Player Matchup

Nox
Nox
 
Nox
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Trompyy
Cthulhu
Level 153
God Stats
0W - 1L
1,399 SR
Queue Stats
11W - 9L
1,595 Elo+
Solo
Jing Wei
Jing Wei
addhad
Jing Wei
Level 18
God Stats
1W - 1L
1,793 SR
Queue Stats
39W - 25L
1,632 Elo+
Party 1
Nu Wa
Nu Wa
annoyedenough
Nu Wa
Level 138
God Stats
65W - 54L
1,626 SR
Queue Stats
214W - 205L
1,565 Elo+
Solo
Team Averages
Level 121
1,563 SR
1,559 Elo+

VS

Team Averages
Level 116
1,575 SR
1,548 Elo+
Osiris
Osiris
AgentPyro15
Osiris
Level 128
God Stats
2W - 2L
1,472 SR
Queue Stats
98W - 77L
1,568 Elo+
Party 2
Chang'e
Chang'e
Crewson
Chang'e
Level 186
God Stats
1W - 0L
1,876 SR
Queue Stats
151W - 136L
1,558 Elo+
Solo
Ratatoskr
Ratatoskr
Doomsday115
Ratatoskr
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,467 Elo+
Party 2
Artemis
Artemis
LetMeHerSOLO
Artemis
Level 48
God Stats
2W - 0L
1,808 SR
Queue Stats
116W - 132L
1,555 Elo+
Solo
Anubis
Anubis
Necroninjas
Anubis
Level 134
God Stats
1W - 1L
1,219 SR
Queue Stats
63W - 42L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
2 / 5 / 4
6,384
491
6,929
10,532
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
 
Sobek
11
2 / 2 / 5
6,186
476
3,809
12,948
11,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Trompyy
Cthulhu
9
2 / 6 / 0
6,286
484
3,980
7,594
5,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
addhad
Jing Wei
12
2 / 3 / 1
6,785
522
6,559
10,121
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 0 / 5
7,302
562
11,044
3,466
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
2 / 3 / 3
7,197
554
5,748
11,476
6,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Crewson
Chang'e
12
4 / 2 / 2
7,731
595
4,838
12,926
8,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
Doomsday115
Ratatoskr
14
4 / 3 / 3
8,735
672
5,820
11,920
6,411
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Artemis
LetMeHerSOLO
Artemis
14
1 / 1 / 4
7,790
599
8,259
7,601
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
13
3 / 3 / 2
7,825
602
5,107
9,034
3,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
11
Kills
14
16
Deaths
12
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
5
4
0.8
L
Sobek
 
Sobek
2
2
5
2.25
W
Osiris
2
3
3
1.17
W
Chang'e
Crewson
Chang'e
4
2
2
2.5
W
Ratatoskr
Doomsday115
Ratatoskr
4
3
3
1.83
W
Artemis
LetMeHerSOLO
Artemis
1
1
4
3
W
Anubis
3
3
2
1.33
L
Cthulhu
Trompyy
Cthulhu
2
6
0
0.33
L
Jing Wei
addhad
Jing Wei
2
3
1
0.83
L
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,321
Damage
29,772
44,661
Taken
52,957
25,286
Mitigated
27,252
8,940
Healing
18,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
6,929
627
0
741
10,532
3,719
0
2,862
7,670
44,324
0
L
Sobek
 
Sobek
3,809
575
0
2,712
12,948
11,788
0
2,703
10,245
27,305
0
W
Osiris
5,748
2,259
0
3,730
11,476
6,731
0
4,264
6,979
0
64,219
W
Chang'e
Crewson
Chang'e
4,838
298
1,982
5,515
12,926
8,002
0
4,818
7,883
29,923
2,819
W
Ratatoskr
Doomsday115
Ratatoskr
5,820
1,157
0
1,412
11,920
6,411
151
5,542
5,682
0
57,037
W
Artemis
LetMeHerSOLO
Artemis
8,259
4,422
0
3,393
7,601
2,488
1,340
2,951
4,537
0
67,001
W
Anubis
5,107
365
0
2,961
9,034
3,620
0
6,498
2,114
63,925
1,013
L
Cthulhu
Trompyy
Cthulhu
3,980
242
0
755
7,594
5,578
0
322
7,272
25,372
0
L
Jing Wei
addhad
Jing Wei
6,559
5,106
0
4,046
10,121
3,031
0
2,581
7,540
0
41,203
L
11,044
2,182
0
686
3,466
1,170
0
1,367
2,099
52,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
39,278
343
Minions Killed
499
0
Camps Cleared
0
1,264,351
Distance Traveled
1,353,565
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,384
491
75
6
0
250,201
2
L
Sobek
6,186
476
49
4
0
285,543
0
W
Osiris
7,197
554
96
7
0
307,932
0
W
Chang'e
7,731
595
31
2
0
249,829
2
W
Ratatoskr
8,735
672
107
8
0
285,339
0
W
Artemis
7,790
599
138
11
0
250,869
2
W
Anubis
7,825
602
127
10
0
259,596
0
L
Cthulhu
6,286
484
57
4
0
157,785
0
L
Jing Wei
6,785
522
66
5
0
284,619
0
L
Nu Wa
7,302
562
96
7
0
286,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role