Player Matchup

Bellona
Bellona
 
Bellona
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ApplyDespair
Izanami
Level 33
God Stats
4W - 2L
1,492 SR
Queue Stats
4W - 2L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
Arienal1
Sylvanus
Level 107
God Stats
17W - 10L
1,646 SR
Queue Stats
103W - 97L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
Killercapibara
Nu Wa
Level 127
God Stats
131W - 128L
1,592 SR
Queue Stats
1,031W - 1,003L
1,443 Elo+
Solo
Awilix
Awilix
Scoldrix01
Awilix
Level 47
God Stats
5W - 2L
1,728 SR
Queue Stats
22W - 20L
1,505 Elo+
Solo
Team Averages
Level 87
1,592 SR
1,488 Elo+

VS

Team Averages
Level 65
1,504 SR
1,420 Elo+
Bakasura
Bakasura
 
Bakasura
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DiscoRoto
Merlin
Level 53
God Stats
4W - 5L
1,557 SR
Queue Stats
22W - 32L
1,419 Elo+
Solo
Danzaburou
Danzaburou
Kemaal
Danzaburou
Level 86
God Stats
2W - 5L
1,461 SR
Queue Stats
45W - 42L
1,426 Elo+
Solo
Ymir
Ymir
nou2
Ymir
Level 57
God Stats
1W - 1L
1,711 SR
Queue Stats
62W - 78L
1,391 Elo+
Solo
Fenrir
Fenrir
reverendryan992
Fenrir
Level 46
God Stats
37W - 37L
1,292 SR
Queue Stats
115W - 130L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
3 / 1 / 3
6,450
645
3,877
8,137
6,005
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
ApplyDespair
Izanami
11
3 / 1 / 2
6,347
635
4,303
3,829
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Arienal1
Sylvanus
10
2 / 1 / 5
6,473
647
3,517
7,048
4,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
2 / 0 / 2
6,157
616
3,651
1,798
523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
Scoldrix01
Awilix
12
4 / 0 / 1
6,424
642
3,160
5,057
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
1 / 3 / 1
4,822
482
3,861
8,470
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
DiscoRoto
Merlin
10
0 / 1 / 0
5,534
553
1,510
3,795
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Kemaal
Danzaburou
7
0 / 4 / 0
4,365
437
1,894
6,368
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
nou2
Ymir
7
1 / 3 / 0
4,486
449
3,175
7,444
4,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 0
4,817
482
2,900
6,591
2,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
14
Kills
3
3
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
3
4.5
L
Bakasura
 
Bakasura
1
3
1
0.5
W
Izanami
ApplyDespair
Izanami
3
1
2
4
W
Sylvanus
Arienal1
Sylvanus
2
1
5
4.5
L
Merlin
DiscoRoto
Merlin
0
1
0
0
L
Danzaburou
Kemaal
Danzaburou
0
4
0
0
W
2
0
2
3
W
Awilix
Scoldrix01
Awilix
4
0
1
4.5
L
Ymir
nou2
Ymir
1
3
0
0.33
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,508
Damage
13,340
25,869
Taken
32,668
13,885
Mitigated
12,143
14,565
Healing
7,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,877
1,030
0
2,738
8,137
6,005
263
191
7,421
0
32,062
L
Bakasura
 
Bakasura
3,861
2,805
0
3,456
8,470
2,394
0
807
7,577
0
16,580
W
Izanami
ApplyDespair
Izanami
4,303
2,859
0
1,263
3,829
1,029
2,373
699
3,130
0
44,313
W
Sylvanus
Arienal1
Sylvanus
3,517
925
2,599
3,305
7,048
4,593
229
2,160
4,848
17,477
0
L
Merlin
DiscoRoto
Merlin
1,510
62
0
637
3,795
1,088
0
1,415
2,200
41,192
0
L
Danzaburou
Kemaal
Danzaburou
1,894
961
0
1,555
6,368
1,564
0
1,049
5,255
0
17,575
W
3,651
551
0
810
1,798
523
344
1,169
629
33,979
1,148
W
Awilix
Scoldrix01
Awilix
3,160
921
0
3,850
5,057
1,735
0
466
4,521
0
47,501
L
Ymir
nou2
Ymir
3,175
917
0
472
7,444
4,410
0
2,743
4,515
11,215
0
L
2,900
262
0
976
6,591
2,687
9
536
5,991
0
15,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
24,024
314
Minions Killed
204
0
Camps Cleared
0
956,794
Distance Traveled
949,749
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,450
645
55
6
0
186,028
0
L
Bakasura
4,822
482
46
5
0
226,181
0
W
Izanami
6,347
635
74
7
0
174,891
0
W
Sylvanus
6,473
647
37
4
0
176,834
0
L
Merlin
5,534
553
88
9
0
183,245
4
L
Danzaburou
4,365
437
28
3
0
129,979
0
W
Nu Wa
6,157
616
66
7
0
189,785
0
W
Awilix
6,424
642
82
8
0
229,256
0
L
Ymir
4,486
449
17
2
0
196,948
0
L
Fenrir
4,817
482
25
3
0
213,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role