Player Matchup

Nemesis
Nemesis
Covi
Nemesis
Level 185
God Stats
1W - 0L
1,522 SR
Queue Stats
5W - 4L
1,850 Elo+
Party 1
Merlin
Merlin
Lagarfljot
Merlin
Level 162
God Stats
3W - 2L
1,560 SR
Queue Stats
381W - 346L
1,497 Elo+
Solo
Cu Chulainn
Cu Chulainn
LeTsGoBrAnDoNnN
Cu Chulainn
Level 68
God Stats
2W - 3L
1,331 SR
Queue Stats
169W - 168L
1,590 Elo+
Solo
Tsukuyomi
Tsukuyomi
Medievalllll
Tsukuyomi
Level 256
God Stats
1W - 1L
1,603 SR
Queue Stats
31W - 48L
1,494 Elo+
Party 1
Anubis
Anubis
RodrigoTM19
Anubis
Level 191
God Stats
2W - 2L
1,455 SR
Queue Stats
349W - 393L
1,511 Elo+
Solo
Team Averages
Level 172
1,494 SR
1,588 Elo+

VS

Team Averages
Level 127
1,528 SR
1,552 Elo+
Mercury
Mercury
GaeIGoku
Mercury
Level 123
God Stats
6W - 5L
1,611 SR
Queue Stats
140W - 116L
1,574 Elo+
Solo
Odin
Odin
ImPadre
Odin
Level 146
God Stats
4W - 3L
1,747 SR
Queue Stats
148W - 116L
1,655 Elo+
Party 2
Skadi
Skadi
Slurps
Skadi
Level 130
God Stats
1W - 2L
1,272 SR
Queue Stats
44W - 25L
1,674 Elo+
Party 2
He Bo
He Bo
StarkillaGM
He Bo
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,359 Elo+
Solo
Fenrir
Fenrir
zerocheese14
Fenrir
Level 83
God Stats
2W - 5L
1,508 SR
Queue Stats
527W - 508L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Covi
Nemesis
15
8 / 4 / 3
9,500
594
16,108
15,196
5,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Lagarfljot
Merlin
16
2 / 2 / 6
8,722
545
8,981
7,273
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
LeTsGoBrAnDoNnN
Cu Chulainn
17
5 / 0 / 7
10,493
656
10,728
13,489
10,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Medievalllll
Tsukuyomi
14
8 / 3 / 8
9,484
593
9,883
14,178
11,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Anubis
15
4 / 4 / 8
8,794
550
7,988
11,781
6,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GaeIGoku
Mercury
13
2 / 7 / 1
7,593
475
3,125
12,270
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
ImPadre
Odin
15
2 / 4 / 3
8,661
541
8,192
13,046
10,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
Slurps
Skadi
16
5 / 4 / 2
9,281
580
10,614
11,649
3,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 7 / 4
8,002
500
7,082
12,036
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
2 / 5 / 2
8,167
510
5,866
21,334
16,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
27
Kills
13
13
Deaths
27
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Covi
Nemesis
8
4
3
2.38
L
Mercury
GaeIGoku
Mercury
2
7
1
0.36
L
Odin
ImPadre
Odin
2
4
3
0.88
W
Merlin
Lagarfljot
Merlin
2
2
6
2.5
W
Cu Chulainn
LeTsGoBrAnDoNnN
Cu Chulainn
5
0
7
8.5
W
Tsukuyomi
Medievalllll
Tsukuyomi
8
3
8
4
W
Anubis
4
4
8
2
L
Skadi
Slurps
Skadi
5
4
2
1.5
L
2
7
4
0.57
L
Fenrir
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,688
Damage
34,879
61,917
Taken
70,335
37,729
Mitigated
37,712
19,542
Healing
14,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Covi
Nemesis
16,108
9,165
0
3,766
15,196
5,898
127
1,731
13,465
0
66,287
L
Mercury
GaeIGoku
Mercury
3,125
418
0
2,125
12,270
4,194
0
2,431
9,839
0
49,269
L
Odin
ImPadre
Odin
8,192
1,463
0
2,879
13,046
10,693
0
3,845
9,201
11,902
48,463
W
Merlin
Lagarfljot
Merlin
8,981
647
0
2,819
7,273
2,793
595
1,033
6,203
72,189
0
W
Cu Chulainn
LeTsGoBrAnDoNnN
Cu Chulainn
10,728
1,646
0
3,023
13,489
10,354
48
1,237
11,754
0
77,143
W
Tsukuyomi
Medievalllll
Tsukuyomi
9,883
1,890
0
4,697
14,178
11,985
0
3,128
10,949
0
31,077
W
Anubis
7,988
366
0
5,237
11,781
6,699
342
2,281
9,384
67,859
817
L
Skadi
Slurps
Skadi
10,614
4,094
0
2,600
11,649
3,118
0
823
10,826
0
68,187
L
7,082
264
0
1,195
12,036
3,265
150
4,489
7,547
45,430
459
L
Fenrir
5,866
628
0
5,302
21,334
16,442
0
5,381
15,953
998
26,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,993
Gold Earned
41,704
519
Minions Killed
436
0
Camps Cleared
0
1,676,939
Distance Traveled
1,635,937
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,500
594
107
7
0
353,888
0
L
Mercury
7,593
475
83
5
0
363,259
2
L
Odin
8,661
541
113
7
0
312,683
5
W
Merlin
8,722
545
120
8
0
332,197
4
W
Cu Chulainn
10,493
656
156
10
0
329,800
1
W
Tsukuyomi
9,484
593
32
2
0
333,122
5
W
Anubis
8,794
550
104
7
0
327,932
1
L
Skadi
9,281
580
108
7
0
317,076
4
L
He Bo
8,002
500
86
5
0
272,574
0
L
Fenrir
8,167
510
46
3
0
370,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role