Player Matchup

Danzaburou
Danzaburou
GAMEPLOSION
Danzaburou
Level 146
God Stats
13W - 15L
1,521 SR
Queue Stats
129W - 140L
1,528 Elo+
Party 3
Pele
Pele
Hyvzz
Pele
Level 267
God Stats
4W - 7L
1,391 SR
Queue Stats
412W - 474L
1,501 Elo+
Party 1
Serqet
Serqet
Tenorane
Serqet
Level 148
God Stats
4W - 0L
1,890 SR
Queue Stats
129W - 131L
1,538 Elo+
Party 3
Ra
Ra
XLNC Kronos
Ra
Level 178
God Stats
3W - 3L
1,670 SR
Queue Stats
62W - 49L
1,566 Elo+
Party 1
Artio
Artio
xLuisff1x
Artio
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 80L
1,547 Elo+
Party 1
Team Averages
Level 180
1,594 SR
1,536 Elo+

VS

Team Averages
Level 127
1,711 SR
1,553 Elo+
Lancelot
Lancelot
Caspiopio
Lancelot
Level 126
God Stats
2W - 2L
1,957 SR
Queue Stats
108W - 87L
1,596 Elo+
Solo
Charybdis
Charybdis
Elfeee
Charybdis
Level 129
God Stats
6W - 4L
1,677 SR
Queue Stats
264W - 240L
1,577 Elo+
Party 2
Fafnir
Fafnir
Mugiwαrα
Fafnir
Level 156
God Stats
2W - 2L
1,606 SR
Queue Stats
174W - 172L
1,562 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SmitingSpirit
Tsukuyomi
Level 63
God Stats
3W - 3L
1,656 SR
Queue Stats
122W - 138L
1,493 Elo+
Solo
Chang'e
Chang'e
Stridgely
Chang'e
Level 159
God Stats
4W - 3L
1,658 SR
Queue Stats
155W - 127L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GAMEPLOSION
Danzaburou
13
3 / 2 / 2
7,679
591
7,714
8,119
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
Hyvzz
Pele
13
4 / 4 / 5
7,501
577
6,856
10,647
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Serqet
Tenorane
Serqet
13
3 / 1 / 7
7,566
582
6,989
10,361
7,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 3
7,420
571
6,573
7,104
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
xLuisff1x
Artio
13
2 / 2 / 1
7,052
542
3,899
10,363
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Caspiopio
Lancelot
15
2 / 0 / 0
8,978
691
7,860
9,348
4,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Elfeee
Charybdis
12
1 / 5 / 1
7,320
563
5,539
9,756
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Mugiwαrα
Fafnir
11
0 / 4 / 6
6,138
472
3,547
11,356
9,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
SmitingSpirit
Tsukuyomi
14
5 / 4 / 4
8,112
624
10,308
13,387
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
Stridgely
Chang'e
13
3 / 2 / 2
8,148
627
5,470
7,305
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
15
Kills
11
11
Deaths
15
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Caspiopio
Lancelot
2
0
0
2
L
Charybdis
Elfeee
Charybdis
1
5
1
0.3
W
Danzaburou
GAMEPLOSION
Danzaburou
3
2
2
2
W
Pele
Hyvzz
Pele
4
4
5
1.63
L
Fafnir
Mugiwαrα
Fafnir
0
4
6
0.75
L
Tsukuyomi
SmitingSpirit
Tsukuyomi
5
4
4
1.75
L
Chang'e
Stridgely
Chang'e
3
2
2
2
W
Serqet
Tenorane
Serqet
3
1
7
6.5
W
3
2
3
2.25
W
Artio
xLuisff1x
Artio
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,031
Damage
32,724
46,594
Taken
51,152
22,009
Mitigated
22,529
13,331
Healing
16,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Caspiopio
Lancelot
7,860
1,950
0
2,831
9,348
4,755
0
2,539
6,170
1,295
72,527
L
Charybdis
Elfeee
Charybdis
5,539
2,754
0
2,851
9,756
2,644
727
545
8,973
0
60,282
W
Danzaburou
GAMEPLOSION
Danzaburou
7,714
3,786
0
2,420
8,119
2,998
0
1,512
6,523
0
59,233
W
Pele
Hyvzz
Pele
6,856
844
0
1,814
10,647
3,726
289
1,244
9,252
0
50,545
L
Fafnir
Mugiwαrα
Fafnir
3,547
1,443
0
1,996
11,356
9,530
160
2,064
8,957
12,848
0
L
Tsukuyomi
SmitingSpirit
Tsukuyomi
10,308
2,646
0
4,393
13,387
3,536
0
2,373
10,516
0
58,488
L
Chang'e
Stridgely
Chang'e
5,470
450
1,080
3,448
7,305
2,064
0
1,345
5,726
55,189
0
W
Serqet
Tenorane
Serqet
6,989
1,569
0
1,706
10,361
7,061
0
3,454
6,752
0
22,950
W
6,573
461
511
1,656
7,104
2,451
0
2,235
4,671
59,083
804
W
Artio
xLuisff1x
Artio
3,899
440
0
5,224
10,363
5,773
0
289
10,074
42,898
804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,218
Gold Earned
38,696
409
Minions Killed
459
0
Camps Cleared
0
1,375,439
Distance Traveled
1,367,186
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,978
691
134
10
0
303,839
0
L
Charybdis
7,320
563
116
9
0
234,314
3
W
Danzaburou
7,679
591
98
8
0
250,142
4
W
Pele
7,501
577
85
7
0
299,368
0
L
Fafnir
6,138
472
12
1
0
256,092
4
L
Tsukuyomi
8,112
624
89
7
0
298,748
1
L
Chang'e
8,148
627
108
8
0
274,193
2
W
Serqet
7,566
582
31
2
0
286,572
4
W
Ra
7,420
571
118
9
0
282,659
0
W
Artio
7,052
542
77
6
0
256,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role