Player Matchup

Jormungandr
Jormungandr
AuronFFX
Jormungandr
Level 157
God Stats
33W - 21L
1,616 SR
Queue Stats
336W - 330L
1,497 Elo+
Solo
Zeus
Zeus
MAOM019
Zeus
Level 46
God Stats
20W - 14L
1,685 SR
Queue Stats
110W - 98L
1,595 Elo+
Solo
Ymir
Ymir
Y00kai
Ymir
Level 122
God Stats
3W - 2L
1,727 SR
Queue Stats
177W - 180L
1,519 Elo+
Party 2
Set
Set
YOLOBILLY24
Set
Level 140
God Stats
0W - 2L
1,300 SR
Queue Stats
424W - 466L
1,513 Elo+
Solo
Medusa
Medusa
itzDRIVbaby
Medusa
Level 147
God Stats
5W - 3L
1,736 SR
Queue Stats
244W - 237L
1,542 Elo+
Party 2
Team Averages
Level 122
1,613 SR
1,533 Elo+

VS

Team Averages
Level 119
1,530 SR
1,545 Elo+
Anhur
Anhur
 
Anhur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Ishanghada
Poseidon
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 70L
1,600 Elo+
Party 1
Bacchus
Bacchus
Lord-_-Hermann
Bacchus
Level 126
God Stats
21W - 26L
1,484 SR
Queue Stats
436W - 424L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
ODShifty
Gilgamesh
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 31L
1,602 Elo+
Party 1
Ao Kuang
Ao Kuang
OmnipotentWhale
Ao Kuang
Level 65
God Stats
9W - 3L
1,668 SR
Queue Stats
187W - 179L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AuronFFX
Jormungandr
13
3 / 5 / 1
7,677
591
9,170
12,073
6,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Zeus
MAOM019
Zeus
14
1 / 2 / 0
7,566
582
3,670
5,551
1,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
Y00kai
Ymir
11
2 / 3 / 2
6,789
522
5,447
14,396
9,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 4 / 1
6,671
513
5,864
12,438
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
13
3 / 3 / 3
7,507
577
9,968
9,310
2,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 3 / 1
7,895
607
11,468
11,060
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Poseidon
Ishanghada
Poseidon
16
7 / 0 / 0
8,852
681
6,715
4,814
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 1 / 5
6,153
473
5,174
11,908
8,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ODShifty
Gilgamesh
12
3 / 2 / 2
7,225
556
8,797
12,745
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
11
2 / 6 / 5
6,417
494
3,718
11,463
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
12
Kills
17
17
Deaths
12
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
3
1
1.83
L
Jormungandr
AuronFFX
Jormungandr
3
5
1
0.7
W
Poseidon
Ishanghada
Poseidon
7
0
0
7
W
0
1
5
2.5
L
Zeus
MAOM019
Zeus
1
2
0
0.5
W
Gilgamesh
ODShifty
Gilgamesh
3
2
2
2
W
Ao Kuang
2
6
5
0.75
L
Ymir
Y00kai
Ymir
2
3
2
1
L
3
4
1
0.88
L
Medusa
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,119
Damage
35,872
53,768
Taken
51,990
25,666
Mitigated
25,587
16,628
Healing
16,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,468
6,588
0
4,693
11,060
3,426
474
1,744
9,316
0
60,685
L
Jormungandr
AuronFFX
Jormungandr
9,170
2,610
0
984
12,073
6,794
0
1,982
9,576
44,203
7,994
W
Poseidon
Ishanghada
Poseidon
6,715
871
0
1,486
4,814
1,278
0
1,804
3,010
76,243
0
W
5,174
644
0
3,096
11,908
8,772
0
3,344
8,564
16,393
0
L
Zeus
MAOM019
Zeus
3,670
439
0
2,248
5,551
1,835
0
3,036
2,515
59,002
3,154
W
Gilgamesh
ODShifty
Gilgamesh
8,797
3,349
0
3,822
12,745
8,464
0
6,699
6,046
1,082
47,157
W
Ao Kuang
3,718
1,542
0
3,792
11,463
3,647
0
3,650
7,813
28,797
8,262
L
Ymir
Y00kai
Ymir
5,447
1,531
1,634
3,784
14,396
9,084
0
4,980
9,416
16,934
456
L
5,864
3,376
0
6,263
12,438
5,083
0
3,665
8,694
0
44,141
L
Medusa
9,968
4,526
0
1,715
9,310
2,870
0
2,246
7,064
0
60,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,210
Gold Earned
36,542
429
Minions Killed
409
0
Camps Cleared
0
1,260,811
Distance Traveled
1,304,943
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,895
607
114
9
0
229,658
0
L
Jormungandr
7,677
591
91
7
0
246,667
0
W
Poseidon
8,852
681
155
12
0
286,902
2
W
Bacchus
6,153
473
12
1
0
257,924
4
L
Zeus
7,566
582
136
10
0
241,558
0
W
Gilgamesh
7,225
556
69
5
0
255,671
0
W
Ao Kuang
6,417
494
59
5
0
274,788
0
L
Ymir
6,789
522
35
3
0
255,292
0
L
Set
6,671
513
76
6
0
291,641
0
L
Medusa
7,507
577
91
7
0
225,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role