Player Matchup

Sobek
Sobek
AkselGonzalez
Sobek
Level 37
God Stats
7W - 12L
1,318 SR
Queue Stats
49W - 62L
1,343 Elo+
Solo
Jormungandr
Jormungandr
NightmareBonny87
Jormungandr
Level 115
God Stats
4W - 2L
1,560 SR
Queue Stats
26W - 23L
1,504 Elo+
Solo
Nu Wa
Nu Wa
Princesss_0314
Nu Wa
Level 100
God Stats
34W - 22L
1,613 SR
Queue Stats
204W - 184L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
XxZiZixXBxnds
Danzaburou
Level 69
God Stats
57W - 41L
1,600 SR
Queue Stats
114W - 121L
1,470 Elo+
Party 1
Lancelot
Lancelot
cyclonegamer666
Lancelot
Level 122
God Stats
60W - 52L
1,528 SR
Queue Stats
272W - 259L
1,484 Elo+
Party 1
Team Averages
Level 89
1,524 SR
1,452 Elo+

VS

Team Averages
Level 93
1,514 SR
1,423 Elo+
Thanatos
Thanatos
Crazyslayer024
Thanatos
Level 63
God Stats
3W - 5L
1,607 SR
Queue Stats
47W - 43L
1,440 Elo+
Solo
Khepri
Khepri
Leegally
Khepri
Level 124
God Stats
0W - 3L
1,281 SR
Queue Stats
1W - 8L
1,275 Elo+
Solo
Raijin
Raijin
Oyeahkills
Raijin
Level 49
God Stats
33W - 19L
1,552 SR
Queue Stats
126W - 98L
1,484 Elo+
Solo
Hel
Hel
Slime_Sensei937
Hel
Level 124
God Stats
24W - 32L
1,470 SR
Queue Stats
375W - 368L
1,477 Elo+
Solo
Mulan
Mulan
ZayGenix
Mulan
Level 104
God Stats
2W - 2L
1,659 SR
Queue Stats
90W - 85L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
7,652
510
4,343
10,503
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jormungandr
NightmareBonny87
Jormungandr
16
4 / 0 / 0
9,528
635
9,043
10,055
7,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
2 / 5 / 4
7,259
484
5,698
7,682
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
XxZiZixXBxnds
Danzaburou
15
3 / 1 / 2
9,197
613
9,563
8,946
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Lancelot
15
9 / 0 / 1
9,187
612
9,277
9,170
3,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
1 / 5 / 1
6,426
428
2,844
14,780
5,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Leegally
Khepri
10
1 / 1 / 1
6,389
426
3,094
7,882
5,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
Oyeahkills
Raijin
12
3 / 7 / 2
7,687
512
10,263
9,662
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 4 / 0
6,732
449
5,402
11,139
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mulan
ZayGenix
Mulan
14
0 / 2 / 0
7,578
505
3,753
11,828
8,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
19
Kills
6
6
Deaths
19
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Thanatos
1
5
1
0.3
L
Khepri
Leegally
Khepri
1
1
1
1.5
W
Jormungandr
NightmareBonny87
Jormungandr
4
0
0
4
L
Raijin
Oyeahkills
Raijin
3
7
2
0.57
W
2
5
4
0.8
L
1
4
0
0.25
W
Danzaburou
XxZiZixXBxnds
Danzaburou
3
1
2
4
L
Mulan
ZayGenix
Mulan
0
2
0
0
W
Lancelot
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,924
Damage
25,356
46,356
Taken
55,291
25,496
Mitigated
25,492
13,668
Healing
16,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,343
677
0
4,259
10,503
9,611
96
4,574
5,422
17,793
5,513
L
Thanatos
2,844
326
0
8,023
14,780
5,442
0
2,033
12,644
0
51,483
L
Khepri
Leegally
Khepri
3,094
303
0
1,187
7,882
5,471
0
2,647
5,126
22,964
424
W
Jormungandr
NightmareBonny87
Jormungandr
9,043
3,485
0
587
10,055
7,110
389
2,038
8,017
52,457
8,927
L
Raijin
Oyeahkills
Raijin
10,263
714
0
550
9,662
2,658
0
4,615
4,662
54,714
0
W
5,698
2,379
0
635
7,682
1,720
0
6,412
1,270
27,890
11
L
5,402
94
817
3,419
11,139
3,487
0
1,266
9,863
42,806
0
W
Danzaburou
XxZiZixXBxnds
Danzaburou
9,563
4,045
0
4,215
8,946
3,141
3,109
3,411
5,190
0
72,523
L
Mulan
ZayGenix
Mulan
3,753
739
0
2,668
11,828
8,434
0
6,531
5,215
0
57,832
W
Lancelot
9,277
2,083
0
3,972
9,170
3,914
0
1,337
7,833
0
63,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,823
Gold Earned
34,812
419
Minions Killed
396
0
Camps Cleared
0
1,352,099
Distance Traveled
1,401,159
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,652
510
19
1
0
290,979
1
L
Thanatos
6,426
428
86
6
0
303,686
0
L
Khepri
6,389
426
18
1
0
291,012
0
W
Jormungandr
9,528
635
121
8
0
254,516
0
L
Raijin
7,687
512
98
7
0
258,367
0
W
Nu Wa
7,259
484
55
4
0
187,242
1
L
Hel
6,732
449
91
6
0
269,399
1
W
Danzaburou
9,197
613
120
8
0
284,578
0
L
Mulan
7,578
505
103
7
0
278,695
0
W
Lancelot
9,187
612
104
7
0
334,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role