Player Matchup

Bakasura
Bakasura
Dajofi
Bakasura
Level 196
God Stats
3W - 0L
1,722 SR
Queue Stats
146W - 133L
1,533 Elo+
Party 1
Freya
Freya
JackW4rby
Freya
Level 158
God Stats
2W - 0L
1,703 SR
Queue Stats
128W - 118L
1,521 Elo+
Party 1
Horus
Horus
MuFcJ99
Horus
Level 159
God Stats
2W - 0L
1,722 SR
Queue Stats
153W - 139L
1,523 Elo+
Party 1
Anubis
Anubis
Mustang244
Anubis
Level 156
God Stats
6W - 4L
1,587 SR
Queue Stats
71W - 65L
1,532 Elo+
Solo
Osiris
Osiris
Pickwhip
Osiris
Level 158
God Stats
1W - 1L
1,295 SR
Queue Stats
142W - 132L
1,522 Elo+
Party 1
Team Averages
Level 165
1,606 SR
1,526 Elo+

VS

Team Averages
Level 117
1,621 SR
1,527 Elo+
Nu Wa
Nu Wa
Agame13
Nu Wa
Level 101
God Stats
11W - 10L
1,570 SR
Queue Stats
142W - 152L
1,596 Elo+
Party 2
Arachne
Arachne
Complica1tedx
Arachne
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 79L
1,501 Elo+
Solo
Sylvanus
Sylvanus
CycloneSaad
Sylvanus
Level 106
God Stats
15W - 8L
1,673 SR
Queue Stats
286W - 291L
1,532 Elo+
Party 2
Hachiman
Hachiman
KagZ28
Hachiman
Level 105
God Stats
17W - 11L
1,679 SR
Queue Stats
270W - 285L
1,507 Elo+
Party 2
King Arthur
King Arthur
viklor
King Arthur
Level 144
God Stats
2W - 2L
1,684 SR
Queue Stats
253W - 231L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dajofi
Bakasura
13
5 / 3 / 2
8,145
543
7,514
14,534
5,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Freya
JackW4rby
Freya
14
1 / 4 / 2
8,393
560
7,907
10,252
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
MuFcJ99
Horus
12
1 / 2 / 6
7,483
499
4,688
12,860
9,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Mustang244
Anubis
16
8 / 2 / 1
10,250
683
11,745
10,536
4,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
Pickwhip
Osiris
15
0 / 2 / 2
8,567
571
7,958
14,710
10,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Agame13
Nu Wa
13
1 / 3 / 2
7,636
509
9,094
6,754
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
9
1 / 4 / 1
6,179
412
2,417
7,410
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
CycloneSaad
Sylvanus
12
4 / 3 / 3
8,377
558
7,746
16,947
12,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
KagZ28
Hachiman
15
4 / 2 / 1
8,736
582
7,872
12,057
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

King Arthur
viklor
King Arthur
14
3 / 3 / 0
7,992
533
7,059
13,955
14,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
15
Kills
13
13
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Agame13
Nu Wa
1
3
2
0.67
L
Arachne
1
4
1
0.38
L
Sylvanus
CycloneSaad
Sylvanus
4
3
3
1.83
W
Bakasura
Dajofi
Bakasura
5
3
2
2
W
Freya
JackW4rby
Freya
1
4
2
0.5
L
Hachiman
KagZ28
Hachiman
4
2
1
2.25
W
Horus
MuFcJ99
Horus
1
2
6
2
W
Anubis
Mustang244
Anubis
8
2
1
4.25
W
Osiris
Pickwhip
Osiris
0
2
2
0.5
L
King Arthur
viklor
King Arthur
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,812
Damage
34,188
62,892
Taken
57,123
33,482
Mitigated
34,375
28,263
Healing
16,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Agame13
Nu Wa
9,094
1,578
0
1,420
6,754
1,481
0
3,803
2,951
60,884
531
L
Arachne
2,417
1,589
0
2,453
7,410
1,538
0
2,096
5,162
0
22,674
L
Sylvanus
CycloneSaad
Sylvanus
7,746
2,208
845
5,287
16,947
12,712
0
9,503
6,858
19,611
0
W
Bakasura
Dajofi
Bakasura
7,514
4,878
0
5,258
14,534
5,685
0
2,969
11,565
0
52,609
W
Freya
JackW4rby
Freya
7,907
2,234
0
3,182
10,252
3,305
420
3,193
7,059
54,691
2,287
L
Hachiman
KagZ28
Hachiman
7,872
4,603
0
6,199
12,057
3,749
0
3,206
7,419
0
73,393
W
Horus
MuFcJ99
Horus
4,688
1,679
1,587
5,750
12,860
9,226
0
4,334
8,526
250
18,091
W
Anubis
Mustang244
Anubis
11,745
445
0
6,274
10,536
4,352
0
6,169
4,367
88,299
0
W
Osiris
Pickwhip
Osiris
7,958
3,147
0
6,212
14,710
10,914
0
1,166
13,544
0
67,733
L
King Arthur
viklor
King Arthur
7,059
916
0
500
13,955
14,895
0
47
13,364
532
56,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,838
Gold Earned
38,920
499
Minions Killed
390
0
Camps Cleared
0
1,474,970
Distance Traveled
1,324,702
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,636
509
94
6
0
293,298
2
L
Arachne
6,179
412
42
3
0
179,139
0
L
Sylvanus
8,377
558
20
1
0
309,066
6
W
Bakasura
8,145
543
95
6
0
332,681
0
W
Freya
8,393
560
109
7
0
274,717
0
L
Hachiman
8,736
582
142
9
0
272,991
3
W
Horus
7,483
499
26
2
0
330,098
2
W
Anubis
10,250
683
162
11
0
279,659
1
W
Osiris
8,567
571
107
7
0
257,815
0
L
King Arthur
7,992
533
92
6
0
270,208
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role