Player Matchup

Sun Wukong
Sun Wukong
Alfie-Hammond123
Sun Wukong
Level 126
God Stats
16W - 15L
1,532 SR
Queue Stats
81W - 124L
1,446 Elo+
Party 2
Merlin
Merlin
Gekudo
Merlin
Level 122
God Stats
6W - 28L
1,204 SR
Queue Stats
48W - 84L
1,437 Elo+
Party 2
Ares
Ares
MADias_A
Ares
Level 104
God Stats
1W - 1L
1,741 SR
Queue Stats
17W - 36L
1,374 Elo+
Party 2
Chernobog
Chernobog
N-E-S-K-Y
Chernobog
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 243L
1,469 Elo+
Party 2
Pele
Pele
Onlyy_KJ
Pele
Level 107
God Stats
5W - 10L
1,485 SR
Queue Stats
30W - 63L
1,378 Elo+
Party 2
Team Averages
Level 117
1,492 SR
1,421 Elo+

VS

Team Averages
Level 134
1,503 SR
1,499 Elo+
Ares
Ares
Badwarmax
Ares
Level 146
God Stats
21W - 18L
1,590 SR
Queue Stats
276W - 272L
1,476 Elo+
Party 1
Arachne
Arachne
Jarillo_6
Arachne
Level 106
God Stats
20W - 15L
1,551 SR
Queue Stats
107W - 94L
1,486 Elo+
Solo
Medusa
Medusa
Merlijnvm
Medusa
Level 152
God Stats
1W - 2L
1,215 SR
Queue Stats
101W - 97L
1,525 Elo+
Party 1
Ix Chel
Ix Chel
Molysi
Ix Chel
Level 156
God Stats
3W - 2L
1,514 SR
Queue Stats
151W - 157L
1,473 Elo+
Solo
Bellona
Bellona
Odot
Bellona
Level 109
God Stats
15W - 12L
1,647 SR
Queue Stats
168W - 162L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alfie-Hammond123
Sun Wukong
10
0 / 4 / 2
5,798
414
6,617
11,172
9,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Merlin
Gekudo
Merlin
10
0 / 4 / 0
6,225
445
3,256
8,341
1,730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
9
0 / 7 / 2
5,977
427
1,325
14,275
8,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
N-E-S-K-Y
Chernobog
13
1 / 4 / 3
6,880
491
4,669
9,051
2,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
13
4 / 3 / 1
7,308
522
6,761
12,780
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 2 / 5
8,102
579
5,245
10,317
9,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Arachne
Jarillo_6
Arachne
14
5 / 1 / 5
8,022
573
5,527
14,157
5,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Medusa
Merlijnvm
Medusa
15
3 / 1 / 1
8,843
632
8,158
5,221
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Molysi
Ix Chel
16
10 / 0 / 3
10,010
715
14,998
3,943
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Odot
Bellona
15
3 / 1 / 2
9,242
660
9,259
12,531
10,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
22
22
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alfie-Hammond123
Sun Wukong
0
4
2
0.25
W
Ares
1
2
5
1.75
L
Merlin
Gekudo
Merlin
0
4
0
0
W
Arachne
Jarillo_6
Arachne
5
1
5
7.5
L
Ares
0
7
2
0.14
W
Medusa
Merlijnvm
Medusa
3
1
1
3.5
W
Ix Chel
Molysi
Ix Chel
10
0
3
11.5
L
Chernobog
N-E-S-K-Y
Chernobog
1
4
3
0.63
W
Bellona
Odot
Bellona
3
1
2
4
L
Pele
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,628
Damage
43,187
55,619
Taken
46,169
27,453
Mitigated
28,738
10,865
Healing
21,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alfie-Hammond123
Sun Wukong
6,617
819
0
2,280
11,172
9,954
0
1,915
8,530
0
30,889
W
Ares
5,245
204
0
3,176
10,317
9,456
143
502
9,656
29,527
1,152
L
Merlin
Gekudo
Merlin
3,256
292
55
2,152
8,341
1,730
0
5,875
2,466
41,450
171
W
Arachne
Jarillo_6
Arachne
5,527
3,975
0
8,322
14,157
5,005
0
1,336
12,710
0
57,135
L
Ares
1,325
156
0
2,042
14,275
8,423
0
7,686
6,589
15,136
0
W
Medusa
Merlijnvm
Medusa
8,158
3,667
0
1,072
5,221
1,797
1,000
419
4,802
0
69,802
W
Ix Chel
Molysi
Ix Chel
14,998
1,750
945
1,781
3,943
1,604
131
1,876
2,067
83,458
2,395
L
Chernobog
N-E-S-K-Y
Chernobog
4,669
2,065
0
2,123
9,051
2,742
0
1,701
7,305
0
48,724
W
Bellona
Odot
Bellona
9,259
3,206
0
6,464
12,531
10,876
1,628
308
11,604
0
68,564
L
Pele
6,761
2,206
0
2,213
12,780
4,604
0
2,847
9,756
0
61,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,188
Gold Earned
44,219
349
Minions Killed
508
0
Camps Cleared
0
1,448,494
Distance Traveled
1,538,102
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,798
414
32
2
0
271,902
4
W
Ares
8,102
579
34
2
0
303,599
3
L
Merlin
6,225
445
80
6
0
263,263
0
W
Arachne
8,022
573
78
6
0
355,596
0
L
Ares
5,977
427
34
2
0
266,373
3
W
Medusa
8,843
632
128
9
0
288,398
0
W
Ix Chel
10,010
715
143
10
0
299,029
0
L
Chernobog
6,880
491
92
7
0
319,284
0
W
Bellona
9,242
660
125
9
0
291,480
0
L
Pele
7,308
522
111
8
0
327,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role