Player Matchup

Jormungandr
Jormungandr
Gold II
L3v3l Wizard
Jormungandr
Gold II
Level 127
God Stats
2W - 3L
1,786 SR
Queue Stats
22W - 16L
1,705 MMR
Solo
Ne Zha
Ne Zha
Gold II
MorbidMace
Ne Zha
Gold II
Level 146
God Stats
0W - 2L
1,582 SR
Queue Stats
19W - 17L
1,738 MMR
Solo
Nut
Nut
Gold I
RougeStar35
Nut
Gold I
Level 185
God Stats
10W - 17L
1,522 SR
Queue Stats
282W - 275L
1,754 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Siethor
Sylvanus
Platinum III
Level 159
God Stats
3W - 5L
1,533 SR
Queue Stats
151W - 135L
1,707 MMR
Solo
Nu Wa
Nu Wa
Platinum V
healinghalo
Nu Wa
Platinum V
Level 120
God Stats
125W - 87L
1,632 SR
Queue Stats
264W - 264L
1,748 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,611 SR
1,730 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 166
1,694 SR
1,685 MMR
Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum I
AceOfJesse
Eset
Platinum I
Level 161
God Stats
1W - 0L
1,943 SR
Queue Stats
134W - 118L
1,857 MMR
Party 1
Loki
Loki
Platinum III
AronCR
Loki
Platinum III
Level 226
God Stats
5W - 3L
1,593 SR
Queue Stats
115W - 104L
1,842 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum V
Travis
Erlang Shen
Platinum V
Level 157
God Stats
9W - 3L
1,861 SR
Queue Stats
194W - 183L
1,664 MMR
Party 1
Izanami
Izanami
Gold II
teknolord
Izanami
Gold II
Level 182
God Stats
25W - 19L
1,573 SR
Queue Stats
64W - 60L
1,561 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
L3v3l Wizard
Jormungandr
13
4 / 5 / 1
9,191
511
13,851
16,060
10,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
MorbidMace
Ne Zha
12
2 / 6 / 0
7,977
443
3,995
11,266
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 6 / 0
8,100
450
1,178
10,813
2,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Siethor
Sylvanus
9
0 / 8 / 1
6,915
384
3,457
18,694
8,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 7 / 1
7,653
425
10,912
10,227
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnhurAwilixCthulhuCerberus

VS

Bans
KumbhakarnaAthenaKing ArthurLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
6 / 0 / 16
11,596
644
7,920
15,718
18,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 0 / 8
11,102
617
10,969
7,462
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
AronCR
Loki
18
11 / 2 / 7
11,803
656
14,541
12,734
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
Travis
Erlang Shen
16
3 / 4 / 8
10,002
556
8,385
25,038
17,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
teknolord
Izanami
17
5 / 0 / 9
11,652
647
7,083
8,341
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
80
6
Kills
32
32
Deaths
6
3
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
16
14
W
7
0
8
11
W
Loki
AronCR
Loki
11
2
7
7.25
L
Jormungandr
L3v3l Wizard
Jormungandr
4
5
1
0.9
L
Ne Zha
MorbidMace
Ne Zha
2
6
0
0.33
L
0
6
0
0
L
Sylvanus
Siethor
Sylvanus
0
8
1
0.06
W
Erlang Shen
Travis
Erlang Shen
3
4
8
1.75
L
0
7
1
0.07
W
Izanami
teknolord
Izanami
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,393
Damage
48,898
67,060
Taken
69,293
27,755
Mitigated
46,215
13,325
Healing
28,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,920
1,212
0
4,047
15,718
18,469
587
4,810
10,509
29,522
0
W
10,969
1,085
1,241
1,325
7,462
2,365
1,265
3,638
3,395
78,279
0
W
Loki
AronCR
Loki
14,541
4,505
0
5,734
12,734
4,536
334
3,902
8,445
0
103,149
L
Jormungandr
L3v3l Wizard
Jormungandr
13,851
4,011
0
4,074
16,060
10,583
0
3,895
12,165
61,473
352
L
Ne Zha
MorbidMace
Ne Zha
3,995
790
0
4,222
11,266
3,370
0
2,244
9,022
0
45,045
L
1,178
582
0
591
10,813
2,667
2,402
1,771
9,042
0
52,755
L
Sylvanus
Siethor
Sylvanus
3,457
1,066
1,427
2,283
18,694
8,745
0
8,346
10,348
12,629
0
W
Erlang Shen
Travis
Erlang Shen
8,385
4,828
0
11,177
25,038
17,992
2,365
14,139
10,603
0
61,290
L
10,912
879
0
728
10,227
2,390
0
2,633
7,594
47,833
0
W
Izanami
teknolord
Izanami
7,083
3,711
0
4,516
8,341
2,853
8,955
2,566
5,458
0
103,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,836
Gold Earned
56,155
394
Minions Killed
538
0
Camps Cleared
0
1,415,444
Distance Traveled
1,833,518
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,596
644
34
2
0
355,667
7
W
Eset
11,102
617
131
7
0
374,257
4
W
Loki
11,803
656
134
7
0
408,504
0
L
Jormungandr
9,191
511
95
5
0
196,300
0
L
Ne Zha
7,977
443
87
5
0
284,635
0
L
Nut
8,100
450
96
5
0
307,923
0
L
Sylvanus
6,915
384
15
1
0
315,482
1
W
Erlang Shen
10,002
556
80
4
0
354,754
1
L
Nu Wa
7,653
425
101
6
0
311,104
1
W
Izanami
11,652
647
159
9
0
340,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role