Player Matchup

Baron Samedi
Baron Samedi
CripilingDebt
Baron Samedi
Level 139
God Stats
18W - 25L
1,491 SR
Queue Stats
905W - 851L
1,477 Elo+
Party 2
Ravana
Ravana
Frostbite6871
Ravana
Level 42
God Stats
2W - 5L
1,392 SR
Queue Stats
108W - 131L
1,336 Elo+
Solo
Cupid
Cupid
I_M1ss_Th3_Rag3
Cupid
Level 137
God Stats
48W - 35L
1,548 SR
Queue Stats
1,654W - 1,511L
1,449 Elo+
Solo
Nemesis
Nemesis
Kozmix steel
Nemesis
Level 125
God Stats
1W - 3L
1,445 SR
Queue Stats
182W - 200L
1,502 Elo+
Solo
Kuzenbo
Kuzenbo
WhoeverIWantToB
Kuzenbo
Level 166
God Stats
48W - 47L
1,626 SR
Queue Stats
1,031W - 969L
1,498 Elo+
Party 2
Team Averages
Level 122
1,500 SR
1,453 Elo+

VS

Team Averages
Level 124
1,572 SR
1,434 Elo+
Aphrodite
Aphrodite
FadedAshes
Aphrodite
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,383 Elo+
Party 1
Bakasura
Bakasura
Illusions Idk
Bakasura
Level 151
God Stats
6W - 5L
1,576 SR
Queue Stats
86W - 98L
1,483 Elo+
Solo
Medusa
Medusa
Insanecx
Medusa
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,311 Elo+
Party 1
Mulan
Mulan
kezzeur
Mulan
Level 127
God Stats
2W - 2L
1,735 SR
Queue Stats
68W - 70L
1,487 Elo+
Solo
Hera
Hera
leviprand
Hera
Level 199
God Stats
15W - 11L
1,549 SR
Queue Stats
211W - 203L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CripilingDebt
Baron Samedi
14
2 / 7 / 7
8,827
465
17,475
14,973
6,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 2 / 2
9,487
499
5,850
11,478
10,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 5 / 1
8,920
469
5,179
12,794
4,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Kozmix steel
Nemesis
16
5 / 5 / 6
9,309
490
8,031
16,556
6,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 5 / 4
9,069
477
14,518
26,199
37,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FadedAshes
Aphrodite
16
3 / 3 / 10
10,537
555
10,751
17,411
11,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
Illusions Idk
Bakasura
18
2 / 3 / 14
10,427
549
10,154
18,652
8,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Insanecx
Medusa
14
2 / 4 / 6
9,363
493
9,565
12,577
4,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
kezzeur
Mulan
19
6 / 1 / 2
12,136
639
14,694
17,190
18,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
19
11 / 3 / 8
11,766
619
16,693
11,538
4,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
14
Kills
24
24
Deaths
14
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CripilingDebt
Baron Samedi
2
7
7
0.79
W
Aphrodite
FadedAshes
Aphrodite
3
3
10
2.67
L
1
2
2
1
L
2
5
1
0.5
W
Bakasura
Illusions Idk
Bakasura
2
3
14
3
W
Medusa
Insanecx
Medusa
2
4
6
1.25
L
Nemesis
Kozmix steel
Nemesis
5
5
6
1.6
L
4
5
4
1.2
W
Mulan
kezzeur
Mulan
6
1
2
7
W
Hera
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,053
Damage
61,857
82,000
Taken
77,368
66,247
Mitigated
48,194
21,040
Healing
36,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CripilingDebt
Baron Samedi
17,475
646
2,596
3,867
14,973
6,969
19
6,720
7,358
57,562
1,406
W
Aphrodite
FadedAshes
Aphrodite
10,751
1,650
7,443
10,233
17,411
11,182
853
9,527
7,453
37,572
0
L
5,850
2,125
0
4,779
11,478
10,497
551
2,747
8,626
818
71,264
L
5,179
3,155
411
3,287
12,794
4,579
0
3,129
9,161
0
72,693
W
Bakasura
Illusions Idk
Bakasura
10,154
5,854
0
9,093
18,652
8,920
147
5,435
12,784
0
58,221
W
Medusa
Insanecx
Medusa
9,565
4,746
0
613
12,577
4,804
2,181
4,982
7,517
0
57,722
L
Nemesis
Kozmix steel
Nemesis
8,031
1,943
0
917
16,556
6,878
0
4,481
11,790
0
72,587
L
14,518
2,941
621
4,562
26,199
37,324
0
10,367
15,099
34,487
1,925
W
Mulan
kezzeur
Mulan
14,694
2,022
0
7,664
17,190
18,857
1,600
3,753
13,271
0
89,161
W
Hera
16,693
3,843
0
1,900
11,538
4,431
2,076
6,749
4,431
93,138
22

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,612
Gold Earned
54,229
476
Minions Killed
589
0
Camps Cleared
0
1,768,309
Distance Traveled
1,833,067
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,827
465
97
5
0
314,499
4
W
Aphrodite
10,537
555
54
3
0
355,751
0
L
Ravana
9,487
499
111
6
0
338,603
0
L
Cupid
8,920
469
142
7
0
336,366
3
W
Bakasura
10,427
549
119
6
0
416,501
2
W
Medusa
9,363
493
104
5
0
329,239
0
L
Nemesis
9,309
490
98
5
0
422,327
0
L
Kuzenbo
9,069
477
28
1
0
356,514
0
W
Mulan
12,136
639
160
8
0
350,608
0
W
Hera
11,766
619
152
8
0
380,968
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role