Player Matchup

Bastet
Bastet
Silver V
 
Bastet
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver II
Batidodemamey13
Hera
Silver II
Level 157
God Stats
18W - 13L
1,501 SR
Queue Stats
365W - 407L
989 MMR
Solo
Geb
Geb
Bronze I
Blowingcookies-
Geb
Bronze I
Level 68
God Stats
6W - 2L
1,531 SR
Queue Stats
49W - 81L
548 MMR
Solo
Medusa
Medusa
Silver III
JINYUNASEO
Medusa
Silver III
Level 107
God Stats
1W - 2L
1,255 SR
Queue Stats
637W - 663L
808 MMR
Solo
Cupid
Cupid
Silver III
RainbowKR
Cupid
Silver III
Level 123
God Stats
45W - 47L
1,483 SR
Queue Stats
196W - 222L
885 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,454 SR
946 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,517 SR
751 MMR
Cerberus
Cerberus
Silver V
ReaperKiller469
Cerberus
Silver V
Level 64
God Stats
6W - 10L
1,415 SR
Queue Stats
55W - 80L
625 MMR
Solo
Skadi
Skadi
Silver IV
W_WlE_WAMBO_312
Skadi
Silver IV
Level 127
God Stats
0W - 2L
1,301 SR
Queue Stats
76W - 113L
739 MMR
Solo
Nemesis
Nemesis
Bronze I
ZPlaneanime
Nemesis
Bronze I
Level 124
God Stats
3W - 3L
1,754 SR
Queue Stats
103W - 139L
556 MMR
Solo
Olorun
Olorun
Silver III
killmaster32
Olorun
Silver III
Level 121
God Stats
5W - 7L
1,569 SR
Queue Stats
75W - 94L
1,005 MMR
Solo
Jormungandr
Jormungandr
Silver IV
xTNTxCARLOS
Jormungandr
Silver IV
Level 189
God Stats
35W - 32L
1,546 SR
Queue Stats
98W - 124L
830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 1 / 6
8,607
574
6,338
12,801
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 1 / 2
9,568
638
7,734
5,787
1,889
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

11
1 / 3 / 3
7,147
476
2,935
12,037
5,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
JINYUNASEO
Medusa
15
4 / 3 / 4
9,051
603
14,814
13,526
4,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
RainbowKR
Cupid
14
3 / 0 / 2
7,862
524
5,279
8,604
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
LancelotThanatosArachne

VS

Bans
CthulhuAnubisChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 3 / 3
6,926
462
4,457
13,071
10,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

12
1 / 4 / 1
6,902
460
6,332
7,287
2,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
ZPlaneanime
Nemesis
12
1 / 2 / 3
7,369
491
4,439
12,512
4,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
13
1 / 5 / 1
7,180
479
3,242
9,744
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
xTNTxCARLOS
Jormungandr
14
4 / 4 / 0
8,339
556
8,533
15,122
14,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
18
Kills
8
8
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
6
8
W
5
1
2
6
W
1
3
3
0.83
W
Medusa
JINYUNASEO
Medusa
4
3
4
2
W
Cupid
RainbowKR
Cupid
3
0
2
4
L
Cerberus
1
3
3
0.83
L
1
4
1
0.38
L
Nemesis
ZPlaneanime
Nemesis
1
2
3
1.25
L
Olorun
1
5
1
0.3
L
Jormungandr
xTNTxCARLOS
Jormungandr
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,100
Damage
27,003
52,755
Taken
57,736
19,663
Mitigated
34,615
26,056
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,338
1,159
0
7,098
12,801
4,487
0
2,427
10,374
0
52,440
W
7,734
1,476
0
3,153
5,787
1,889
210
1,804
3,983
75,451
1,902
W
2,935
196
2,007
3,875
12,037
5,629
0
2,249
9,788
19,366
0
W
Medusa
JINYUNASEO
Medusa
14,814
6,969
0
4,836
13,526
4,700
0
7,322
6,204
0
62,265
W
Cupid
RainbowKR
Cupid
5,279
3,074
368
4,719
8,604
2,958
803
1,378
7,226
0
57,610
L
Cerberus
4,457
654
0
5,078
13,071
10,272
0
1,825
11,246
36,707
2,338
L
6,332
2,355
0
496
7,287
2,221
0
1,099
6,188
0
43,480
L
Nemesis
ZPlaneanime
Nemesis
4,439
380
0
2,781
12,512
4,165
0
1,842
10,670
0
39,494
L
Olorun
3,242
1,278
220
2,457
9,744
3,516
0
4,533
5,211
41,905
4,235
L
Jormungandr
xTNTxCARLOS
Jormungandr
8,533
2,012
0
3,699
15,122
14,441
517
1,185
13,937
46,980
3,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,235
Gold Earned
36,716
406
Minions Killed
391
0
Camps Cleared
0
1,477,185
Distance Traveled
1,318,876
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,607
574
86
6
0
339,361
1
W
Hera
9,568
638
127
8
0
306,175
3
W
Geb
7,147
476
14
1
0
279,271
5
W
Medusa
9,051
603
97
6
0
280,465
0
W
Cupid
7,862
524
82
5
0
271,913
7
L
Cerberus
6,926
462
80
5
0
292,194
3
L
Skadi
6,902
460
74
5
0
184,522
0
L
Nemesis
7,369
491
77
5
0
320,019
0
L
Olorun
7,180
479
80
5
0
272,921
0
L
Jormungandr
8,339
556
80
5
0
249,220
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role