Player Matchup

Bacchus
Bacchus
ANIMAMxAGERE
Bacchus
Level 155
God Stats
6W - 9L
1,444 SR
Queue Stats
330W - 307L
1,599 Elo+
Solo
Tyr
Tyr
Aduery
Tyr
Level 125
God Stats
5W - 5L
1,684 SR
Queue Stats
486W - 438L
1,469 Elo+
Party 3
Hun Batz
Hun Batz
Kipman99
Hun Batz
Level 108
God Stats
3W - 3L
1,731 SR
Queue Stats
26W - 23L
1,506 Elo+
Solo
Sol
Sol
NGP Synth
Sol
Level 64
God Stats
6W - 5L
1,716 SR
Queue Stats
205W - 212L
1,452 Elo+
Party 3
Ullr
Ullr
Un4giveable_King
Ullr
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
248W - 247L
1,150 Elo+
Solo
Team Averages
Level 122
1,615 SR
1,435 Elo+

VS

Team Averages
Level 147
1,631 SR
1,578 Elo+
Hercules
Hercules
AJM XXIII
Hercules
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,723 Elo+
Party 2
Ra
Ra
BBakes99
Ra
Level 146
God Stats
6W - 2L
1,752 SR
Queue Stats
12W - 9L
1,574 Elo+
Party 2
Ganesha
Ganesha
Fullmetal127
Ganesha
Level 146
God Stats
37W - 29L
1,551 SR
Queue Stats
54W - 46L
1,429 Elo+
Party 1
Artemis
Artemis
OmegaLittleBob
Artemis
Level 139
God Stats
5W - 1L
1,635 SR
Queue Stats
6W - 4L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
ReIentlless
Ne Zha
Level 155
God Stats
1W - 0L
1,718 SR
Queue Stats
17W - 7L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ANIMAMxAGERE
Bacchus
9
0 / 3 / 2
6,047
432
3,898
8,680
6,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
Aduery
Tyr
13
5 / 2 / 1
7,903
565
11,922
16,267
17,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Kipman99
Hun Batz
14
4 / 5 / 2
8,180
584
8,647
11,370
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 3 / 0
7,451
532
6,141
10,297
2,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
1 / 5 / 4
7,412
529
4,637
10,359
2,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AJM XXIII
Hercules
13
0 / 4 / 0
7,673
548
7,130
17,334
10,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
6 / 3 / 3
8,718
623
7,772
10,202
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Fullmetal127
Ganesha
13
0 / 1 / 11
8,200
586
5,738
11,655
10,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
2 / 0 / 2
7,908
565
5,180
6,191
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
16
10 / 3 / 4
9,147
653
9,280
11,453
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
11
Kills
18
18
Deaths
11
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
AJM XXIII
Hercules
0
4
0
0
L
Bacchus
ANIMAMxAGERE
Bacchus
0
3
2
0.33
L
Tyr
Aduery
Tyr
5
2
1
2.75
W
6
3
3
2.5
W
Ganesha
Fullmetal127
Ganesha
0
1
11
5.5
L
Hun Batz
Kipman99
Hun Batz
4
5
2
1
L
1
3
0
0.33
W
2
0
2
3
W
Ne Zha
10
3
4
4
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,245
Damage
35,100
56,973
Taken
56,835
32,578
Mitigated
32,414
14,833
Healing
23,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AJM XXIII
Hercules
7,130
3,374
0
8,497
17,334
10,870
0
1,326
16,008
0
55,159
L
Bacchus
ANIMAMxAGERE
Bacchus
3,898
648
0
2,273
8,680
6,485
0
2,395
6,285
17,592
0
L
Tyr
Aduery
Tyr
11,922
1,895
0
4,132
16,267
17,251
0
136
16,131
3,377
49,758
W
7,772
619
771
3,104
10,202
4,846
455
820
9,382
59,697
2,077
W
Ganesha
Fullmetal127
Ganesha
5,738
667
0
2,967
11,655
10,808
0
4,169
7,486
26,886
762
L
Hun Batz
Kipman99
Hun Batz
8,647
1,526
0
2,998
11,370
3,313
0
2,943
8,427
0
49,490
L
6,141
2,955
0
3,743
10,297
2,683
0
2,063
8,234
59,552
4,603
W
5,180
2,450
0
3,030
6,191
1,882
379
4,260
1,931
0
57,555
W
Ne Zha
9,280
3,475
0
5,392
11,453
4,008
361
792
10,661
0
65,918
L
4,637
1,200
0
1,687
10,359
2,846
0
5,186
5,109
0
40,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,993
Gold Earned
41,646
365
Minions Killed
462
0
Camps Cleared
0
1,332,153
Distance Traveled
1,350,214
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,673
548
109
8
0
270,044
0
L
Bacchus
6,047
432
26
2
0
227,770
5
L
Tyr
7,903
565
72
5
0
285,070
2
W
Ra
8,718
623
114
8
0
285,813
1
W
Ganesha
8,200
586
14
1
0
274,477
10
L
Hun Batz
8,180
584
94
7
0
303,350
0
L
Sol
7,451
532
109
8
0
263,566
0
W
Artemis
7,908
565
126
9
0
227,368
0
W
Ne Zha
9,147
653
99
7
0
292,512
0
L
Ullr
7,412
529
64
5
0
252,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role