Player Matchup

Ullr
Ullr
Masters
 
Ullr
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Masters
NorthKoreanDanza
Aphrodite
Masters
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 94L
2,560 MMR
Solo
Ishtar
Ishtar
Masters
SrgtKillerSpark
Ishtar
Masters
Level 158
God Stats
9W - 6L
1,712 SR
Queue Stats
222W - 178L
2,607 MMR
Solo
Cupid
Cupid
Masters
Zepkra
Cupid
Masters
Level 214
God Stats
3W - 2L
1,803 SR
Queue Stats
195W - 172L
2,543 MMR
Solo
Anubis
Anubis
Masters
gymsharkathlete
Anubis
Masters
Level 159
God Stats
10W - 2L
1,809 SR
Queue Stats
63W - 47L
2,686 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 154
1,665 SR
2,379 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 168
1,622 SR
2,666 MMR
Mulan
Mulan
Masters
Jayswervy
Mulan
Masters
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 181L
2,522 MMR
Solo
Rama
Rama
Masters
PacSki
Rama
Masters
Level 194
God Stats
4W - 5L
1,635 SR
Queue Stats
427W - 384L
2,565 MMR
Solo
Cabrakan
Cabrakan
Masters
Petruzzi
Cabrakan
Masters
Level 175
God Stats
14W - 10L
1,647 SR
Queue Stats
163W - 132L
2,595 MMR
Solo
Tiamat
Tiamat
Masters
Tametoy
Tiamat
Masters
Level 127
God Stats
38W - 48L
1,612 SR
Queue Stats
699W - 650L
2,842 MMR
Solo
Tyr
Tyr
Masters
anothino
Tyr
Masters
Level 156
God Stats
22W - 11L
1,718 SR
Queue Stats
207W - 167L
2,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
6 / 1 / 7
7,895
718
7,087
10,139
3,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
12
3 / 1 / 5
6,884
626
3,533
8,846
4,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
1 / 0 / 6
6,622
602
8,280
5,282
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
Zepkra
Cupid
12
2 / 2 / 2
7,374
670
4,481
5,438
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
10 / 2 / 6
7,774
707
14,116
8,348
4,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CharonCamazotzKumbhakarna

VS

Bans
Nu WaAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Jayswervy
Mulan
9
0 / 7 / 3
5,417
492
4,623
11,759
5,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
PacSki
Rama
12
1 / 2 / 0
6,443
586
6,644
7,708
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Petruzzi
Cabrakan
9
0 / 3 / 2
5,860
533
4,077
11,443
11,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
Tametoy
Tiamat
12
2 / 4 / 1
6,426
584
4,453
6,575
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 6 / 1
6,143
558
5,205
10,831
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
22
Kills
6
6
Deaths
22
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
1
7
9.5
L
Mulan
Jayswervy
Mulan
0
7
3
0.21
W
Aphrodite
3
1
5
5.5
L
Rama
PacSki
Rama
1
2
0
0.5
L
Cabrakan
Petruzzi
Cabrakan
0
3
2
0.33
W
1
0
6
4
L
Tiamat
Tametoy
Tiamat
2
4
1
0.63
W
Cupid
Zepkra
Cupid
2
2
2
1.5
L
3
6
1
0.58
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,497
Damage
25,002
38,053
Taken
48,316
15,243
Mitigated
25,403
19,288
Healing
10,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,087
2,663
0
1,861
10,139
3,372
0
2,198
7,941
0
55,118
L
Mulan
Jayswervy
Mulan
4,623
925
0
2,225
11,759
5,567
0
3,926
7,833
0
28,279
W
Aphrodite
3,533
679
5,105
5,186
8,846
4,303
0
1,470
7,376
24,003
1,824
L
Rama
PacSki
Rama
6,644
5,198
0
3,277
7,708
2,290
0
2,204
5,504
0
60,333
L
Cabrakan
Petruzzi
Cabrakan
4,077
625
0
1,584
11,443
11,375
0
3,587
7,856
12,415
1,494
W
8,280
6,330
0
1,443
5,282
1,776
0
1,411
3,871
0
56,803
L
Tiamat
Tametoy
Tiamat
4,453
291
0
1,664
6,575
2,364
0
2,477
4,098
46,925
0
W
Cupid
Zepkra
Cupid
4,481
2,488
29
2,070
5,438
1,683
196
285
5,153
0
55,246
L
5,205
181
0
1,575
10,831
3,807
0
5,447
5,384
0
30,064
W
14,116
659
0
3,594
8,348
4,109
0
2,818
5,530
65,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,549
Gold Earned
30,289
436
Minions Killed
338
0
Camps Cleared
0
1,157,556
Distance Traveled
1,161,778
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,895
718
102
9
0
253,539
3
L
Mulan
5,417
492
49
4
0
216,774
0
W
Aphrodite
6,884
626
35
3
0
254,888
0
L
Rama
6,443
586
122
11
0
208,661
1
L
Cabrakan
5,860
533
17
2
0
248,191
4
W
Ishtar
6,622
602
106
10
0
222,349
1
L
Tiamat
6,426
584
104
9
0
233,914
0
W
Cupid
7,374
670
102
9
0
198,937
0
L
Tyr
6,143
558
46
4
0
254,238
0
W
Anubis
7,774
707
91
8
0
227,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role