Player Matchup

Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Luisao862160
Neith
Level 62
God Stats
12W - 11L
1,550 SR
Queue Stats
140W - 157L
1,383 Elo+
Solo
Ymir
Ymir
MaFaYer2point0
Ymir
Level 66
God Stats
2W - 4L
1,669 SR
Queue Stats
58W - 71L
1,436 Elo+
Solo
Hun Batz
Hun Batz
laukam02
Hun Batz
Level 141
God Stats
21W - 20L
1,477 SR
Queue Stats
81W - 85L
1,463 Elo+
Party 1
Team Averages
Level 114
1,539 SR
1,456 Elo+

VS

Team Averages
Level 129
1,540 SR
1,448 Elo+
Izanami
Izanami
 
Izanami
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
KGT Stone
Zhong Kui
Level 133
God Stats
6W - 5L
1,877 SR
Queue Stats
131W - 133L
1,471 Elo+
Solo
Bakasura
Bakasura
XCaseyJones12xTV
Bakasura
Level 64
God Stats
1W - 2L
1,349 SR
Queue Stats
131W - 165L
1,400 Elo+
Solo
Sol
Sol
musixboc
Sol
Level 88
God Stats
2W - 1L
1,407 SR
Queue Stats
232W - 222L
1,448 Elo+
Solo
Charon
Charon
spacepanda23
Charon
Level 192
God Stats
8W - 10L
1,568 SR
Queue Stats
629W - 624L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
6
1 / 2 / 0
3,418
684
1,791
2,306
499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
 
Cu Chulainn
6
0 / 0 / 0
3,285
657
1,036
3,951
1,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 0 / 0
3,058
612
1,347
2,108
415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 1 / 0
2,848
570
351
2,400
924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
laukam02
Hun Batz
6
0 / 0 / 1
3,295
659
357
2,562
591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
1 / 0 / 0
3,675
735
953
1,744
430
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Zhong Kui
KGT Stone
Zhong Kui
6
0 / 0 / 0
3,454
691
1,816
3,183
1,640
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
1 / 1 / 0
3,424
685
911
3,796
1,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 0 / 0
3,542
708
891
2,000
434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
5
0 / 0 / 1
3,527
705
1,091
2,581
1,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
2
0
0.5
L
Cu Chulainn
 
Cu Chulainn
0
0
0
0
W
Izanami
 
Izanami
1
0
0
1
W
Zhong Kui
KGT Stone
Zhong Kui
0
0
0
0
L
0
0
0
0
L
0
1
0
0
W
1
1
0
1
L
Hun Batz
laukam02
Hun Batz
0
0
1
0.5
W
1
0
0
1
W
Charon
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,882
Damage
5,662
13,327
Taken
13,304
4,372
Mitigated
4,789
4,671
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,791
280
0
291
2,306
499
0
659
1,600
16,367
578
L
Cu Chulainn
 
Cu Chulainn
1,036
148
0
1,047
3,951
1,943
0
1,816
2,135
0
16,293
W
Izanami
 
Izanami
953
671
0
490
1,744
430
0
111
1,633
0
25,132
W
Zhong Kui
KGT Stone
Zhong Kui
1,816
423
0
2,397
3,183
1,640
0
0
3,183
20,783
0
L
1,347
448
15
900
2,108
415
0
370
1,738
0
14,617
L
351
112
0
550
2,400
924
0
721
1,679
3,253
0
W
911
658
0
1,158
3,796
1,234
0
797
2,999
0
11,144
L
Hun Batz
laukam02
Hun Batz
357
0
0
1,868
2,562
591
0
188
2,364
0
13,504
W
891
716
0
655
2,000
434
0
932
1,068
12,840
293
W
Charon
1,091
308
655
1,077
2,581
1,051
0
240
2,341
7,864
1,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,904
Gold Earned
17,622
118
Minions Killed
145
0
Camps Cleared
0
425,515
Distance Traveled
477,699
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,418
684
32
6
0
94,071
0
L
Cu Chulainn
3,285
657
23
5
0
87,722
1
W
Izanami
3,675
735
47
9
0
92,048
0
W
Zhong Kui
3,454
691
38
8
0
79,157
0
L
Neith
3,058
612
29
6
0
86,508
0
L
Ymir
2,848
570
2
0
0
51,903
1
W
Bakasura
3,424
685
30
6
0
111,337
0
L
Hun Batz
3,295
659
32
6
0
105,311
0
W
Sol
3,542
708
20
4
0
96,694
1
W
Charon
3,527
705
10
2
0
98,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role