Player Matchup

Bakasura
Bakasura
Grandmaster
 
Bakasura
Grandmaster
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
 
Kumbhakarna
Masters
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Masters
BrotherBattler
Janus
Masters
Level 107
God Stats
9W - 8L
1,766 SR
Queue Stats
230W - 182L
2,933 MMR
Party 1
Ares
Ares
Masters
Tametoy
Ares
Masters
Level 127
God Stats
30W - 21L
1,710 SR
Queue Stats
699W - 650L
2,752 MMR
Party 2
Anhur
Anhur
Masters
otìT
Anhur
Masters
Level 101
God Stats
8W - 5L
1,756 SR
Queue Stats
110W - 66L
2,986 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 155
1,646 SR
2,334 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 232
1,631 SR
2,668 MMR
Ullr
Ullr
Grandmaster
 
Ullr
Grandmaster
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Grandmaster
Haddix
Xing Tian
Grandmaster
Level 314
God Stats
3W - 3L
1,552 SR
Queue Stats
679W - 640L
3,413 MMR
Solo
Da Ji
Da Ji
Masters
SoloOrTroll
Da Ji
Masters
Level 395
God Stats
7W - 5L
1,653 SR
Queue Stats
921W - 873L
2,904 MMR
Solo
Maui
Maui
Masters
UrLocalThugDrezy
Maui
Masters
Level 156
God Stats
14W - 16L
1,600 SR
Queue Stats
651W - 620L
2,791 MMR
Solo
Anubis
Anubis
Masters
gymsharkathlete
Anubis
Masters
Level 159
God Stats
10W - 2L
1,851 SR
Queue Stats
63W - 47L
2,732 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 5 / 1
6,257
569
3,243
10,528
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
 
Kumbhakarna
9
0 / 3 / 1
4,898
445
1,244
8,674
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 4
6,071
552
4,406
6,124
524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Tametoy
Ares
10
1 / 3 / 0
5,677
516
2,380
7,964
4,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
otìT
Anhur
10
0 / 2 / 0
5,025
457
4,720
6,865
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ChaacMedusaCabrakanSobek

VS

Bans
AgniSkadiNu WaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
5 / 0 / 0
6,842
622
7,110
6,748
1,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
Haddix
Xing Tian
13
1 / 0 / 1
7,337
667
3,981
6,063
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

12
4 / 1 / 1
6,193
563
4,720
6,338
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 5
6,326
575
3,217
8,338
6,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
4 / 4 / 1
6,461
587
7,703
7,152
2,970
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
15
15
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
5
1
0.9
L
Kumbhakarna
 
Kumbhakarna
0
3
1
0.17
W
Ullr
 
Ullr
5
0
0
5
L
1
2
4
1.5
W
Xing Tian
Haddix
Xing Tian
1
0
1
1.5
W
4
1
1
4.5
L
Ares
Tametoy
Ares
1
3
0
0.33
W
1
1
5
3.5
W
4
4
1
1.13
L
Anhur
otìT
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,993
Damage
26,731
40,155
Taken
34,639
14,127
Mitigated
15,643
8,963
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,243
2,275
0
3,371
10,528
2,409
0
3,313
7,215
0
24,206
L
Kumbhakarna
 
Kumbhakarna
1,244
259
0
684
8,674
4,392
0
3,579
4,529
16,894
0
W
Ullr
 
Ullr
7,110
2,281
0
3,610
6,748
1,999
0
954
5,794
0
56,264
L
4,406
398
0
799
6,124
524
40
4,422
1,702
39,124
933
W
Xing Tian
Haddix
Xing Tian
3,981
522
0
1,462
6,063
2,770
0
491
5,524
45,901
3,294
W
4,720
1,615
0
3,619
6,338
1,818
0
787
4,797
0
41,899
L
Ares
Tametoy
Ares
2,380
289
0
1,630
7,964
4,828
0
2,024
5,940
17,528
770
W
3,217
815
0
1,774
8,338
6,086
0
2,478
5,712
20,661
0
W
7,703
483
0
1,332
7,152
2,970
0
2,643
3,991
61,741
0
L
Anhur
otìT
Anhur
4,720
3,035
0
2,479
6,865
1,974
1
909
5,956
0
38,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,928
Gold Earned
33,159
297
Minions Killed
413
0
Camps Cleared
0
1,068,702
Distance Traveled
1,085,333
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,257
569
70
6
0
245,686
0
L
Kumbhakarna
4,898
445
33
3
0
157,980
0
W
Ullr
6,842
622
98
9
0
203,429
0
L
Janus
6,071
552
92
8
0
224,365
3
W
Xing Tian
7,337
667
103
9
0
183,534
0
W
Da Ji
6,193
563
81
7
0
248,280
0
L
Ares
5,677
516
28
3
0
235,543
2
W
Maui
6,326
575
28
3
0
240,395
4
W
Anubis
6,461
587
103
9
0
209,695
0
L
Anhur
5,025
457
74
7
0
205,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role