Player Matchup

Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Mario96
King Arthur
Level 152
God Stats
25W - 16L
1,564 SR
Queue Stats
137W - 108L
1,565 Elo+
Solo
Ra
Ra
TheGatuzoo
Ra
Level 164
God Stats
6W - 7L
1,690 SR
Queue Stats
64W - 75L
1,534 Elo+
Party 1
Artemis
Artemis
fasinehdadolphin
Artemis
Level 222
God Stats
2W - 0L
1,570 SR
Queue Stats
54W - 47L
1,593 Elo+
Solo
Ne Zha
Ne Zha
rocayoc
Ne Zha
Level 155
God Stats
22W - 13L
1,877 SR
Queue Stats
44W - 23L
1,681 Elo+
Party 1
Team Averages
Level 164
1,640 SR
1,575 Elo+

VS

Team Averages
Level 137
1,489 SR
1,525 Elo+
Zhong Kui
Zhong Kui
BossReKiller96
Zhong Kui
Level 143
God Stats
7W - 9L
1,526 SR
Queue Stats
265W - 255L
1,555 Elo+
Solo
Serqet
Serqet
ChaoszFilmsz
Serqet
Level 99
God Stats
0W - 2L
1,264 SR
Queue Stats
439W - 415L
1,498 Elo+
Solo
Bellona
Bellona
Lobson
Bellona
Level 127
God Stats
6W - 13L
1,444 SR
Queue Stats
103W - 120L
1,509 Elo+
Party 2
Vulcan
Vulcan
ThirstyFajita
Vulcan
Level 154
God Stats
3W - 3L
1,581 SR
Queue Stats
85W - 100L
1,466 Elo+
Party 2
Hercules
Hercules
iTz puRe death
Hercules
Level 164
God Stats
8W - 8L
1,632 SR
Queue Stats
656W - 606L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 3 / 6
6,949
535
4,087
10,986
7,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Mario96
King Arthur
14
4 / 3 / 3
7,937
611
13,870
16,687
14,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 0 / 6
8,875
683
7,951
5,691
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 6
7,843
603
10,153
11,387
3,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ne Zha
rocayoc
Ne Zha
14
6 / 1 / 9
7,956
612
6,023
12,578
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BossReKiller96
Zhong Kui
12
1 / 3 / 1
6,843
526
6,451
9,762
6,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
11
0 / 8 / 3
6,186
476
3,422
13,053
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Lobson
Bellona
13
4 / 3 / 1
8,191
630
8,818
15,736
11,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 0
7,298
561
5,262
7,085
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
10
1 / 4 / 2
6,323
486
7,683
13,239
9,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
22
Kills
7
7
Deaths
22
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
3
6
1.67
L
Zhong Kui
BossReKiller96
Zhong Kui
1
3
1
0.5
L
Serqet
0
8
3
0.19
L
Bellona
Lobson
Bellona
4
3
1
1.5
W
King Arthur
Mario96
King Arthur
4
3
3
1.83
W
6
0
6
9
L
1
4
0
0.25
W
4
0
6
7
L
Hercules
1
4
2
0.5
W
Ne Zha
rocayoc
Ne Zha
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,084
Damage
31,636
57,329
Taken
58,875
33,371
Mitigated
33,093
19,794
Healing
18,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,087
335
2,040
2,870
10,986
7,254
0
3,801
7,061
12,108
304
L
Zhong Kui
BossReKiller96
Zhong Kui
6,451
1,678
0
4,663
9,762
6,448
0
1,299
8,463
47,272
4,437
L
Serqet
3,422
560
0
4,040
13,053
3,546
0
3,909
8,964
0
37,328
L
Bellona
Lobson
Bellona
8,818
4,764
0
5,952
15,736
11,865
0
366
15,370
0
50,701
W
King Arthur
Mario96
King Arthur
13,870
1,865
0
4,815
16,687
14,292
0
600
15,885
0
61,190
W
7,951
560
1,892
3,277
5,691
2,417
0
1,242
4,339
73,904
373
L
5,262
494
0
500
7,085
1,886
0
1,929
4,972
57,355
0
W
10,153
2,918
0
2,657
11,387
3,928
13
4,129
7,055
0
64,697
L
Hercules
7,683
1,495
0
3,073
13,239
9,348
0
3,794
9,214
102
24,247
W
Ne Zha
rocayoc
Ne Zha
6,023
1,558
0
2,243
12,578
5,480
0
1,843
10,280
0
61,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,560
Gold Earned
34,841
462
Minions Killed
417
0
Camps Cleared
0
1,455,490
Distance Traveled
1,322,684
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,949
535
12
1
0
286,643
4
L
Zhong Kui
6,843
526
97
7
0
236,635
4
L
Serqet
6,186
476
65
5
0
315,109
0
L
Bellona
8,191
630
102
8
0
248,822
0
W
King Arthur
7,937
611
99
8
0
262,094
0
W
Ra
8,875
683
158
12
0
318,586
4
L
Vulcan
7,298
561
125
10
0
278,515
1
W
Artemis
7,843
603
113
9
0
254,812
1
L
Hercules
6,323
486
28
2
0
243,603
2
W
Ne Zha
7,956
612
80
6
0
333,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role