Player Matchup

Shiva
Shiva
ChaircatMeow
Shiva
Level 175
God Stats
13W - 19L
1,467 SR
Queue Stats
638W - 666L
1,522 Elo+
Solo
Bacchus
Bacchus
GrimReaperNav
Bacchus
Level 89
God Stats
6W - 9L
1,444 SR
Queue Stats
222W - 202L
1,503 Elo+
Solo
Medusa
Medusa
Ouzoun_GR
Medusa
Level 68
God Stats
84W - 70L
1,540 SR
Queue Stats
255W - 278L
1,447 Elo+
Solo
Hel
Hel
Steinjann
Hel
Level 100
God Stats
4W - 5L
1,426 SR
Queue Stats
96W - 81L
1,501 Elo+
Solo
Danzaburou
Danzaburou
bionkl
Danzaburou
Level 38
God Stats
0W - 1L
1,468 SR
Queue Stats
0W - 4L
1,220 Elo+
Solo
Team Averages
Level 94
1,469 SR
1,439 Elo+

VS

Team Averages
Level 110
1,444 SR
1,382 Elo+
He Bo
He Bo
ByHermes
He Bo
Level 173
God Stats
4W - 2L
1,598 SR
Queue Stats
195W - 172L
1,449 Elo+
Solo
Fenrir
Fenrir
Dr3aMzZ_MaGiiC_-
Fenrir
Level 159
God Stats
11W - 7L
1,466 SR
Queue Stats
291W - 289L
1,488 Elo+
Solo
Bellona
Bellona
Fishhuntingman
Bellona
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,212 Elo+
Party 1
Fafnir
Fafnir
Sylvas
Fafnir
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,270 Elo+
Party 1
Danzaburou
Danzaburou
Traceone
Danzaburou
Level 107
God Stats
6W - 6L
1,154 SR
Queue Stats
217W - 206L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,972
543
2,410
4,690
2,756
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
9
0 / 3 / 0
5,537
503
3,493
7,959
5,101
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Ouzoun_GR
Medusa
10
0 / 4 / 0
5,298
482
4,135
7,191
2,306
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 0
6,110
555
3,075
9,111
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
bionkl
Danzaburou
8
1 / 0 / 0
5,280
480
2,003
3,624
1,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ByHermes
He Bo
12
4 / 0 / 4
7,072
643
4,437
2,998
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 0
6,689
608
3,310
7,965
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
0 / 0 / 0
4,825
439
2,214
5,318
3,689
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
Sylvas
Fafnir
9
0 / 1 / 5
6,109
555
3,890
7,117
5,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Traceone
Danzaburou
12
7 / 0 / 1
7,140
649
6,387
6,410
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
14
14
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
ByHermes
He Bo
4
0
4
6
L
0
0
1
0.5
W
3
1
0
3
W
0
0
0
0
L
Bacchus
0
3
0
0
L
Medusa
Ouzoun_GR
Medusa
0
4
0
0
L
1
7
0
0.14
W
Fafnir
Sylvas
Fafnir
0
1
5
2.5
W
Danzaburou
Traceone
Danzaburou
7
0
1
7.5
L
Danzaburou
bionkl
Danzaburou
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,116
Damage
20,238
32,575
Taken
29,808
13,450
Mitigated
15,485
6,970
Healing
10,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ByHermes
He Bo
4,437
244
0
855
2,998
988
216
939
2,059
34,995
1,128
L
2,410
155
0
1,149
4,690
2,756
0
527
4,163
0
34,046
W
3,310
696
0
5,618
7,965
3,068
0
1,755
6,210
0
59,127
W
2,214
224
0
867
5,318
3,689
0
56
5,262
0
13,319
L
Bacchus
3,493
734
0
1,635
7,959
5,101
0
2,052
5,907
23,640
0
L
Medusa
Ouzoun_GR
Medusa
4,135
1,677
0
1,917
7,191
2,306
0
1,438
5,753
0
33,246
L
3,075
369
83
1,755
9,111
2,259
0
3,492
5,619
34,315
0
W
Fafnir
Sylvas
Fafnir
3,890
1,377
0
1,905
7,117
5,352
156
1,896
5,221
14,308
0
W
Danzaburou
Traceone
Danzaburou
6,387
2,142
0
1,196
6,410
2,388
1,031
1,922
4,488
0
45,728
L
Danzaburou
bionkl
Danzaburou
2,003
383
0
431
3,624
1,028
195
818
2,806
0
18,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,197
Gold Earned
31,835
265
Minions Killed
278
0
Camps Cleared
0
1,006,171
Distance Traveled
1,103,635
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,072
643
60
5
0
240,653
0
L
Shiva
5,972
543
63
6
0
186,477
2
W
Fenrir
6,689
608
102
9
0
242,721
0
W
Bellona
4,825
439
25
2
0
213,457
0
L
Bacchus
5,537
503
33
3
0
203,947
4
L
Medusa
5,298
482
61
6
0
187,755
0
L
Hel
6,110
555
72
7
0
201,572
0
W
Fafnir
6,109
555
18
2
0
190,143
1
W
Danzaburou
7,140
649
73
7
0
216,661
0
L
Danzaburou
5,280
480
36
3
0
226,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role