Player Matchup

Mulan
Mulan
BlaqMagix006
Mulan
Level 151
God Stats
6W - 6L
1,544 SR
Queue Stats
149W - 168L
1,462 Elo+
Solo
Medusa
Medusa
ManuelaVG23
Medusa
Level 64
God Stats
7W - 3L
1,671 SR
Queue Stats
132W - 103L
1,460 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
R00K1181
Ah Muzen Cab
Level 65
God Stats
4W - 5L
1,639 SR
Queue Stats
31W - 30L
1,508 Elo+
Solo
Ix Chel
Ix Chel
conadox
Ix Chel
Level 117
God Stats
1W - 1L
1,737 SR
Queue Stats
43W - 29L
1,501 Elo+
Solo
Achilles
Achilles
kl03b
Achilles
Level 26
God Stats
0W - 4L
1,120 SR
Queue Stats
38W - 38L
1,487 Elo+
Party 2
Team Averages
Level 85
1,542 SR
1,484 Elo+

VS

Team Averages
Level 100
1,453 SR
1,475 Elo+
Nu Wa
Nu Wa
ELocket
Nu Wa
Level 135
God Stats
45W - 20L
1,656 SR
Queue Stats
797W - 811L
1,430 Elo+
Solo
Scylla
Scylla
GoldLicense662
Scylla
Level 121
God Stats
8W - 5L
1,359 SR
Queue Stats
193W - 228L
1,435 Elo+
Solo
Neith
Neith
R3dPheonix5305
Neith
Level 28
God Stats
1W - 1L
1,279 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
Shadow2xx4
Cerberus
Level 87
God Stats
1W - 2L
1,266 SR
Queue Stats
35W - 23L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
SwegsterDragon
Sun Wukong
Level 129
God Stats
2W - 1L
1,704 SR
Queue Stats
6W - 8L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
7,681
1,097
6,345
10,328
6,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
13
1 / 4 / 4
7,594
1,085
1,934
8,367
2,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
R00K1181
Ah Muzen Cab
11
0 / 1 / 0
6,254
893
161
1,246
379
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
conadox
Ix Chel
13
7 / 4 / 1
9,323
1,332
11,811
8,981
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
kl03b
Achilles
12
1 / 3 / 4
7,421
1,060
5,638
9,493
9,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

260

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ELocket
Nu Wa
14
2 / 2 / 11
8,018
1,145
10,632
4,964
1,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 5 / 5
8,334
1,191
5,817
5,164
1,096
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 9
8,009
1,144
4,364
2,771
615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Shadow2xx4
Cerberus
13
4 / 1 / 10
8,551
1,222
4,705
7,153
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
SwegsterDragon
Sun Wukong
14
5 / 1 / 10
9,191
1,313
8,904
9,418
10,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
10
Kills
17
17
Deaths
10
14
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
Nu Wa
ELocket
Nu Wa
2
2
11
3.75
W
4
5
5
1.3
L
Medusa
1
4
4
0.75
L
Ah Muzen Cab
R00K1181
Ah Muzen Cab
0
1
0
0
W
2
1
9
6.5
W
Cerberus
Shadow2xx4
Cerberus
4
1
10
9
W
Sun Wukong
SwegsterDragon
Sun Wukong
5
1
10
10
L
Ix Chel
conadox
Ix Chel
7
4
1
1.88
L
Achilles
kl03b
Achilles
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,889
Damage
34,422
38,415
Taken
29,470
22,115
Mitigated
18,395
4,129
Healing
3,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,345
1,544
0
971
10,328
6,331
0
6,286
4,042
0
17,898
W
Nu Wa
ELocket
Nu Wa
10,632
3,190
0
0
4,964
1,278
0
2,022
2,732
26,014
419
W
5,817
99
0
0
5,164
1,096
0
2,701
2,203
13,496
0
L
Medusa
1,934
1,291
0
317
8,367
2,867
0
4,357
4,010
0
18,496
L
Ah Muzen Cab
R00K1181
Ah Muzen Cab
161
111
0
0
1,246
379
0
745
501
0
196
W
4,364
1,933
0
387
2,771
615
0
1,389
1,204
0
14,470
W
Cerberus
Shadow2xx4
Cerberus
4,705
519
0
1,892
7,153
5,180
0
1,980
4,786
13,556
130
W
Sun Wukong
SwegsterDragon
Sun Wukong
8,904
2,140
0
989
9,418
10,226
0
3,037
5,618
544
16,635
L
Ix Chel
conadox
Ix Chel
11,811
1,718
586
1,748
8,981
3,047
0
5,637
3,344
28,559
0
L
Achilles
kl03b
Achilles
5,638
1,588
0
507
9,493
9,491
0
4,456
5,037
0
10,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,273
Gold Earned
42,103
118
Minions Killed
112
5
Camps Cleared
6
502,506
Distance Traveled
618,982
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,681
1,097
26
4
1
120,711
0
W
Nu Wa
8,018
1,145
27
4
0
125,440
1
W
Scylla
8,334
1,191
24
3
0
130,861
0
L
Medusa
7,594
1,085
42
6
0
125,943
0
L
Ah Muzen Cab
6,254
893
0
0
0
10,958
0
W
Neith
8,009
1,144
29
4
3
112,418
0
W
Cerberus
8,551
1,222
18
3
1
116,168
0
W
Sun Wukong
9,191
1,313
14
2
2
134,095
0
L
Ix Chel
9,323
1,332
38
5
4
121,023
0
L
Achilles
7,421
1,060
12
2
0
123,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role