Player Matchup

Nut
Nut
EchoRaiin
Nut
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 80L
1,375 Elo+
Party 1
Izanami
Izanami
IzzyImzOfficial
Izanami
Level 51
God Stats
7W - 17L
1,336 SR
Queue Stats
70W - 110L
1,378 Elo+
Party 1
Merlin
Merlin
OutcxstNinja
Merlin
Level 29
God Stats
2W - 2L
1,715 SR
Queue Stats
49W - 75L
1,372 Elo+
Party 1
Ne Zha
Ne Zha
l361
Ne Zha
Level 128
God Stats
6W - 8L
1,517 SR
Queue Stats
42W - 30L
1,528 Elo+
Solo
King Arthur
King Arthur
shadowdryad
King Arthur
Level 103
God Stats
2W - 3L
1,535 SR
Queue Stats
138W - 118L
1,457 Elo+
Solo
Team Averages
Level 68
1,521 SR
1,422 Elo+

VS

Team Averages
Level 80
1,467 SR
1,498 Elo+
Anubis
Anubis
 
Anubis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Lmunter7
Surtr
Level 63
God Stats
14W - 8L
1,618 SR
Queue Stats
87W - 83L
1,409 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RyouYamada
Morgan Le Fay
Level 60
God Stats
5W - 4L
1,500 SR
Queue Stats
17W - 16L
1,617 Elo+
Party 3
Achilles
Achilles
lI-Sub-lI
Achilles
Level 142
God Stats
1W - 2L
1,217 SR
Queue Stats
112W - 107L
1,386 Elo+
Party 2
Athena
Athena
svarda200
Athena
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 7L
1,578 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,373
410
2,586
10,397
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 3 / 0
7,197
400
3,934
11,165
3,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
13
0 / 5 / 1
7,768
432
4,307
9,597
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
l361
Ne Zha
16
0 / 0 / 1
8,552
475
8,435
12,589
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
shadowdryad
King Arthur
15
2 / 2 / 0
9,927
552
7,371
16,755
12,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
8 / 1 / 1
10,503
584
9,908
10,628
5,178
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Lmunter7
Surtr
16
0 / 1 / 0
9,058
503
4,052
10,426
9,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
RyouYamada
Morgan Le Fay
15
4 / 0 / 2
9,335
519
12,927
7,658
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Achilles
lI-Sub-lI
Achilles
16
4 / 0 / 4
9,132
507
5,878
12,074
7,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
svarda200
Athena
14
0 / 0 / 7
8,592
477
2,111
9,382
7,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
16
16
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
1
1
8.5
L
0
6
0
0
L
0
3
0
0
W
Surtr
Lmunter7
Surtr
0
1
0
0
L
Merlin
0
5
1
0.1
W
Morgan Le Fay
RyouYamada
Morgan Le Fay
4
0
2
5
L
Ne Zha
l361
Ne Zha
0
0
1
0.5
W
Achilles
lI-Sub-lI
Achilles
4
0
4
6
L
King Arthur
shadowdryad
King Arthur
2
2
0
1
W
Athena
svarda200
Athena
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,633
Damage
34,876
60,503
Taken
50,168
27,453
Mitigated
33,197
13,217
Healing
24,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,908
0
0
6,461
10,628
5,178
0
1,804
8,824
81,091
731
L
2,586
698
0
1,507
10,397
3,076
424
7,310
3,087
0
29,105
L
3,934
1,510
0
3,718
11,165
3,572
0
5,771
5,394
0
52,109
W
Surtr
Lmunter7
Surtr
4,052
999
0
2,140
10,426
9,494
0
526
9,900
3,771
54,219
L
Merlin
4,307
73
0
525
9,597
2,494
0
5,695
3,902
47,300
303
W
Morgan Le Fay
RyouYamada
Morgan Le Fay
12,927
2,716
0
3,999
7,658
2,995
2,518
903
6,755
64,833
3,642
L
Ne Zha
l361
Ne Zha
8,435
3,250
0
4,599
12,589
5,325
0
2,536
10,053
0
87,100
W
Achilles
lI-Sub-lI
Achilles
5,878
1,545
0
7,322
12,074
7,730
28
656
11,418
0
75,661
L
King Arthur
shadowdryad
King Arthur
7,371
561
0
2,868
16,755
12,986
0
3,929
12,826
851
73,287
W
Athena
svarda200
Athena
2,111
243
240
4,107
9,382
7,800
146
591
8,791
22,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,817
Gold Earned
46,620
506
Minions Killed
482
0
Camps Cleared
0
1,723,661
Distance Traveled
1,779,664
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,503
584
121
7
0
365,545
4
L
Nut
7,373
410
63
4
0
335,279
0
L
Izanami
7,197
400
90
5
0
322,895
0
W
Surtr
9,058
503
114
6
0
339,822
0
L
Merlin
7,768
432
96
5
0
312,079
5
W
Morgan Le Fay
9,335
519
104
6
0
301,682
0
L
Ne Zha
8,552
475
128
7
0
408,763
0
W
Achilles
9,132
507
115
6
0
414,481
3
L
King Arthur
9,927
552
129
7
0
344,645
1
W
Athena
8,592
477
28
2
0
358,134
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role