Player Matchup

Arachne
Arachne
Ajsac65
Arachne
Level 159
God Stats
12W - 1L
1,833 SR
Queue Stats
182W - 52L
1,842 Elo+
Party 1
Chang'e
Chang'e
Kukjanne
Chang'e
Level 26
God Stats
13W - 0L
2,019 SR
Queue Stats
114W - 22L
1,844 Elo+
Party 1
Horus
Horus
Rasmus333
Horus
Level 136
God Stats
5W - 2L
1,822 SR
Queue Stats
281W - 80L
1,853 Elo+
Party 1
Team Averages
Level 107
1,892 SR
1,846 Elo+

VS

Team Averages
Level 132
1,531 SR
1,400 Elo+
Xing Tian
Xing Tian
TheSavior13
Xing Tian
Level 120
God Stats
12W - 10L
1,558 SR
Queue Stats
63W - 71L
1,443 Elo+
Solo
Scylla
Scylla
errorcode3333
Scylla
Level 140
God Stats
0W - 4L
1,536 SR
Queue Stats
2W - 7L
1,379 Elo+
Party 2
Pele
Pele
omgSarge
Pele
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ajsac65
Arachne
13
5 / 3 / 2
9,845
820
7,180
10,817
2,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Kukjanne
Chang'e
15
2 / 3 / 4
10,006
834
23,257
9,854
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
Rasmus333
Horus
14
0 / 3 / 6
9,281
773
6,587
12,178
5,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
TheSavior13
Xing Tian
17
4 / 3 / 1
10,930
911
2,845
14,547
12,205
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
0 / 2 / 5
7,869
656
1,816
11,647
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
10
0 / 2 / 6
7,935
661
840
18,069
3,396
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
7
Kills
4
9
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Ajsac65
Arachne
5
3
2
2
W
Chang'e
Kukjanne
Chang'e
2
3
4
1.33
W
Horus
Rasmus333
Horus
0
3
6
1
L
Xing Tian
TheSavior13
Xing Tian
4
3
1
1.5
L
0
2
5
1.25
L
Pele
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,024
Damage
5,501
32,849
Taken
44,263
10,126
Mitigated
17,766
9,656
Healing
914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Ajsac65
Arachne
7,180
3,716
0
2,578
10,817
2,819
1,412
2,171
4,176
561
19,728
W
Chang'e
Kukjanne
Chang'e
23,257
8,453
1,892
3,150
9,854
1,475
961
1,424
3,046
50,051
0
W
Horus
Rasmus333
Horus
6,587
2,089
440
1,596
12,178
5,832
682
915
7,628
0
16,579
L
Xing Tian
TheSavior13
Xing Tian
2,845
209
0
289
14,547
12,205
0
2,342
12,027
34,563
0
L
1,816
278
0
250
11,647
2,165
0
8,161
3,401
5,210
0
L
Pele
840
94
0
375
18,069
3,396
0
13,319
4,543
0
2,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,132
Gold Earned
26,734
110
Minions Killed
63
0
Camps Cleared
0
574,423
Distance Traveled
277,883
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,845
820
30
3
0
184,673
0
W
Chang'e
10,006
834
61
5
0
157,251
0
W
Horus
9,281
773
19
2
0
232,499
0
L
Xing Tian
10,930
911
53
4
0
177,652
5
L
Scylla
7,869
656
8
1
0
52,894
1
L
Pele
7,935
661
2
0
0
47,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role