Player Matchup

Aphrodite
Aphrodite
Lafresitafria
Aphrodite
Level 184
God Stats
1W - 2L
1,491 SR
Queue Stats
193W - 221L
1,572 Elo+
Party 2
Athena
Athena
Maxitool543
Athena
Level 122
God Stats
3W - 0L
1,830 SR
Queue Stats
18W - 12L
1,590 Elo+
Party 2
Arachne
Arachne
Telshor
Arachne
Level 184
God Stats
3W - 2L
1,712 SR
Queue Stats
232W - 219L
1,511 Elo+
Party 1
Chiron
Chiron
TheLastVP
Chiron
Level 149
God Stats
4W - 2L
1,511 SR
Queue Stats
56W - 53L
1,590 Elo+
Party 2
Nike
Nike
bobego1
Nike
Level 158
God Stats
5W - 6L
1,391 SR
Queue Stats
254W - 292L
1,534 Elo+
Party 1
Team Averages
Level 159
1,587 SR
1,559 Elo+

VS

Team Averages
Level 133
1,397 SR
1,575 Elo+
Cerberus
Cerberus
AlexKUNGI
Cerberus
Level 200
God Stats
3W - 4L
1,612 SR
Queue Stats
521W - 494L
1,513 Elo+
Solo
Eset
Eset
AxiMundi
Eset
Level 155
God Stats
5W - 7L
1,433 SR
Queue Stats
437W - 443L
1,526 Elo+
Solo
Heimdallr
Heimdallr
KingZaap
Heimdallr
Level 30
God Stats
0W - 2L
1,563 SR
Queue Stats
52W - 38L
1,603 Elo+
Solo
Serqet
Serqet
chachito2016
Serqet
Level 120
God Stats
9W - 11L
1,172 SR
Queue Stats
169W - 153L
1,590 Elo+
Solo
Susano
Susano
kanzaku
Susano
Level 158
God Stats
0W - 5L
1,206 SR
Queue Stats
78W - 71L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Lafresitafria
Aphrodite
15
1 / 1 / 4
8,555
570
5,378
6,604
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Athena
12
2 / 3 / 5
7,895
526
4,118
12,341
9,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Telshor
Arachne
15
5 / 2 / 2
8,274
552
8,965
15,864
5,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chiron
TheLastVP
Chiron
15
1 / 2 / 1
8,747
583
6,465
7,935
1,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nike
bobego1
Nike
14
1 / 4 / 5
8,522
568
8,844
15,344
5,467
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlexKUNGI
Cerberus
13
3 / 5 / 1
8,601
573
11,485
18,263
7,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Eset
15
1 / 1 / 4
9,258
617
7,073
6,877
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
KingZaap
Heimdallr
12
2 / 0 / 1
7,559
504
6,249
3,659
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serqet
13
2 / 3 / 4
7,208
481
3,924
11,115
5,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Susano
kanzaku
Susano
15
4 / 2 / 2
8,281
552
8,474
10,931
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
10
Kills
12
12
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlexKUNGI
Cerberus
3
5
1
0.7
L
Eset
1
1
4
3
L
Heimdallr
KingZaap
Heimdallr
2
0
1
2.5
W
Aphrodite
Lafresitafria
Aphrodite
1
1
4
3
W
Athena
2
3
5
1.5
W
Arachne
Telshor
Arachne
5
2
2
3
W
Chiron
TheLastVP
Chiron
1
2
1
0.75
W
Nike
bobego1
Nike
1
4
5
0.88
L
Serqet
2
3
4
1.33
L
Susano
kanzaku
Susano
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,770
Damage
37,205
58,088
Taken
50,845
24,480
Mitigated
21,514
20,585
Healing
16,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlexKUNGI
Cerberus
11,485
452
0
5,211
18,263
7,665
0
2,466
15,753
52,219
3,886
L
Eset
7,073
497
411
1,436
6,877
2,822
0
1,738
4,903
66,485
1,435
L
Heimdallr
KingZaap
Heimdallr
6,249
3,902
0
2,726
3,659
1,204
0
355
3,304
0
50,840
W
Aphrodite
Lafresitafria
Aphrodite
5,378
740
1,290
4,398
6,604
2,595
0
2,374
4,036
66,457
482
W
Athena
4,118
1,226
0
2,393
12,341
9,435
0
3,168
8,760
22,999
0
W
Arachne
Telshor
Arachne
8,965
5,632
0
7,349
15,864
5,005
98
3,858
11,092
0
65,780
W
Chiron
TheLastVP
Chiron
6,465
3,435
238
1,720
7,935
1,978
0
1,527
6,097
0
77,187
W
Nike
bobego1
Nike
8,844
2,281
0
3,197
15,344
5,467
0
6,463
8,196
0
57,254
L
Serqet
3,924
774
0
1,380
11,115
5,892
7
2,277
8,706
128
37,978
L
Susano
kanzaku
Susano
8,474
2,733
0
5,339
10,931
3,931
0
2,053
8,744
0
69,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,993
Gold Earned
40,907
505
Minions Killed
555
0
Camps Cleared
0
1,590,340
Distance Traveled
1,519,760
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,601
573
148
10
0
274,584
0
L
Eset
9,258
617
155
10
0
320,144
2
L
Heimdallr
7,559
504
93
6
0
195,572
0
W
Aphrodite
8,555
570
151
10
0
312,739
0
W
Athena
7,895
526
42
3
0
356,554
8
W
Arachne
8,274
552
91
6
0
339,015
0
W
Chiron
8,747
583
128
9
0
305,061
3
W
Nike
8,522
568
93
6
0
276,971
4
L
Serqet
7,208
481
62
4
0
339,982
0
L
Susano
8,281
552
97
6
0
389,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role