Player Matchup

Arachne
Arachne
Dylan15dizzy25
Arachne
Level 66
God Stats
4W - 4L
1,392 SR
Queue Stats
101W - 113L
1,440 Elo+
Solo
Kumbhakarna
Kumbhakarna
Havoc Moonz
Kumbhakarna
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 47L
1,383 Elo+
Party 1
Janus
Janus
ODoughBoiO2133
Janus
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 81L
1,410 Elo+
Party 1
Sun Wukong
Sun Wukong
TCB_sippa
Sun Wukong
Level 41
God Stats
1W - 1L
1,495 SR
Queue Stats
44W - 66L
1,372 Elo+
Solo
Charybdis
Charybdis
Two Broken Guns
Charybdis
Level 108
God Stats
3W - 0L
1,406 SR
Queue Stats
10W - 6L
1,441 Elo+
Solo
Team Averages
Level 80
1,459 SR
1,409 Elo+

VS

Team Averages
Level 56
1,445 SR
1,428 Elo+
Athena
Athena
 
Athena
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Deathperception
Medusa
Level 28
God Stats
0W - 4L
1,401 SR
Queue Stats
15W - 24L
1,324 Elo+
Party 2
Nemesis
Nemesis
Tianshi07
Nemesis
Level 137
God Stats
0W - 3L
1,226 SR
Queue Stats
351W - 347L
1,459 Elo+
Solo
Anubis
Anubis
codchamp81
Anubis
Level 17
God Stats
3W - 3L
1,622 SR
Queue Stats
3W - 3L
1,367 Elo+
Party 2
Tyr
Tyr
noicleydone
Tyr
Level 49
God Stats
4W - 4L
1,477 SR
Queue Stats
26W - 21L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
8,656
618
3,320
10,838
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Havoc Moonz
Kumbhakarna
12
2 / 1 / 6
7,414
530
3,628
12,839
9,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
3 / 3 / 4
8,155
583
6,599
6,679
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TCB_sippa
Sun Wukong
14
1 / 1 / 1
7,896
564
5,809
8,802
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Two Broken Guns
Charybdis
15
4 / 0 / 6
9,091
649
7,564
7,861
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 3 / 1
6,529
466
3,799
11,568
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 7 / 2
6,657
476
9,669
13,519
3,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Tianshi07
Nemesis
10
1 / 1 / 1
6,139
439
2,629
6,580
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
codchamp81
Anubis
13
2 / 2 / 2
7,430
531
6,785
5,173
2,109
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 0 / 0
7,155
511
2,915
7,178
4,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
5
5
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
3
1
0.17
L
1
7
2
0.29
W
3
0
2
4
W
Kumbhakarna
Havoc Moonz
Kumbhakarna
2
1
6
5
W
3
3
4
1.67
W
Sun Wukong
TCB_sippa
Sun Wukong
1
1
1
1.5
L
Nemesis
Tianshi07
Nemesis
1
1
1
1.5
W
Charybdis
Two Broken Guns
Charybdis
4
0
6
7
L
Anubis
codchamp81
Anubis
2
2
2
1.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,920
Damage
25,797
47,019
Taken
44,018
22,236
Mitigated
20,592
15,390
Healing
9,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,799
1,140
0
3,667
11,568
8,293
0
1,729
9,743
17,714
0
L
9,669
3,753
0
1,660
13,519
3,462
0
5,109
8,132
0
47,462
W
3,320
2,238
0
6,450
10,838
3,856
217
1,428
9,410
0
67,874
W
Kumbhakarna
Havoc Moonz
Kumbhakarna
3,628
561
0
1,526
12,839
9,781
87
3,753
9,086
28,952
0
W
6,599
274
0
826
6,679
1,534
323
2,983
3,696
44,189
856
W
Sun Wukong
TCB_sippa
Sun Wukong
5,809
952
0
2,670
8,802
4,479
132
1,366
7,436
0
50,092
L
Nemesis
Tianshi07
Nemesis
2,629
577
172
496
6,580
2,141
0
1,290
5,206
0
35,479
W
Charybdis
Two Broken Guns
Charybdis
7,564
3,546
0
3,918
7,861
2,586
2,849
1,054
6,807
0
67,477
L
Anubis
codchamp81
Anubis
6,785
203
0
1,430
5,173
2,109
586
1,550
3,579
49,387
0
L
2,915
187
0
2,550
7,178
4,587
0
0
7,178
0
50,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,212
Gold Earned
33,910
465
Minions Killed
335
0
Camps Cleared
0
1,442,879
Distance Traveled
1,323,550
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,529
466
26
2
0
255,697
3
L
Medusa
6,657
476
65
5
0
302,016
0
W
Arachne
8,656
618
126
9
0
314,766
0
W
Kumbhakarna
7,414
530
35
3
0
284,904
5
W
Janus
8,155
583
87
6
0
289,084
0
W
Sun Wukong
7,896
564
92
7
0
282,466
0
L
Nemesis
6,139
439
65
5
0
209,583
2
W
Charybdis
9,091
649
125
9
0
271,659
0
L
Anubis
7,430
531
85
6
0
263,920
0
L
Tyr
7,155
511
94
7
0
292,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role