Player Matchup

Bakasura
Bakasura
BanBakasura
Bakasura
Level 146
God Stats
32W - 29L
1,577 SR
Queue Stats
121W - 115L
1,506 Elo+
Party 1
Ra
Ra
BigbyBugz
Ra
Level 166
God Stats
7W - 6L
1,523 SR
Queue Stats
66W - 59L
1,554 Elo+
Party 2
Serqet
Serqet
BlizzardFX
Serqet
Level 184
God Stats
6W - 5L
1,595 SR
Queue Stats
175W - 137L
1,548 Elo+
Party 2
Zhong Kui
Zhong Kui
BluePee
Zhong Kui
Level 154
God Stats
39W - 25L
1,700 SR
Queue Stats
206W - 171L
1,661 Elo+
Solo
Amaterasu
Amaterasu
MainEzz
Amaterasu
Level 146
God Stats
59W - 39L
1,639 SR
Queue Stats
131W - 117L
1,542 Elo+
Party 1
Team Averages
Level 159
1,607 SR
1,562 Elo+

VS

Team Averages
Level 132
1,594 SR
1,545 Elo+
Skadi
Skadi
Overgrog33
Skadi
Level 147
God Stats
8W - 0L
1,913 SR
Queue Stats
366W - 342L
1,591 Elo+
Solo
Tsukuyomi
Tsukuyomi
RicardoXD010
Tsukuyomi
Level 65
God Stats
9W - 9L
1,469 SR
Queue Stats
127W - 114L
1,516 Elo+
Solo
Hercules
Hercules
Sockdown10
Hercules
Level 164
God Stats
4W - 5L
1,438 SR
Queue Stats
100W - 93L
1,547 Elo+
Solo
Raijin
Raijin
SuperRanMan
Raijin
Level 126
God Stats
12W - 8L
1,604 SR
Queue Stats
363W - 345L
1,529 Elo+
Solo
Sobek
Sobek
deKepons
Sobek
Level 158
God Stats
4W - 3L
1,547 SR
Queue Stats
188W - 190L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BanBakasura
Bakasura
12
1 / 5 / 3
7,033
469
5,127
13,975
6,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 3 / 0
8,021
535
5,563
7,260
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
BlizzardFX
Serqet
11
0 / 4 / 3
7,116
474
5,238
12,655
8,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
BluePee
Zhong Kui
10
0 / 10 / 0
6,406
427
5,077
11,676
5,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
MainEzz
Amaterasu
12
1 / 7 / 0
7,306
487
7,299
15,442
10,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
17
10 / 0 / 1
10,658
711
10,279
8,057
3,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
RicardoXD010
Tsukuyomi
14
5 / 1 / 6
8,370
558
11,463
8,685
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Sockdown10
Hercules
15
6 / 2 / 1
9,372
625
8,952
14,136
11,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
15
5 / 2 / 3
8,904
594
6,429
5,876
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
deKepons
Sobek
14
3 / 1 / 9
8,922
595
7,112
12,731
10,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
29
29
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BanBakasura
Bakasura
1
5
3
0.5
L
4
3
0
1.33
L
Serqet
BlizzardFX
Serqet
0
4
3
0.38
L
Zhong Kui
BluePee
Zhong Kui
0
10
0
0
L
Amaterasu
MainEzz
Amaterasu
1
7
0
0.14
W
Skadi
10
0
1
10.5
W
Tsukuyomi
RicardoXD010
Tsukuyomi
5
1
6
8
W
Hercules
Sockdown10
Hercules
6
2
1
3.25
W
Raijin
5
2
3
3.25
W
Sobek
deKepons
Sobek
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,304
Damage
44,235
61,008
Taken
49,485
34,230
Mitigated
29,637
13,641
Healing
19,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BanBakasura
Bakasura
5,127
3,336
0
2,404
13,975
6,324
0
3,478
10,235
0
38,504
L
5,563
464
1,765
2,262
7,260
2,497
0
2,967
4,175
65,447
1,648
L
Serqet
BlizzardFX
Serqet
5,238
1,074
0
1,711
12,655
8,963
0
4,864
7,631
0
24,289
L
Zhong Kui
BluePee
Zhong Kui
5,077
2,200
0
1,014
11,676
5,636
0
796
10,880
33,442
5,232
L
Amaterasu
MainEzz
Amaterasu
7,299
3,431
0
4,485
15,442
10,810
0
896
14,546
0
45,332
W
Skadi
10,279
5,004
0
2,618
8,057
3,138
21
3,011
5,046
0
102,468
W
Tsukuyomi
RicardoXD010
Tsukuyomi
11,463
2,274
0
4,108
8,685
2,533
0
1,065
7,100
0
62,677
W
Hercules
Sockdown10
Hercules
8,952
4,639
0
5,322
14,136
11,509
0
33
13,678
0
60,338
W
Raijin
6,429
415
0
567
5,876
1,663
0
1,656
3,852
65,367
0
W
Sobek
deKepons
Sobek
7,112
635
0
6,829
12,731
10,794
0
4,720
7,416
34,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,882
Gold Earned
46,226
410
Minions Killed
568
0
Camps Cleared
0
1,579,668
Distance Traveled
1,552,442
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,033
469
87
6
0
347,546
0
L
Ra
8,021
535
126
8
0
311,073
3
L
Serqet
7,116
474
52
3
0
311,643
2
L
Zhong Kui
6,406
427
61
4
0
262,878
0
L
Amaterasu
7,306
487
84
6
0
346,528
1
W
Skadi
10,658
711
183
12
0
284,348
5
W
Tsukuyomi
8,370
558
96
6
0
366,175
0
W
Hercules
9,372
625
102
7
0
268,303
2
W
Raijin
8,904
594
145
10
0
287,028
4
W
Sobek
8,922
595
42
3
0
346,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role