Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Adventurer43
Charybdis
Level 128
God Stats
1W - 2L
1,167 SR
Queue Stats
207W - 184L
1,584 Elo+
Solo
Sol
Sol
TGCs-CmV29415
Sol
Level 110
God Stats
2W - 2L
1,522 SR
Queue Stats
430W - 430L
1,522 Elo+
Solo
Loki
Loki
flaks71
Loki
Level 107
God Stats
4W - 1L
1,713 SR
Queue Stats
31W - 36L
1,343 Elo+
Solo
Team Averages
Level 109
1,481 SR
1,490 Elo+

VS

Team Averages
Level 93
1,480 SR
1,443 Elo+
Morgan Le Fay
Morgan Le Fay
AceofSpades7529
Morgan Le Fay
Level 125
God Stats
4W - 6L
1,460 SR
Queue Stats
113W - 108L
1,510 Elo+
Solo
Kali
Kali
PaezV21
Kali
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 54L
1,465 Elo+
Party 1
Maui
Maui
arturento
Maui
Level 29
God Stats
3W - 2L
1,511 SR
Queue Stats
4W - 5L
1,316 Elo+
Party 1
Chaac
Chaac
iLoveKymbri
Chaac
Level 148
God Stats
1W - 2L
1,429 SR
Queue Stats
445W - 425L
1,481 Elo+
Solo
Chiron
Chiron
reyJoel80
Chiron
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 53L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 0 / 1
6,174
686
4,345
6,217
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hercules
 
Hercules
9
1 / 1 / 0
5,270
586
1,526
10,020
4,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Adventurer43
Charybdis
9
0 / 1 / 2
4,882
542
4,583
4,113
1,022
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 0 / 0
4,914
546
1,695
3,366
709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Loki
flaks71
Loki
9
2 / 0 / 0
5,024
558
2,763
5,380
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AceofSpades7529
Morgan Le Fay
10
0 / 0 / 0
5,303
589
2,135
3,309
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
PaezV21
Kali
9
1 / 0 / 1
4,774
530
2,332
4,729
1,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Maui
9
0 / 1 / 2
4,941
549
2,320
4,931
2,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 2 / 0
4,620
513
4,746
7,515
4,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chiron
reyJoel80
Chiron
9
1 / 1 / 1
4,724
525
5,768
4,303
966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
2
2
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
1
1.5
W
Hercules
 
Hercules
1
1
0
1
L
Morgan Le Fay
AceofSpades7529
Morgan Le Fay
0
0
0
0
W
Charybdis
Adventurer43
Charybdis
0
1
2
1
L
Kali
PaezV21
Kali
1
0
1
1.5
W
0
0
0
0
L
Maui
0
1
2
1
W
Loki
flaks71
Loki
2
0
0
2
L
0
2
0
0
L
Chiron
reyJoel80
Chiron
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,912
Damage
17,301
29,096
Taken
24,787
11,581
Mitigated
10,804
13,929
Healing
9,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,345
1,420
0
2,034
6,217
4,280
0
521
5,696
37,762
125
W
Hercules
 
Hercules
1,526
516
1,601
4,259
10,020
4,167
0
1,525
8,495
0
20,469
L
Morgan Le Fay
AceofSpades7529
Morgan Le Fay
2,135
60
0
1,294
3,309
1,064
0
1,103
2,206
33,156
1,309
W
Charybdis
Adventurer43
Charybdis
4,583
2,193
0
1,036
4,113
1,022
0
508
3,605
0
33,224
L
Kali
PaezV21
Kali
2,332
1,414
0
2,549
4,729
1,374
0
517
4,212
0
25,277
W
1,695
401
0
1,821
3,366
709
0
1,528
1,603
25,248
2,537
L
Maui
2,320
301
0
1,413
4,931
2,866
0
0
4,931
13,908
0
W
Loki
flaks71
Loki
2,763
531
0
3,178
5,380
1,403
0
686
4,682
0
29,172
L
4,746
1,286
0
2,492
7,515
4,534
0
3,719
3,295
1,452
27,801
L
Chiron
reyJoel80
Chiron
5,768
1,891
342
1,785
4,303
966
0
0
4,303
0
32,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,264
Gold Earned
24,362
299
Minions Killed
254
0
Camps Cleared
0
912,662
Distance Traveled
912,579
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,174
686
93
10
0
161,128
0
W
Hercules
5,270
586
28
3
0
176,763
0
L
Morgan Le Fay
5,303
589
75
8
0
175,948
0
W
Charybdis
4,882
542
69
8
0
177,948
0
L
Kali
4,774
530
49
5
0
216,909
0
W
Sol
4,914
546
57
6
0
177,445
3
L
Maui
4,941
549
21
2
0
186,672
0
W
Loki
5,024
558
52
6
0
219,378
0
L
Chaac
4,620
513
47
5
0
158,154
0
L
Chiron
4,724
525
62
7
0
174,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role