Player Matchup

Pele
Pele
DaNerdyBaeTTV
Pele
Level 17
God Stats
9W - 6L
1,665 SR
Queue Stats
252W - 255L
1,504 Elo+
Party 1
Jing Wei
Jing Wei
Yoprxnce
Jing Wei
Level 110
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 6L
1,622 Elo+
Party 1
Nike
Nike
ZuviesGrybas69
Nike
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 81L
1,416 Elo+
Party 2
Shiva
Shiva
klimq
Shiva
Level 25
God Stats
4W - 1L
1,839 SR
Queue Stats
192W - 177L
1,554 Elo+
Solo
Raijin
Raijin
reichan
Raijin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 73L
1,407 Elo+
Party 2
Team Averages
Level 60
1,644 SR
1,501 Elo+

VS

Team Averages
Level 121
1,469 SR
1,500 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
RocksteadyStudio
Thor
Level 156
God Stats
2W - 3L
1,499 SR
Queue Stats
119W - 121L
1,514 Elo+
Solo
Anubis
Anubis
Sifaliot
Anubis
Level 119
God Stats
9W - 10L
1,343 SR
Queue Stats
160W - 157L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
7,935
794
4,598
7,742
2,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
Yoprxnce
Jing Wei
14
1 / 2 / 1
7,163
716
5,767
7,386
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 1 / 1
6,020
602
2,241
7,681
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
klimq
Shiva
13
0 / 5 / 2
6,385
639
8,339
12,890
10,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
reichan
Raijin
10
1 / 7 / 1
6,214
621
3,528
7,403
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
4 / 0 / 12
9,010
901
7,986
11,009
7,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Geb
 
Geb
13
0 / 1 / 12
8,127
813
4,007
5,301
2,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Neith
 
Neith
13
1 / 1 / 13
7,858
786
6,162
5,522
1,895
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

14
3 / 1 / 13
8,270
827
6,741
4,599
1,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Sifaliot
Anubis
17
11 / 1 / 7
10,061
1,006
10,681
5,602
2,866
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
76
4
Kills
19
19
Deaths
4
5
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
0
12
10
W
Geb
 
Geb
0
1
12
6
W
Neith
 
Neith
1
1
13
7.5
L
2
4
0
0.5
W
3
1
13
9.5
W
Anubis
Sifaliot
Anubis
11
1
7
14.5
L
Jing Wei
Yoprxnce
Jing Wei
1
2
1
0.75
L
0
1
1
0.5
L
Shiva
klimq
Shiva
0
5
2
0.2
L
Raijin
reichan
Raijin
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,473
Damage
35,577
43,102
Taken
32,033
22,853
Mitigated
16,464
8,546
Healing
18,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,986
3,639
2,513
6,829
11,009
7,035
320
774
9,899
11,462
1,194
W
Geb
 
Geb
4,007
61
1,785
1,095
5,301
2,984
0
425
4,649
8,996
449
W
Neith
 
Neith
6,162
1,877
323
2,168
5,522
1,895
471
1,878
3,571
0
18,738
L
4,598
526
0
443
7,742
2,701
0
4,099
3,643
0
21,924
W
6,741
72
1,097
908
4,599
1,684
66
950
3,533
0
11,123
W
Anubis
Sifaliot
Anubis
10,681
790
14
1,601
5,602
2,866
420
215
5,195
30,821
0
L
Jing Wei
Yoprxnce
Jing Wei
5,767
2,595
392
826
7,386
2,620
0
3,984
3,402
0
20,304
L
2,241
48
232
752
7,681
4,880
0
3,827
3,854
1,292
3,028
L
Shiva
klimq
Shiva
8,339
542
1,682
3,757
12,890
10,674
0
6,472
6,418
0
11,054
L
Raijin
reichan
Raijin
3,528
103
292
170
7,403
1,978
0
3,468
3,935
6,036
229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,717
Gold Earned
43,326
93
Minions Killed
112
0
Camps Cleared
0
813,755
Distance Traveled
894,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,010
901
19
2
0
209,827
0
W
Geb
8,127
813
15
2
0
152,869
0
W
Neith
7,858
786
24
2
0
162,710
0
L
Pele
7,935
794
46
5
0
158,782
0
W
Thor
8,270
827
8
1
0
185,524
0
W
Anubis
10,061
1,006
46
5
0
183,899
0
L
Jing Wei
7,163
716
34
3
0
182,000
0
L
Nike
6,020
602
5
1
0
149,709
0
L
Shiva
6,385
639
4
0
0
197,619
0
L
Raijin
6,214
621
4
0
0
125,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role