Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Beastlostson
Loki
Level 49
God Stats
8W - 12L
1,459 SR
Queue Stats
33W - 35L
1,419 Elo+
Solo
Tiamat
Tiamat
Phoenix_bl3ck
Tiamat
Level 59
God Stats
6W - 10L
1,383 SR
Queue Stats
116W - 132L
1,413 Elo+
Solo
Xing Tian
Xing Tian
sika51260
Xing Tian
Level 68
God Stats
3W - 5L
1,476 SR
Queue Stats
97W - 97L
1,457 Elo+
Solo
Chernobog
Chernobog
taheer45
Chernobog
Level 67
God Stats
31W - 50L
1,447 SR
Queue Stats
167W - 185L
1,383 Elo+
Party 1
Team Averages
Level 74
1,453 SR
1,434 Elo+

VS

Team Averages
Level 120
1,411 SR
1,453 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Aaronayotnom
Bacchus
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 115L
1,373 Elo+
Solo
Bellona
Bellona
Lēon
Bellona
Level 139
God Stats
4W - 6L
1,172 SR
Queue Stats
230W - 214L
1,467 Elo+
Party 2
Fenrir
Fenrir
McClan-3
Fenrir
Level 129
God Stats
3W - 4L
1,382 SR
Queue Stats
128W - 129L
1,506 Elo+
Solo
Jing Wei
Jing Wei
Prodkewn
Jing Wei
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 50L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
4 / 3 / 3
5,387
539
5,520
8,409
4,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 0 / 5
6,255
626
4,855
6,420
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 0
5,566
557
1,212
5,694
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
sika51260
Xing Tian
8
1 / 4 / 1
4,742
474
3,003
10,681
4,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
taheer45
Chernobog
9
4 / 3 / 5
5,814
581
4,858
6,579
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 0 / 0
6,448
645
3,093
3,970
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Aaronayotnom
Bacchus
9
0 / 2 / 6
5,696
570
2,050
6,649
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
Lēon
Bellona
11
5 / 2 / 1
7,485
749
8,465
9,329
6,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
McClan-3
Fenrir
10
3 / 2 / 0
5,878
588
2,771
9,724
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
Prodkewn
Jing Wei
9
2 / 6 / 2
5,056
506
3,548
7,564
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
10
10
Deaths
12
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
3
3
1.83
W
Ah Puch
 
Ah Puch
0
0
0
0
W
Bacchus
Aaronayotnom
Bacchus
0
2
6
1.5
L
2
0
5
4.5
W
Bellona
Lēon
Bellona
5
2
1
2.75
W
Fenrir
McClan-3
Fenrir
3
2
0
1.5
L
1
0
0
1
W
Jing Wei
Prodkewn
Jing Wei
2
6
2
0.5
L
Xing Tian
sika51260
Xing Tian
1
4
1
0.38
L
Chernobog
taheer45
Chernobog
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,448
Damage
19,927
37,783
Taken
37,236
15,779
Mitigated
20,571
13,521
Healing
12,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,520
2,442
504
2,541
8,409
4,426
157
1,329
7,038
0
19,178
W
Ah Puch
 
Ah Puch
3,093
267
0
1,227
3,970
1,216
0
964
3,006
55,033
2,284
W
Bacchus
Aaronayotnom
Bacchus
2,050
221
242
1,838
6,649
5,408
0
0
6,554
14,484
0
L
4,855
1,683
0
3,726
6,420
2,008
0
365
6,024
0
41,659
W
Bellona
Lēon
Bellona
8,465
3,227
0
4,249
9,329
6,600
480
2,484
6,341
0
47,151
W
Fenrir
McClan-3
Fenrir
2,771
1,146
0
3,502
9,724
5,794
0
248
9,394
0
40,148
L
1,212
194
0
2,816
5,694
2,183
0
2,730
2,964
36,836
0
W
Jing Wei
Prodkewn
Jing Wei
3,548
2,626
0
1,286
7,564
1,553
0
0
7,381
0
22,136
L
Xing Tian
sika51260
Xing Tian
3,003
217
0
1,933
10,681
4,824
0
0
10,084
12,529
424
L
Chernobog
taheer45
Chernobog
4,858
3,080
0
2,001
6,579
2,338
656
601
5,978
0
26,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,764
Gold Earned
30,563
220
Minions Killed
316
0
Camps Cleared
0
944,951
Distance Traveled
1,061,875
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,387
539
26
3
0
193,341
0
W
Ah Puch
6,448
645
115
12
0
214,291
0
W
Bacchus
5,696
570
18
2
0
201,995
0
L
Loki
6,255
626
71
7
0
237,564
0
W
Bellona
7,485
749
91
9
0
200,023
2
W
Fenrir
5,878
588
64
6
0
226,542
0
L
Tiamat
5,566
557
74
7
0
182,068
3
W
Jing Wei
5,056
506
28
3
0
219,024
1
L
Xing Tian
4,742
474
15
2
0
149,249
0
L
Chernobog
5,814
581
34
3
0
182,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role