Player Matchup

Fenrir
Fenrir
Anasooo76
Fenrir
Level 109
God Stats
4W - 5L
1,405 SR
Queue Stats
137W - 132L
1,513 Elo+
Party 2
Gilgamesh
Gilgamesh
Sxmi_OG
Gilgamesh
Level 14
God Stats
0W - 1L
1,401 SR
Queue Stats
1W - 2L
1,442 Elo+
Party 2
Jing Wei
Jing Wei
TrippyPercent
Jing Wei
Level 133
God Stats
3W - 1L
1,884 SR
Queue Stats
73W - 62L
1,570 Elo+
Party 2
Shiva
Shiva
boimaster24
Shiva
Level 135
God Stats
5W - 4L
1,569 SR
Queue Stats
313W - 310L
1,490 Elo+
Solo
Kukulkan
Kukulkan
keybasket
Kukulkan
Level 106
God Stats
4W - 5L
1,385 SR
Queue Stats
169W - 144L
1,568 Elo+
Solo
Team Averages
Level 99
1,529 SR
1,516 Elo+

VS

Team Averages
Level 138
1,574 SR
1,501 Elo+
Janus
Janus
Aksou
Janus
Level 153
God Stats
6W - 2L
1,619 SR
Queue Stats
146W - 107L
1,603 Elo+
Solo
Hou Yi
Hou Yi
Cheese670
Hou Yi
Level 112
God Stats
44W - 29L
1,640 SR
Queue Stats
462W - 430L
1,464 Elo+
Solo
Loki
Loki
Chrmar507
Loki
Level 139
God Stats
3W - 0L
1,818 SR
Queue Stats
48W - 45L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
ryvan1
Cthulhu
Level 147
God Stats
166W - 136L
1,492 SR
Queue Stats
283W - 265L
1,443 Elo+
Solo
The Morrigan
The Morrigan
xX__SNIPZ_Xx
The Morrigan
Level 137
God Stats
7W - 6L
1,303 SR
Queue Stats
42W - 47L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anasooo76
Fenrir
14
4 / 8 / 4
8,357
492
5,163
18,235
6,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
Sxmi_OG
Gilgamesh
12
0 / 9 / 0
7,045
414
3,323
15,177
10,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
TrippyPercent
Jing Wei
15
4 / 6 / 3
9,136
537
4,563
14,657
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 4 / 9
9,814
577
10,049
16,981
15,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
keybasket
Kukulkan
16
5 / 1 / 4
10,291
605
13,138
8,119
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aksou
Janus
15
2 / 4 / 6
9,298
547
9,058
9,087
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
Cheese670
Hou Yi
18
9 / 3 / 2
11,374
669
17,159
12,013
4,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Loki
17
6 / 3 / 4
9,724
572
8,976
13,124
4,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
ryvan1
Cthulhu
15
9 / 2 / 3
10,010
589
13,386
13,320
15,223
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
xX__SNIPZ_Xx
The Morrigan
14
1 / 6 / 5
8,581
505
7,259
14,384
11,960
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
47
18
Kills
27
28
Deaths
18
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Janus
Aksou
Janus
2
4
6
1.25
L
Fenrir
Anasooo76
Fenrir
4
8
4
0.75
W
Hou Yi
Cheese670
Hou Yi
9
3
2
3.33
W
Loki
6
3
4
2.67
L
Gilgamesh
Sxmi_OG
Gilgamesh
0
9
0
0
L
Jing Wei
TrippyPercent
Jing Wei
4
6
3
0.92
L
5
4
9
2.38
L
Kukulkan
keybasket
Kukulkan
5
1
4
7
W
Cthulhu
ryvan1
Cthulhu
9
2
3
5.25
W
The Morrigan
xX__SNIPZ_Xx
The Morrigan
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,236
Damage
55,838
73,169
Taken
61,928
39,587
Mitigated
39,967
11,953
Healing
16,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aksou
Janus
9,058
243
0
1,300
9,087
3,235
365
3,442
5,645
67,357
0
L
Fenrir
Anasooo76
Fenrir
5,163
856
0
5,707
18,235
6,573
0
7,106
10,845
0
52,690
W
Hou Yi
Cheese670
Hou Yi
17,159
7,081
0
2,713
12,013
4,848
297
1,119
10,894
0
97,840
W
Loki
8,976
2,539
0
6,513
13,124
4,701
219
1,748
11,303
0
75,818
L
Gilgamesh
Sxmi_OG
Gilgamesh
3,323
1,041
0
944
15,177
10,453
0
8,379
6,756
0
28,612
L
Jing Wei
TrippyPercent
Jing Wei
4,563
2,940
0
1,478
14,657
4,147
0
1,043
13,574
0
63,188
L
10,049
1,368
324
2,651
16,981
15,394
0
5,824
10,899
170
30,307
L
Kukulkan
keybasket
Kukulkan
13,138
1,078
0
849
8,119
3,020
0
3,717
4,278
79,465
287
W
Cthulhu
ryvan1
Cthulhu
13,386
792
0
1,250
13,320
15,223
123
2,654
10,353
54,454
2,650
W
The Morrigan
xX__SNIPZ_Xx
The Morrigan
7,259
1,337
0
4,460
14,384
11,960
44
4,584
9,496
31,910
2,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,643
Gold Earned
48,987
405
Minions Killed
526
0
Camps Cleared
0
1,743,346
Distance Traveled
1,736,873
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,298
547
130
8
0
369,522
0
L
Fenrir
8,357
492
88
5
0
345,731
3
W
Hou Yi
11,374
669
157
9
0
338,124
2
W
Loki
9,724
572
109
6
0
384,853
0
L
Gilgamesh
7,045
414
52
3
0
349,839
0
L
Jing Wei
9,136
537
95
6
0
327,619
8
L
Shiva
9,814
577
24
1
0
372,989
1
L
Kukulkan
10,291
605
146
9
0
347,168
6
W
Cthulhu
10,010
589
87
5
0
326,009
0
W
The Morrigan
8,581
505
43
3
0
318,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role