Player Matchup

Rama
Rama
Hollowmain
Rama
Level 125
God Stats
5W - 3L
1,733 SR
Queue Stats
133W - 122L
1,553 Elo+
Solo
Anubis
Anubis
JahDragon
Anubis
Level 162
God Stats
141W - 71L
1,762 SR
Queue Stats
264W - 221L
1,609 Elo+
Solo
Achilles
Achilles
John A Myth
Achilles
Level 42
God Stats
17W - 20L
1,522 SR
Queue Stats
509W - 579L
1,441 Elo+
Party 2
Shiva
Shiva
Mud_Golem332
Shiva
Level 89
God Stats
7W - 5L
1,545 SR
Queue Stats
154W - 166L
1,432 Elo+
Party 2
Fafnir
Fafnir
Snowbunny0311
Fafnir
Level 128
God Stats
6W - 3L
1,557 SR
Queue Stats
196W - 276L
1,385 Elo+
Party 2
Team Averages
Level 109
1,624 SR
1,484 Elo+

VS

Team Averages
Level 122
1,670 SR
1,508 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Farpet33
Cerberus
Level 114
God Stats
2W - 4L
1,804 SR
Queue Stats
446W - 435L
1,545 Elo+
Solo
Jing Wei
Jing Wei
K1ingJ
Jing Wei
Level 141
God Stats
18W - 21L
1,501 SR
Queue Stats
158W - 161L
1,497 Elo+
Solo
Chang'e
Chang'e
Skullking77
Chang'e
Level 105
God Stats
5W - 5L
1,685 SR
Queue Stats
179W - 186L
1,531 Elo+
Solo
Geb
Geb
YoungProdigy281
Geb
Level 144
God Stats
0W - 1L
1,857 SR
Queue Stats
145W - 149L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,812
484
4,372
7,964
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
JahDragon
Anubis
15
8 / 0 / 0
9,467
789
7,651
6,431
2,683
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
John A Myth
Achilles
11
2 / 1 / 2
6,501
542
4,640
7,310
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 1
5,800
483
4,482
7,027
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 1
6,604
550
2,873
8,576
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 3 / 2
6,372
531
5,042
8,403
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Farpet33
Cerberus
12
3 / 3 / 0
6,874
573
4,770
8,162
4,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
K1ingJ
Jing Wei
11
3 / 0 / 4
6,286
524
6,826
4,738
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Skullking77
Chang'e
12
0 / 4 / 0
5,880
490
1,332
7,699
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 6
6,260
522
3,949
8,678
5,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
11
Kills
10
10
Deaths
11
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
3
2
1.33
L
Cerberus
Farpet33
Cerberus
3
3
0
1
W
0
3
1
0.17
W
Anubis
JahDragon
Anubis
8
0
0
8
W
Achilles
John A Myth
Achilles
2
1
2
3
L
Jing Wei
K1ingJ
Jing Wei
3
0
4
5
W
0
3
1
0.17
L
Chang'e
Skullking77
Chang'e
0
4
0
0
W
1
3
1
0.5
L
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,018
Damage
21,919
37,308
Taken
37,680
16,718
Mitigated
14,972
15,523
Healing
11,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,042
1,572
0
3,408
8,403
1,964
0
3,253
5,150
0
44,746
L
Cerberus
Farpet33
Cerberus
4,770
343
0
1,798
8,162
4,521
0
3,500
4,662
36,096
1,512
W
4,372
3,531
0
1,867
7,964
2,431
0
1,586
6,378
0
43,079
W
Anubis
JahDragon
Anubis
7,651
556
0
4,782
6,431
2,683
420
1,065
5,194
79,714
3,254
W
Achilles
John A Myth
Achilles
4,640
1,246
0
3,766
7,310
2,338
573
1,532
5,666
0
40,839
L
Jing Wei
K1ingJ
Jing Wei
6,826
4,815
0
2,167
4,738
1,358
0
0
4,738
0
46,952
W
4,482
54
0
1,832
7,027
4,282
0
2,195
4,832
0
16,528
L
Chang'e
Skullking77
Chang'e
1,332
195
196
1,622
7,699
1,608
0
3,497
4,202
38,897
0
W
2,873
840
0
3,276
8,576
4,984
407
2,728
5,287
28,071
0
L
3,949
238
0
1,811
8,678
5,521
0
0
8,678
19,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,184
Gold Earned
31,672
362
Minions Killed
388
0
Camps Cleared
0
1,217,267
Distance Traveled
1,273,113
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,372
531
82
7
0
297,279
0
L
Cerberus
6,874
573
101
8
0
220,134
1
W
Rama
5,812
484
81
7
0
227,773
0
W
Anubis
9,467
789
135
11
0
238,244
0
W
Achilles
6,501
542
71
6
0
271,290
8
L
Jing Wei
6,286
524
93
8
0
254,611
2
W
Shiva
5,800
483
22
2
0
254,840
3
L
Chang'e
5,880
490
88
7
0
238,473
0
W
Fafnir
6,604
550
53
4
0
225,120
1
L
Geb
6,260
522
24
2
0
262,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role