Player Matchup

Hun Batz
Hun Batz
DoctorNope
Hun Batz
Level 127
God Stats
11W - 1L
1,830 SR
Queue Stats
24W - 10L
1,750 Elo+
Party 2
Artemis
Artemis
GWSteamTrain01
Artemis
Level 120
God Stats
4W - 0L
1,781 SR
Queue Stats
200W - 191L
1,527 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mustasurma
Kumbhakarna
Level 159
God Stats
2W - 1L
1,580 SR
Queue Stats
605W - 575L
1,483 Elo+
Solo
Vulcan
Vulcan
YeetusDeFetus
Vulcan
Level 42
God Stats
3W - 2L
1,635 SR
Queue Stats
22W - 14L
1,624 Elo+
Party 2
Guan Yu
Guan Yu
sehnlong
Guan Yu
Level 128
God Stats
1W - 0L
1,320 SR
Queue Stats
6W - 2L
1,603 Elo+
Party 2
Team Averages
Level 115
1,629 SR
1,597 Elo+

VS

Team Averages
Level 151
1,431 SR
1,479 Elo+
Nu Wa
Nu Wa
Sili_Cato
Nu Wa
Level 162
God Stats
0W - 4L
1,414 SR
Queue Stats
69W - 77L
1,448 Elo+
Party 1
Neith
Neith
craig_os_001
Neith
Level 162
God Stats
0W - 2L
1,207 SR
Queue Stats
187W - 187L
1,451 Elo+
Party 1
Sun Wukong
Sun Wukong
pauet22
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 240L
1,468 Elo+
Solo
Cthulhu
Cthulhu
vinnieck
Cthulhu
Level 152
God Stats
20W - 18L
1,533 SR
Queue Stats
174W - 166L
1,470 Elo+
Party 1
Arachne
Arachne
Ахios
Arachne
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 67L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DoctorNope
Hun Batz
16
7 / 1 / 3
9,284
546
6,945
12,021
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 0
10,165
598
9,003
9,730
4,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Kumbhakarna
Mustasurma
Kumbhakarna
14
2 / 0 / 7
7,824
460
6,818
15,204
11,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 8
8,690
511
11,069
6,392
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
sehnlong
Guan Yu
17
6 / 1 / 3
10,620
625
11,270
14,850
17,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Sili_Cato
Nu Wa
16
0 / 4 / 1
8,758
515
11,715
8,326
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
2 / 2 / 1
9,350
550
5,084
8,803
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
pauet22
Sun Wukong
13
1 / 6 / 1
8,275
487
7,004
15,596
7,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
vinnieck
Cthulhu
11
0 / 5 / 1
7,129
419
6,378
15,855
9,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Ахios
Arachne
14
1 / 2 / 1
7,671
451
5,844
15,497
6,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
19
Kills
4
4
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DoctorNope
Hun Batz
7
1
3
8.5
W
2
1
0
2
W
Kumbhakarna
Mustasurma
Kumbhakarna
2
0
7
5.5
L
Nu Wa
Sili_Cato
Nu Wa
0
4
1
0.13
W
2
1
8
6
L
2
2
1
1.25
L
Sun Wukong
pauet22
Sun Wukong
1
6
1
0.25
W
Guan Yu
sehnlong
Guan Yu
6
1
3
7.5
L
Cthulhu
vinnieck
Cthulhu
0
5
1
0.1
L
Arachne
Ахios
Arachne
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,105
Damage
36,025
58,197
Taken
64,077
39,257
Mitigated
28,093
15,914
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DoctorNope
Hun Batz
6,945
1,811
0
1,177
12,021
4,342
619
2,641
9,118
0
90,817
W
9,003
5,637
0
4,052
9,730
4,357
1,198
2,538
7,068
0
80,289
W
Kumbhakarna
Mustasurma
Kumbhakarna
6,818
530
0
4,410
15,204
11,656
0
5,872
8,902
37,474
1,990
L
Nu Wa
Sili_Cato
Nu Wa
11,715
1,090
0
500
8,326
2,838
0
4,374
3,821
87,042
2,354
W
11,069
486
0
897
6,392
1,688
468
3,604
2,580
52,758
1,300
L
5,084
1,087
0
2,239
8,803
2,645
0
172
8,631
0
76,592
L
Sun Wukong
pauet22
Sun Wukong
7,004
1,132
0
2,432
15,596
7,082
0
1,175
14,380
0
56,364
W
Guan Yu
sehnlong
Guan Yu
11,270
1,641
669
4,709
14,850
17,214
0
1,965
12,721
0
74,397
L
Cthulhu
vinnieck
Cthulhu
6,378
305
1,646
2,205
15,855
9,487
0
7,500
8,102
30,370
1,210
L
Arachne
Ахios
Arachne
5,844
3,185
0
4,941
15,497
6,041
20
3,383
11,915
0
50,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,583
Gold Earned
41,183
551
Minions Killed
574
0
Camps Cleared
0
1,828,570
Distance Traveled
1,687,884
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,284
546
128
8
0
423,183
6
W
Artemis
10,165
598
144
8
0
290,616
0
W
Kumbhakarna
7,824
460
45
3
0
382,862
4
L
Nu Wa
8,758
515
171
10
0
299,642
1
W
Vulcan
8,690
511
109
6
0
361,250
1
L
Neith
9,350
550
153
9
0
270,611
2
L
Sun Wukong
8,275
487
107
6
0
347,968
2
W
Guan Yu
10,620
625
125
7
0
370,659
4
L
Cthulhu
7,129
419
51
3
0
351,331
6
L
Arachne
7,671
451
92
5
0
418,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role