Ra
Platinum II
Level 144
God Stats
27W - 23L
1,626 SR
Queue Stats
190W - 167L
1,845 MMR
Party 1
Hercules
Hercules
Gold I
DDDYChris
Hercules
Gold I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 126L
1,735 MMR
Solo
Tyr
Tyr
Gold II
DiegoJireh
Tyr
Gold II
Level 129
God Stats
7W - 5L
1,750 SR
Queue Stats
52W - 39L
1,721 MMR
Solo
Danzaburou
Danzaburou
Platinum V
TEKITTA
Danzaburou
Platinum V
Level 128
God Stats
3W - 4L
1,629 SR
Queue Stats
179W - 182L
1,622 MMR
Party 1
Achilles
Achilles
Platinum IV
stevietaye
Achilles
Platinum IV
Level 170
God Stats
19W - 12L
1,654 SR
Queue Stats
446W - 455L
1,771 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 2 / 3
8,628
508
15,818
7,904
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Heyarnold14
Ah Muzen Cab
13
2 / 3 / 2
8,107
477
7,642
8,585
3,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
NotKayJay
Mercury
14
3 / 7 / 5
7,962
468
4,543
15,588
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
1 / 2 / 4
7,418
436
8,056
13,754
10,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
Pika tR
Horus
13
1 / 5 / 0
7,756
456
8,723
19,581
14,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
JanusCthulhuMedusaLancelot

VS

Bans
FreyaAresKumbhakarnaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
5 / 1 / 6
11,288
664
10,108
8,795
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
DDDYChris
Hercules
16
0 / 2 / 6
9,118
536
4,540
14,074
5,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 6 / 8
8,986
529
11,730
20,962
14,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
TEKITTA
Danzaburou
17
2 / 0 / 7
11,101
653
7,309
9,024
3,329
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
stevietaye
Achilles
16
8 / 1 / 3
10,612
624
15,348
18,985
16,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
10
Kills
19
19
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
2
3
2.25
W
Ra
5
1
6
8
W
Hercules
DDDYChris
Hercules
0
2
6
1.5
W
4
6
8
1.33
L
Ah Muzen Cab
Heyarnold14
Ah Muzen Cab
2
3
2
1
L
Mercury
NotKayJay
Mercury
3
7
5
0.79
L
1
2
4
1.5
L
Horus
Pika tR
Horus
1
5
0
0.2
W
Danzaburou
TEKITTA
Danzaburou
2
0
7
5.5
W
Achilles
stevietaye
Achilles
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,782
Damage
49,035
65,412
Taken
71,840
36,869
Mitigated
43,870
11,221
Healing
29,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
15,818
2,168
0
1,099
7,904
2,492
8
1,204
6,512
62,881
528
W
Ra
10,108
481
4,564
4,243
8,795
2,865
909
5,049
3,281
98,585
0
W
Hercules
DDDYChris
Hercules
4,540
667
0
1,702
14,074
5,927
0
4,795
8,929
0
80,521
W
11,730
983
0
6,396
20,962
14,975
0
6,926
13,664
0
44,012
L
Ah Muzen Cab
Heyarnold14
Ah Muzen Cab
7,642
4,101
0
1,112
8,585
3,083
0
851
7,644
0
58,607
L
Mercury
NotKayJay
Mercury
4,543
2,003
0
941
15,588
5,857
0
3,220
12,144
0
55,834
L
8,056
769
0
2,555
13,754
10,545
0
2,181
11,181
26,102
1,211
L
Horus
Pika tR
Horus
8,723
3,754
268
5,246
19,581
14,892
0
1,834
16,347
0
45,758
W
Danzaburou
TEKITTA
Danzaburou
7,309
3,280
0
5,669
9,024
3,329
2,052
2,567
6,217
0
90,526
W
Achilles
stevietaye
Achilles
15,348
1,839
0
7,334
18,985
16,774
685
2,725
15,956
0
71,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,871
Gold Earned
51,105
419
Minions Killed
617
0
Camps Cleared
0
1,819,909
Distance Traveled
1,867,124
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,628
508
127
7
0
344,410
5
W
Ra
11,288
664
179
11
0
414,613
6
W
Hercules
9,118
536
117
7
0
410,007
2
W
Tyr
8,986
529
55
3
0
356,225
0
L
Ah Muzen Cab
8,107
477
109
6
0
379,628
2
L
Mercury
7,962
468
89
5
0
392,879
3
L
Geb
7,418
436
23
1
0
356,741
7
L
Horus
7,756
456
71
4
0
346,251
0
W
Danzaburou
11,101
653
171
10
0
371,208
2
W
Achilles
10,612
624
95
6
0
315,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role