Player Matchup

Bellona
Bellona
All1nYourMind
Bellona
Level 74
God Stats
100W - 60L
1,707 SR
Queue Stats
222W - 192L
1,612 Elo+
Solo
Sylvanus
Sylvanus
DarkflareYT
Sylvanus
Level 127
God Stats
0W - 1L
1,615 SR
Queue Stats
10W - 9L
1,696 Elo+
Party 3
Hun Batz
Hun Batz
ERATS
Hun Batz
Level 114
God Stats
0W - 1L
1,721 SR
Queue Stats
8W - 8L
1,685 Elo+
Party 3
Rama
Rama
maiilo
Rama
Level 139
God Stats
0W - 1L
1,647 SR
Queue Stats
8W - 8L
1,685 Elo+
Party 3
Anubis
Anubis
shorty16169
Anubis
Level 144
God Stats
117W - 111L
1,549 SR
Queue Stats
432W - 430L
1,521 Elo+
Solo
Team Averages
Level 120
1,648 SR
1,640 Elo+

VS

Team Averages
Level 130
1,646 SR
1,618 Elo+
Athena
Athena
BigC55555
Athena
Level 105
God Stats
2W - 3L
1,565 SR
Queue Stats
3W - 3L
1,794 Elo+
Party 2
Da Ji
Da Ji
Brian5524
Da Ji
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 41L
1,562 Elo+
Party 1
Izanami
Izanami
ELG23
Izanami
Level 109
God Stats
3W - 2L
1,675 SR
Queue Stats
4W - 5L
1,604 Elo+
Party 2
Eset
Eset
IcyQaisy
Eset
Level 160
God Stats
2W - 1L
1,600 SR
Queue Stats
92W - 63L
1,553 Elo+
Party 1
Zhong Kui
Zhong Kui
TurntFetuz
Zhong Kui
Level 147
God Stats
3W - 0L
1,892 SR
Queue Stats
86W - 66L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
1 / 3 / 0
7,145
550
7,871
15,467
13,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
DarkflareYT
Sylvanus
10
2 / 1 / 4
6,597
507
4,741
11,891
7,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
ERATS
Hun Batz
13
0 / 3 / 2
6,438
495
2,140
12,336
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
maiilo
Rama
12
4 / 1 / 2
7,600
585
10,573
8,368
2,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
13
0 / 8 / 2
7,025
540
3,181
8,754
3,227
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BigC55555
Athena
11
1 / 0 / 1
7,196
554
3,674
10,103
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
Brian5524
Da Ji
13
6 / 2 / 3
7,729
595
5,997
9,303
3,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
ELG23
Izanami
12
0 / 3 / 3
6,784
522
6,708
9,047
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
16
9 / 1 / 3
9,730
748
13,903
6,015
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
TurntFetuz
Zhong Kui
15
0 / 1 / 2
8,932
687
10,511
14,135
10,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
7
Kills
16
16
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
1
3
0
0.33
W
Athena
BigC55555
Athena
1
0
1
1.5
W
Da Ji
Brian5524
Da Ji
6
2
3
3.75
L
Sylvanus
DarkflareYT
Sylvanus
2
1
4
4
W
Izanami
ELG23
Izanami
0
3
3
0.5
L
Hun Batz
ERATS
Hun Batz
0
3
2
0.33
W
Eset
9
1
3
10.5
W
Zhong Kui
TurntFetuz
Zhong Kui
0
1
2
1
L
Rama
maiilo
Rama
4
1
2
5
L
Anubis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,506
Damage
40,793
56,816
Taken
48,603
29,990
Mitigated
24,735
24,801
Healing
19,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
7,871
2,913
0
7,124
15,467
13,338
0
8,232
6,087
0
53,388
W
Athena
BigC55555
Athena
3,674
687
0
2,060
10,103
7,000
177
2,846
7,257
13,581
1,310
W
Da Ji
Brian5524
Da Ji
5,997
716
0
1,616
9,303
3,214
0
2,285
7,018
0
42,747
L
Sylvanus
DarkflareYT
Sylvanus
4,741
1,267
2,862
4,018
11,891
7,909
0
4,246
7,437
17,059
0
W
Izanami
ELG23
Izanami
6,708
4,675
0
3,261
9,047
2,534
691
2,258
6,789
0
61,501
L
Hun Batz
ERATS
Hun Batz
2,140
567
0
6,361
12,336
3,200
0
4,605
7,409
0
51,311
W
Eset
13,903
1,343
0
1,732
6,015
1,905
105
694
5,321
72,381
1,059
W
Zhong Kui
TurntFetuz
Zhong Kui
10,511
1,069
0
11,041
14,135
10,082
222
552
13,583
62,550
2,016
L
Rama
maiilo
Rama
10,573
8,422
0
3,006
8,368
2,316
0
2,206
6,072
0
48,879
L
Anubis
3,181
0
0
1,430
8,754
3,227
0
5,841
2,485
51,353
1,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
40,371
383
Minions Killed
478
0
Camps Cleared
0
1,340,381
Distance Traveled
1,378,162
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,145
550
91
7
0
261,096
0
W
Athena
7,196
554
23
2
0
299,543
5
W
Da Ji
7,729
595
66
5
0
307,503
0
L
Sylvanus
6,597
507
17
1
0
262,450
9
W
Izanami
6,784
522
111
9
0
247,312
0
L
Hun Batz
6,438
495
100
8
0
306,518
3
W
Eset
9,730
748
134
10
0
281,286
4
W
Zhong Kui
8,932
687
144
11
0
242,518
1
L
Rama
7,600
585
71
5
0
253,700
1
L
Anubis
7,025
540
104
8
0
256,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role