Player Matchup

Danzaburou
Danzaburou
El Capitan1112
Danzaburou
Level 138
God Stats
15W - 16L
1,474 SR
Queue Stats
145W - 132L
1,458 Elo+
Solo
Achilles
Achilles
Internetguy
Achilles
Level 80
God Stats
5W - 4L
1,729 SR
Queue Stats
337W - 338L
1,586 Elo+
Party 2
Set
Set
Silentaspect
Set
Level 65
God Stats
24W - 22L
1,586 SR
Queue Stats
305W - 304L
1,537 Elo+
Party 2
Raijin
Raijin
TheW0rld123
Raijin
Level 158
God Stats
9W - 3L
1,844 SR
Queue Stats
290W - 282L
1,591 Elo+
Party 2
Bacchus
Bacchus
xwaterdragonx11
Bacchus
Level 144
God Stats
12W - 4L
1,779 SR
Queue Stats
235W - 219L
1,506 Elo+
Solo
Team Averages
Level 117
1,683 SR
1,535 Elo+

VS

Team Averages
Level 102
1,364 SR
1,476 Elo+
Fenrir
Fenrir
CelestialCRL
Fenrir
Level 127
God Stats
0W - 4L
1,230 SR
Queue Stats
400W - 494L
1,431 Elo+
Solo
Atlas
Atlas
Fewfallen
Atlas
Level 42
God Stats
0W - 1L
1,342 SR
Queue Stats
41W - 64L
1,434 Elo+
Party 1
Eset
Eset
Kickurface420
Eset
Level 116
God Stats
6W - 5L
1,578 SR
Queue Stats
65W - 65L
1,479 Elo+
Party 1
Jing Wei
Jing Wei
aLadNowDead
Jing Wei
Level 89
God Stats
1W - 10L
1,208 SR
Queue Stats
572W - 559L
1,483 Elo+
Solo
Hades
Hades
untouchablue2
Hades
Level 134
God Stats
6W - 9L
1,461 SR
Queue Stats
229W - 205L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
El Capitan1112
Danzaburou
12
3 / 0 / 1
6,311
631
5,507
4,282
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Internetguy
Achilles
12
3 / 0 / 2
7,354
735
2,957
6,730
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
5 / 0 / 3
6,168
617
3,039
7,141
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
12
4 / 0 / 4
6,930
693
6,639
3,520
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 0 / 4
6,359
636
3,130
4,452
3,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 1 / 0
4,626
463
2,747
6,146
4,000
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Atlas
Fewfallen
Atlas
9
0 / 4 / 0
4,680
468
2,124
6,083
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 5 / 0
5,184
518
3,625
5,537
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
aLadNowDead
Jing Wei
7
0 / 4 / 0
4,663
466
919
5,397
1,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 2 / 0
4,839
484
2,831
7,401
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
16
Kills
0
0
Deaths
16
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
1
0
0
W
Danzaburou
El Capitan1112
Danzaburou
3
0
1
3.5
L
Atlas
Fewfallen
Atlas
0
4
0
0
W
Achilles
Internetguy
Achilles
3
0
2
4
L
0
5
0
0
W
5
0
3
6.5
W
Raijin
4
0
4
6
L
Jing Wei
aLadNowDead
Jing Wei
0
4
0
0
L
0
2
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,272
Damage
12,246
26,125
Taken
30,564
11,929
Mitigated
11,896
9,789
Healing
8,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,747
376
0
1,271
6,146
4,000
0
1,935
4,125
757
10,501
W
Danzaburou
El Capitan1112
Danzaburou
5,507
2,366
0
3,084
4,282
1,371
764
272
4,010
0
41,791
L
Atlas
Fewfallen
Atlas
2,124
155
0
407
6,083
1,744
0
3,569
2,218
21,437
0
W
Achilles
Internetguy
Achilles
2,957
225
0
2,711
6,730
3,346
0
2,400
3,876
0
40,497
L
3,625
349
6
1,268
5,537
1,402
0
577
4,902
24,816
0
W
3,039
1,215
0
1,420
7,141
2,765
0
2,808
4,142
0
38,372
W
Raijin
6,639
933
0
610
3,520
1,048
0
1,977
1,313
40,972
541
L
Jing Wei
aLadNowDead
Jing Wei
919
507
0
659
5,397
1,496
0
949
4,448
0
23,367
L
2,831
102
180
4,384
7,401
3,254
0
1,911
5,363
34,902
0
W
3,130
620
0
1,964
4,452
3,399
0
908
3,447
17,557
3,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,122
Gold Earned
23,992
351
Minions Killed
263
0
Camps Cleared
0
991,779
Distance Traveled
929,783
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,626
463
12
1
0
183,425
2
W
Danzaburou
6,311
631
79
8
0
180,009
0
L
Atlas
4,680
468
47
5
0
199,851
2
W
Achilles
7,354
735
94
9
0
193,422
1
L
Eset
5,184
518
75
8
0
175,354
0
W
Set
6,168
617
49
5
0
232,313
2
W
Raijin
6,930
693
99
10
0
184,620
0
L
Jing Wei
4,663
466
49
5
0
157,301
0
L
Hades
4,839
484
80
8
0
213,852
0
W
Bacchus
6,359
636
30
3
0
201,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role