Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Il420BlitzlI
Chaac
Level 102
God Stats
156W - 97L
1,621 SR
Queue Stats
314W - 297L
1,499 Elo+
Solo
Scylla
Scylla
JohnGotDunkz
Scylla
Level 126
God Stats
1W - 0L
1,199 SR
Queue Stats
14W - 4L
1,833 Elo+
Party 1
Anhur
Anhur
Laceros
Anhur
Level 145
God Stats
3W - 4L
1,265 SR
Queue Stats
323W - 306L
1,531 Elo+
Solo
Mulan
Mulan
happytomatoe365
Mulan
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,495 Elo+
Solo
Team Averages
Level 122
1,417 SR
1,572 Elo+

VS

Team Averages
Level 109
1,584 SR
1,449 Elo+
Nu Wa
Nu Wa
DeviantPanda_
Nu Wa
Level 145
God Stats
5W - 3L
1,777 SR
Queue Stats
146W - 155L
1,426 Elo+
Solo
Nut
Nut
DsabE
Nut
Level 144
God Stats
2W - 5L
1,470 SR
Queue Stats
147W - 138L
1,529 Elo+
Party 2
Yu Huang
Yu Huang
SpookyKat7914
Yu Huang
Level 111
God Stats
3W - 2L
1,662 SR
Queue Stats
356W - 330L
1,476 Elo+
Solo
Bakasura
Bakasura
iiLano
Bakasura
Level 141
God Stats
2W - 1L
1,672 SR
Queue Stats
107W - 94L
1,516 Elo+
Solo
Bacchus
Bacchus
uWuFemBoiPounder
Bacchus
Level 6
God Stats
1W - 2L
1,339 SR
Queue Stats
1W - 3L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 0 / 2
6,602
550
3,026
7,578
4,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 0 / 3
7,506
626
4,296
7,391
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
12
1 / 0 / 3
7,079
590
2,555
3,321
854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Laceros
Anhur
11
0 / 2 / 4
5,927
494
2,643
7,658
2,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
7 / 3 / 1
8,106
676
9,154
10,908
4,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
6,179
515
5,849
8,743
2,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nut
DsabE
Nut
10
1 / 3 / 1
6,076
506
5,074
7,400
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
SpookyKat7914
Yu Huang
8
0 / 2 / 0
5,196
433
1,870
2,973
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
iiLano
Bakasura
13
2 / 1 / 1
6,557
546
5,284
10,713
4,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 2
5,276
440
2,915
5,310
4,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
15
Kills
5
5
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
2
4
L
2
7
1
0.36
L
Nut
DsabE
Nut
1
3
1
0.5
W
4
0
3
5.5
W
Scylla
1
0
3
2.5
W
Anhur
Laceros
Anhur
0
2
4
1
L
Yu Huang
SpookyKat7914
Yu Huang
0
2
0
0
W
7
3
1
2.5
L
Bakasura
iiLano
Bakasura
2
1
1
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,674
Damage
20,992
36,856
Taken
35,139
15,922
Mitigated
14,413
11,052
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,026
123
137
2,516
7,578
4,843
0
1,355
6,023
26,011
0
L
5,849
2,223
0
662
8,743
2,192
0
0
8,743
27,255
5,510
L
Nut
DsabE
Nut
5,074
3,190
0
2,974
7,400
2,151
0
1,756
5,604
0
49,071
W
4,296
249
0
1,191
7,391
3,327
243
1,119
6,066
0
70,354
W
Scylla
2,555
252
0
835
3,321
854
427
2,063
1,028
44,113
0
W
Anhur
Laceros
Anhur
2,643
1,297
0
2,736
7,658
2,227
0
1,737
5,921
0
31,779
L
Yu Huang
SpookyKat7914
Yu Huang
1,870
172
0
903
2,973
698
0
775
2,118
20,527
0
W
9,154
1,234
0
3,637
10,908
4,671
510
3,695
6,674
0
55,240
L
Bakasura
iiLano
Bakasura
5,284
3,244
0
8,180
10,713
4,982
0
710
10,003
0
38,061
L
2,915
354
0
1,398
5,310
4,390
0
2,108
3,090
9,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,220
Gold Earned
29,284
409
Minions Killed
292
0
Camps Cleared
0
1,211,003
Distance Traveled
1,012,953
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,602
550
31
3
0
259,564
4
L
Nu Wa
6,179
515
40
3
0
186,120
0
L
Nut
6,076
506
75
6
0
195,555
1
W
Chaac
7,506
626
122
10
0
276,943
0
W
Scylla
7,079
590
91
8
0
228,069
2
W
Anhur
5,927
494
70
6
0
232,809
4
L
Yu Huang
5,196
433
55
5
0
126,094
0
W
Mulan
8,106
676
95
8
0
213,618
0
L
Bakasura
6,557
546
107
9
0
279,546
0
L
Bacchus
5,276
440
15
1
0
225,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role