Player Matchup

Janus
Janus
Platinum I
Albinator355
Janus
Platinum I
Level 151
God Stats
1W - 6L
1,367 SR
Queue Stats
67W - 61L
1,851 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
BUSTLEMUSCLE
Ao Kuang
Platinum IV
Level 158
God Stats
4W - 1L
1,987 SR
Queue Stats
102W - 99L
1,784 MMR
Solo
Ymir
Ymir
Platinum V
LordZapho
Ymir
Platinum V
Level 69
God Stats
2W - 7L
1,616 SR
Queue Stats
131W - 136L
1,749 MMR
Solo
Mulan
Mulan
Platinum V
Miguellionare
Mulan
Platinum V
Level 118
God Stats
5W - 5L
1,714 SR
Queue Stats
753W - 787L
1,748 MMR
Solo
Medusa
Medusa
Platinum IV
ervdyt
Medusa
Platinum IV
Level 217
God Stats
12W - 13L
1,598 SR
Queue Stats
153W - 137L
1,822 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,656 SR
1,791 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,660 SR
1,820 MMR
Ix Chel
Ix Chel
Diamond V
ClaudieB
Ix Chel
Diamond V
Level 227
God Stats
3W - 3L
1,470 SR
Queue Stats
159W - 142L
2,086 MMR
Party 1
Guan Yu
Guan Yu
Platinum IV
ELTRIAXPE
Guan Yu
Platinum IV
Level 155
God Stats
5W - 1L
1,718 SR
Queue Stats
238W - 240L
1,798 MMR
Solo
Cliodhna
Cliodhna
Platinum IV
RockyRoads
Cliodhna
Platinum IV
Level 159
God Stats
10W - 4L
1,700 SR
Queue Stats
173W - 168L
1,676 MMR
Solo
Anhur
Anhur
Platinum III
WPTDT
Anhur
Platinum III
Level 154
God Stats
1W - 2L
1,502 SR
Queue Stats
84W - 73L
1,745 MMR
Solo
Sobek
Sobek
Platinum II
xBiggaveli
Sobek
Platinum II
Level 85
God Stats
7W - 0L
1,908 SR
Queue Stats
50W - 32L
1,794 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,165
454
8,023
9,162
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
BUSTLEMUSCLE
Ao Kuang
16
1 / 6 / 0
8,548
475
6,111
18,672
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
12
0 / 3 / 0
7,217
401
1,511
12,408
9,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 6 / 1
8,815
490
8,185
17,617
9,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
ervdyt
Medusa
17
0 / 1 / 0
8,761
487
6,837
8,112
2,291
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
Chang'eThorCharybdisSusano

VS

Bans
AthenaKumbhakarnaBakasuraKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ClaudieB
Ix Chel
18
5 / 0 / 3
10,744
597
11,227
7,758
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
ELTRIAXPE
Guan Yu
18
5 / 2 / 7
11,476
638
13,246
18,746
14,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
RockyRoads
Cliodhna
17
7 / 0 / 6
10,178
565
11,177
9,583
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
WPTDT
Anhur
17
3 / 0 / 2
10,732
596
6,113
7,569
2,879
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sobek
14
2 / 0 / 8
9,560
531
4,919
13,757
10,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
2
Kills
22
22
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Ao Kuang
BUSTLEMUSCLE
Ao Kuang
1
6
0
0.17
W
Ix Chel
ClaudieB
Ix Chel
5
0
3
6.5
W
Guan Yu
ELTRIAXPE
Guan Yu
5
2
7
4.25
L
Ymir
0
3
0
0
L
1
6
1
0.25
W
Cliodhna
RockyRoads
Cliodhna
7
0
6
10
W
Anhur
WPTDT
Anhur
3
0
2
4
L
Medusa
ervdyt
Medusa
0
1
0
0
W
Sobek
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,667
Damage
46,682
65,971
Taken
57,413
29,592
Mitigated
33,546
16,319
Healing
29,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,023
303
0
720
9,162
2,002
0
4,963
3,973
64,786
0
L
Ao Kuang
BUSTLEMUSCLE
Ao Kuang
6,111
1,593
0
4,544
18,672
6,575
0
1,586
16,960
75,441
0
W
Ix Chel
ClaudieB
Ix Chel
11,227
1,075
2,102
3,386
7,758
2,581
0
2,998
4,596
102,838
2,004
W
Guan Yu
ELTRIAXPE
Guan Yu
13,246
3,390
1,553
5,917
18,746
14,294
346
3,390
15,316
0
82,139
L
Ymir
1,511
519
0
2,771
12,408
9,009
0
6,156
5,983
11,338
0
L
8,185
1,512
0
4,676
17,617
9,715
0
1,092
16,485
0
71,161
W
Cliodhna
RockyRoads
Cliodhna
11,177
1,146
0
6,724
9,583
3,215
0
3,056
6,445
0
68,902
W
Anhur
WPTDT
Anhur
6,113
3,544
0
3,923
7,569
2,879
1,098
662
6,867
0
97,943
L
Medusa
ervdyt
Medusa
6,837
3,219
0
3,608
8,112
2,291
0
1,204
6,884
0
94,592
W
Sobek
4,919
455
0
5,887
13,757
10,577
0
5,362
8,137
19,872
657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,506
Gold Earned
52,690
567
Minions Killed
631
0
Camps Cleared
0
1,791,903
Distance Traveled
2,013,588
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,165
454
148
8
0
356,581
0
L
Ao Kuang
8,548
475
113
6
0
376,098
0
W
Ix Chel
10,744
597
179
10
0
405,701
3
W
Guan Yu
11,476
638
134
7
0
402,035
2
L
Ymir
7,217
401
35
2
0
354,151
11
L
Mulan
8,815
490
113
6
0
318,769
2
W
Cliodhna
10,178
565
104
6
0
464,845
4
W
Anhur
10,732
596
183
10
0
346,520
1
L
Medusa
8,761
487
158
9
0
386,304
7
W
Sobek
9,560
531
31
2
0
394,487
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role