Player Matchup

Janus
Janus
 
Janus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
EL XiiMii
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,350 Elo+
Solo
Thor
Thor
Kamael34
Thor
Level 147
God Stats
4W - 5L
1,400 SR
Queue Stats
93W - 90L
1,526 Elo+
Party 1
Bacchus
Bacchus
soepele_Verhoor
Bacchus
Level 145
God Stats
36W - 32L
1,536 SR
Queue Stats
509W - 499L
1,461 Elo+
Solo
Team Averages
Level 100
1,487 SR
1,468 Elo+

VS

Team Averages
Level 103
1,455 SR
1,462 Elo+
Thanatos
Thanatos
 
Thanatos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Itsjellyy22
Atlas
Level 86
God Stats
2W - 2L
1,182 SR
Queue Stats
69W - 73L
1,457 Elo+
Party 2
Zhong Kui
Zhong Kui
Jakeybbe123
Zhong Kui
Level 124
God Stats
6W - 10L
1,372 SR
Queue Stats
153W - 159L
1,403 Elo+
Solo
Mulan
Mulan
KilkennyCobbler
Mulan
Level 122
God Stats
18W - 8L
1,724 SR
Queue Stats
195W - 191L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 1 / 1
4,635
579
3,572
3,511
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
 
Athena
7
0 / 3 / 3
4,275
534
1,422
7,011
3,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
EL XiiMii
Apollo
7
0 / 1 / 2
3,894
487
917
3,235
733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thor
11
4 / 1 / 0
5,509
689
1,530
5,319
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

4
0 / 2 / 0
3,563
445
208
2,935
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 1 / 0
5,754
719
1,966
5,185
1,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
 
Chiron
8
3 / 1 / 1
5,198
650
3,708
3,599
844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 1 / 4
5,435
679
3,353
5,031
2,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Jakeybbe123
Zhong Kui
9
0 / 1 / 3
4,978
622
2,447
4,248
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 0 / 0
6,321
790
1,394
2,807
1,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
8
8
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
1
0.5
L
Athena
 
Athena
0
3
3
0.5
W
Thanatos
 
Thanatos
3
1
0
3
W
Chiron
 
Chiron
3
1
1
3.5
L
Apollo
EL XiiMii
Apollo
0
1
2
1
W
0
1
4
2
W
Zhong Kui
Jakeybbe123
Zhong Kui
0
1
3
1.5
L
Thor
4
1
0
4
W
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,649
Damage
12,868
22,011
Taken
20,870
7,677
Mitigated
9,116
7,989
Healing
8,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,572
194
0
702
3,511
936
0
1,317
2,194
32,055
576
L
Athena
 
Athena
1,422
604
0
1,399
7,011
3,343
0
2,500
4,511
4,109
0
W
Thanatos
 
Thanatos
1,966
220
0
3,283
5,185
1,957
0
390
4,757
0
37,038
W
Chiron
 
Chiron
3,708
874
600
1,396
3,599
844
631
724
2,835
0
28,587
L
Apollo
EL XiiMii
Apollo
917
578
0
1,559
3,235
733
0
1,248
1,987
0
11,541
W
3,353
1,083
0
1,494
5,031
2,687
0
1,504
3,425
11,883
3,011
W
Zhong Kui
Jakeybbe123
Zhong Kui
2,447
425
0
1,212
4,248
2,442
0
1,845
2,159
22,714
0
L
Thor
1,530
413
0
3,045
5,319
1,517
0
343
4,976
0
30,431
W
1,394
267
0
455
2,807
1,186
101
164
2,599
0
36,531
L
208
0
0
1,284
2,935
1,148
0
0
2,935
6,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,876
Gold Earned
27,686
184
Minions Killed
265
0
Camps Cleared
0
748,207
Distance Traveled
784,941
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,635
579
71
9
0
162,123
1
L
Athena
4,275
534
7
1
0
185,157
0
W
Thanatos
5,754
719
72
9
0
177,273
1
W
Chiron
5,198
650
50
6
0
146,280
0
L
Apollo
3,894
487
17
2
0
151,044
0
W
Atlas
5,435
679
18
2
0
161,998
2
W
Zhong Kui
4,978
622
53
7
0
137,091
0
L
Thor
5,509
689
71
9
0
189,380
0
W
Mulan
6,321
790
72
9
0
162,299
2
L
Bacchus
3,563
445
18
2
0
60,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role