Player Matchup

Cthulhu
Cthulhu
SmackTheKid23
Cthulhu
Level 84
God Stats
6W - 4L
1,635 SR
Queue Stats
14W - 16L
1,418 Elo+
Party 1
Danzaburou
Danzaburou
Wahcyman1
Danzaburou
Level 87
God Stats
2W - 2L
1,436 SR
Queue Stats
19W - 24L
1,416 Elo+
Party 1
Hercules
Hercules
XxSpiderxX1986
Hercules
Level 161
God Stats
40W - 25L
1,589 SR
Queue Stats
571W - 560L
1,409 Elo+
Solo
Kukulkan
Kukulkan
notcdod
Kukulkan
Level 89
God Stats
2W - 7L
1,496 SR
Queue Stats
14W - 22L
1,310 Elo+
Party 1
Hun Batz
Hun Batz
xtajty
Hun Batz
Level 86
God Stats
1W - 1L
1,278 SR
Queue Stats
12W - 7L
1,524 Elo+
Party 1
Team Averages
Level 101
1,487 SR
1,415 Elo+

VS

Team Averages
Level 77
1,436 SR
1,460 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Acosta36
Ra
Level 69
God Stats
5W - 3L
1,545 SR
Queue Stats
58W - 72L
1,567 Elo+
Party 2
Kali
Kali
Ivpvx
Kali
Level 106
God Stats
8W - 7L
1,573 SR
Queue Stats
296W - 282L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Thumbit
Sun Wukong
Level 17
God Stats
8W - 23L
1,278 SR
Queue Stats
16W - 42L
1,336 Elo+
Party 2
Maui
Maui
papavikk
Maui
Level 66
God Stats
0W - 2L
1,282 SR
Queue Stats
46W - 61L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
0 / 1 / 0
8,930
558
6,561
11,827
10,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Wahcyman1
Danzaburou
16
2 / 1 / 0
8,989
562
4,460
8,013
3,073
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
13
0 / 1 / 2
7,873
492
7,118
13,800
10,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
notcdod
Kukulkan
15
1 / 1 / 1
8,918
557
5,036
5,173
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hun Batz
xtajty
Hun Batz
14
0 / 3 / 1
7,929
496
2,966
12,474
4,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 1 / 2
8,347
522
9,585
7,631
2,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
2 / 2 / 2
8,464
529
6,607
10,385
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Ivpvx
Kali
1
0 / 0 / 0
2,984
187
0
0
0
Sun Wukong
Thumbit
Sun Wukong
13
0 / 0 / 1
7,097
444
4,389
8,793
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Maui
13
1 / 0 / 5
7,733
483
7,843
10,929
11,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
3
Kills
6
7
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
1
2
4
L
2
2
2
1.5
L
Kali
Ivpvx
Kali
0
0
0
0
W
Cthulhu
0
1
0
0
L
Sun Wukong
Thumbit
Sun Wukong
0
0
1
0.5
W
Danzaburou
Wahcyman1
Danzaburou
2
1
0
2
W
Hercules
0
1
2
1
W
Kukulkan
notcdod
Kukulkan
1
1
1
1.5
L
Maui
1
0
5
3.5
W
Hun Batz
xtajty
Hun Batz
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,141
Damage
28,424
51,287
Taken
37,738
30,790
Mitigated
23,920
19,642
Healing
11,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,585
3,712
0
1,880
7,631
2,908
26
875
6,748
0
65,571
L
6,607
1,583
869
2,447
10,385
4,661
0
3,687
6,506
71,638
0
L
Kali
Ivpvx
Kali
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
6,561
140
118
3,538
11,827
10,493
190
3,229
8,598
61,370
3,808
L
Sun Wukong
Thumbit
Sun Wukong
4,389
439
0
3,022
8,793
4,812
0
3,885
4,868
0
41,929
W
Danzaburou
Wahcyman1
Danzaburou
4,460
2,004
0
2,688
8,013
3,073
2,072
1,254
6,759
0
68,026
W
Hercules
7,118
2,215
0
4,888
13,800
10,703
37
4,593
9,207
0
32,203
W
Kukulkan
notcdod
Kukulkan
5,036
49
0
1,705
5,173
1,980
625
2,251
2,922
64,327
948
L
Maui
7,843
2,138
0
3,500
10,929
11,539
0
2,608
8,097
32,044
3,242
W
Hun Batz
xtajty
Hun Batz
2,966
136
0
6,705
12,474
4,541
0
2,917
9,483
0
71,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,639
Gold Earned
34,625
527
Minions Killed
390
0
Camps Cleared
0
1,623,027
Distance Traveled
1,281,011
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,347
522
115
7
0
317,034
0
L
Ra
8,464
529
141
9
0
332,380
0
L
Kali
2,984
187
0
0
0
0
0
W
Cthulhu
8,930
558
115
7
0
297,216
0
L
Sun Wukong
7,097
444
83
5
0
306,438
0
W
Danzaburou
8,989
562
114
7
0
327,063
3
W
Hercules
7,873
492
47
3
0
351,601
0
W
Kukulkan
8,918
557
125
8
0
272,556
3
L
Maui
7,733
483
51
3
0
325,159
0
W
Hun Batz
7,929
496
126
8
0
374,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role