Player Matchup

Sylvanus
Sylvanus
AutismWizard
Sylvanus
Level 157
God Stats
27W - 10L
1,706 SR
Queue Stats
401W - 385L
1,521 Elo+
Party 2
Discordia
Discordia
CelticRogue6
Discordia
Level 182
God Stats
56W - 38L
1,772 SR
Queue Stats
407W - 412L
1,515 Elo+
Party 2
Ishtar
Ishtar
Heartlìght
Ishtar
Level 188
God Stats
1W - 1L
1,369 SR
Queue Stats
166W - 138L
1,580 Elo+
Solo
Ne Zha
Ne Zha
JackinFactotum
Ne Zha
Level 190
God Stats
4W - 2L
1,732 SR
Queue Stats
477W - 469L
1,510 Elo+
Party 2
Artio
Artio
Jytari
Artio
Level 131
God Stats
3W - 2L
1,499 SR
Queue Stats
66W - 51L
1,588 Elo+
Solo
Team Averages
Level 170
1,616 SR
1,543 Elo+

VS

Team Averages
Level 131
1,539 SR
1,568 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
PsiloSaibot
Terra
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 69L
1,628 Elo+
Party 3
Hou Yi
Hou Yi
UltimateAwaking
Hou Yi
Level 126
God Stats
0W - 2L
1,546 SR
Queue Stats
74W - 53L
1,573 Elo+
Party 3
Kali
Kali
arct1c22
Kali
Level 105
God Stats
21W - 15L
1,620 SR
Queue Stats
258W - 234L
1,555 Elo+
Party 1
Scylla
Scylla
snailtale
Scylla
Level 124
God Stats
21W - 21L
1,527 SR
Queue Stats
527W - 492L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AutismWizard
Sylvanus
6
0 / 0 / 3
3,755
751
923
3,089
1,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
CelticRogue6
Discordia
7
1 / 0 / 0
3,558
712
1,049
1,784
336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
6
2 / 0 / 1
3,759
752
2,363
2,387
571
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

6
1 / 2 / 2
3,430
686
1,700
3,966
1,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Jytari
Artio
6
1 / 1 / 1
3,587
717
2,279
3,507
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 1 / 1
3,554
711
2,127
3,878
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

2
0 / 1 / 0
2,636
527
332
1,549
682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
1 / 2 / 0
3,017
603
2,662
3,422
776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
7
1 / 1 / 1
3,501
700
417
3,137
849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
snailtale
Scylla
6
0 / 0 / 2
3,588
718
1,259
1,048
259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
5
Kills
3
3
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
W
Sylvanus
AutismWizard
Sylvanus
0
0
3
1.5
W
Discordia
CelticRogue6
Discordia
1
0
0
1
W
Ishtar
2
0
1
2.5
W
1
2
2
1
W
Artio
Jytari
Artio
1
1
1
1.5
L
0
1
0
0
L
1
2
0
0.5
L
Kali
1
1
1
1.5
L
Scylla
snailtale
Scylla
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,314
Damage
6,797
14,733
Taken
13,034
4,753
Mitigated
3,656
7,048
Healing
4,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,127
251
0
1,009
3,878
1,090
0
1,590
1,922
12,118
0
W
Sylvanus
AutismWizard
Sylvanus
923
513
1,222
1,330
3,089
1,095
0
159
2,930
12,114
0
W
Discordia
CelticRogue6
Discordia
1,049
0
0
730
1,784
336
0
588
1,062
14,621
0
W
Ishtar
2,363
1,862
0
700
2,387
571
0
165
2,222
0
17,240
W
1,700
143
0
1,867
3,966
1,099
0
525
3,367
0
13,838
W
Artio
Jytari
Artio
2,279
320
0
1,199
3,507
1,652
0
1,717
1,434
8,948
1,346
L
332
68
2
520
1,549
682
0
333
1,216
1,554
0
L
2,662
1,103
0
1,225
3,422
776
0
590
2,832
0
13,988
L
Kali
417
137
0
1,306
3,137
849
0
469
2,628
0
16,134
L
Scylla
snailtale
Scylla
1,259
72
0
252
1,048
259
0
709
339
14,694
58

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,089
Gold Earned
16,296
135
Minions Killed
120
0
Camps Cleared
0
472,031
Distance Traveled
469,060
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,554
711
29
6
0
108,057
0
W
Sylvanus
3,755
751
19
4
0
97,816
2
W
Discordia
3,558
712
36
7
0
93,198
0
W
Ishtar
3,759
752
30
6
0
80,474
0
W
Ne Zha
3,430
686
28
6
0
102,181
0
W
Artio
3,587
717
22
4
0
98,362
0
L
Terra
2,636
527
4
1
0
31,819
1
L
Hou Yi
3,017
603
14
3
0
92,118
0
L
Kali
3,501
700
35
7
0
132,633
0
L
Scylla
3,588
718
38
8
0
104,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role