Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Megasegismon
Ah Muzen Cab
Level 192
God Stats
0W - 1L
1,555 SR
Queue Stats
23W - 12L
1,662 Elo+
Party 1
Gilgamesh
Gilgamesh
Rulí
Gilgamesh
Level 159
God Stats
0W - 3L
1,304 SR
Queue Stats
30W - 18L
1,627 Elo+
Party 1
Zeus
Zeus
Salaminero
Zeus
Level 157
God Stats
0W - 1L
1,992 SR
Queue Stats
58W - 26L
1,741 Elo+
Solo
Sylvanus
Sylvanus
Thejotta18
Sylvanus
Level 159
God Stats
1W - 4L
1,281 SR
Queue Stats
16W - 11L
1,619 Elo+
Party 1
King Arthur
King Arthur
byalp
King Arthur
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 5L
1,738 Elo+
Party 1
Team Averages
Level 163
1,526 SR
1,677 Elo+

VS

Team Averages
Level 134
1,609 SR
1,514 Elo+
Hera
Hera
Atomic_Owie
Hera
Level 159
God Stats
11W - 4L
1,776 SR
Queue Stats
271W - 253L
1,533 Elo+
Solo
Freya
Freya
DiamondPinecone
Freya
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
511W - 511L
1,514 Elo+
Solo
Maui
Maui
INSTASAMKABEACHI
Maui
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 57L
1,427 Elo+
Solo
Odin
Odin
Shakshuka
Odin
Level 158
God Stats
19W - 7L
1,772 SR
Queue Stats
423W - 399L
1,549 Elo+
Solo
Vamana
Vamana
御驾清蒸
Vamana
Level 156
God Stats
2W - 4L
1,499 SR
Queue Stats
450W - 440L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Megasegismon
Ah Muzen Cab
15
7 / 1 / 0
9,086
649
6,357
6,591
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Rulí
Gilgamesh
13
2 / 2 / 5
7,148
511
4,621
14,477
7,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
5 / 3 / 2
8,468
605
9,109
7,413
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Thejotta18
Sylvanus
12
1 / 1 / 11
7,200
514
6,201
10,748
8,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
byalp
King Arthur
11
0 / 8 / 0
6,611
472
4,230
14,192
9,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
7,775
555
11,077
6,947
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 4 / 2
7,989
571
3,948
8,205
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
0 / 4 / 4
6,686
478
3,005
10,832
7,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
15
7 / 0 / 5
9,864
705
11,679
12,174
7,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
14
3 / 3 / 5
7,653
547
5,685
12,606
6,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
15
Kills
15
15
Deaths
15
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
W
2
4
2
0.75
W
0
4
4
0.5
L
Ah Muzen Cab
Megasegismon
Ah Muzen Cab
7
1
0
7
L
Gilgamesh
Rulí
Gilgamesh
2
2
5
2.25
L
5
3
2
2
W
Odin
7
0
5
9.5
L
Sylvanus
Thejotta18
Sylvanus
1
1
11
6.5
L
King Arthur
byalp
King Arthur
0
8
0
0
W
Vamana
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,518
Damage
35,394
53,421
Taken
50,764
30,439
Mitigated
26,517
10,667
Healing
11,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,077
1,640
0
826
6,947
2,402
133
3,468
3,479
53,778
0
W
3,948
952
0
3,842
8,205
2,571
0
1,036
7,169
48,767
23
W
3,005
231
0
1,903
10,832
7,309
0
5,495
5,337
15,729
731
L
Ah Muzen Cab
Megasegismon
Ah Muzen Cab
6,357
2,384
0
743
6,591
2,339
173
2,070
4,235
0
64,660
L
Gilgamesh
Rulí
Gilgamesh
4,621
1,717
0
2,430
14,477
7,219
0
5,299
8,817
0
58,461
L
9,109
529
0
922
7,413
2,417
0
2,752
4,457
64,055
0
W
Odin
11,679
2,993
0
1,750
12,174
7,701
0
1,533
10,641
215
76,104
L
Sylvanus
Thejotta18
Sylvanus
6,201
1,787
1,754
2,712
10,748
8,872
0
4,901
5,227
23,079
9,648
L
King Arthur
byalp
King Arthur
4,230
660
0
2,106
14,192
9,592
0
1,536
12,596
0
40,246
W
Vamana
5,685
3,428
0
3,342
12,606
6,534
110
3,761
8,845
0
61,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,513
Gold Earned
39,967
446
Minions Killed
496
0
Camps Cleared
0
1,372,971
Distance Traveled
1,474,595
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,775
555
126
9
0
275,566
3
W
Freya
7,989
571
122
9
0
285,263
0
W
Maui
6,686
478
34
2
0
295,039
7
L
Ah Muzen Cab
9,086
649
122
9
0
287,335
5
L
Gilgamesh
7,148
511
87
6
0
319,738
0
L
Zeus
8,468
605
118
8
0
267,206
2
W
Odin
9,864
705
124
9
0
288,358
3
L
Sylvanus
7,200
514
43
3
0
272,035
6
L
King Arthur
6,611
472
76
5
0
226,657
1
W
Vamana
7,653
547
90
6
0
330,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role