Player Matchup

Izanami
Izanami
Arkosia
Izanami
Level 156
God Stats
1W - 2L
1,474 SR
Queue Stats
74W - 75L
1,508 Elo+
Solo
Charybdis
Charybdis
Gazathingkartel
Charybdis
Level 139
God Stats
4W - 3L
1,536 SR
Queue Stats
86W - 109L
1,385 Elo+
Solo
Vulcan
Vulcan
Rhadoh
Vulcan
Level 147
God Stats
5W - 6L
1,500 SR
Queue Stats
399W - 412L
1,474 Elo+
Solo
Sylvanus
Sylvanus
Sharpeshoota
Sylvanus
Level 127
God Stats
1W - 0L
1,335 SR
Queue Stats
71W - 61L
1,574 Elo+
Solo
Bastet
Bastet
moralesrdrgz
Bastet
Level 103
God Stats
3W - 2L
1,392 SR
Queue Stats
177W - 184L
1,388 Elo+
Solo
Team Averages
Level 134
1,448 SR
1,466 Elo+

VS

Team Averages
Level 114
1,560 SR
1,470 Elo+
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
EKAERYS
Sun Wukong
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,460 Elo+
Party 1
Geb
Geb
Freeze86
Geb
Level 105
God Stats
11W - 8L
1,587 SR
Queue Stats
386W - 449L
1,440 Elo+
Solo
Ao Kuang
Ao Kuang
Jenkys
Ao Kuang
Level 144
God Stats
2W - 3L
1,676 SR
Queue Stats
768W - 730L
1,473 Elo+
Solo
Fenrir
Fenrir
RagnarS0684
Fenrir
Level 85
God Stats
0W - 1L
1,540 SR
Queue Stats
37W - 43L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arkosia
Izanami
15
3 / 4 / 10
9,301
930
8,811
11,066
4,612
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Gazathingkartel
Charybdis
17
7 / 2 / 14
10,196
1,020
10,798
9,676
4,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
Rhadoh
Vulcan
17
8 / 2 / 13
10,584
1,058
13,880
10,780
4,763
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Sharpeshoota
Sylvanus
15
2 / 1 / 14
8,944
894
6,558
9,040
5,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
15
5 / 3 / 14
9,432
943
9,118
9,844
3,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
5
0 / 3 / 0
5,600
560
0
2,226
311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
EKAERYS
Sun Wukong
16
6 / 5 / 5
9,017
902
14,318
14,034
15,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 4 / 8
7,596
760
11,777
11,663
10,439
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Jenkys
Ao Kuang
14
2 / 5 / 5
7,740
774
6,343
14,142
10,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
14
3 / 8 / 2
7,819
782
5,450
12,972
8,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
32
25
Kills
12
12
Deaths
25
65
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
W
Izanami
Arkosia
Izanami
3
4
10
2
L
Sun Wukong
EKAERYS
Sun Wukong
6
5
5
1.7
L
1
4
8
1.25
W
Charybdis
Gazathingkartel
Charybdis
7
2
14
7
L
Ao Kuang
Jenkys
Ao Kuang
2
5
5
0.9
L
Fenrir
3
8
2
0.5
W
Vulcan
Rhadoh
Vulcan
8
2
13
7.25
W
Sylvanus
Sharpeshoota
Sylvanus
2
1
14
9
W
Bastet
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,165
Damage
37,888
50,406
Taken
55,037
23,045
Mitigated
45,484
19,596
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
0
0
0
0
2,226
311
0
2,226
0
0
0
W
Izanami
Arkosia
Izanami
8,811
6,028
376
2,200
11,066
4,612
497
4,717
6,274
0
25,035
L
Sun Wukong
EKAERYS
Sun Wukong
14,318
1,377
662
1,832
14,034
15,372
0
4,004
10,030
0
32,667
L
11,777
235
450
1,071
11,663
10,439
0
3,339
8,324
22,741
0
W
Charybdis
Gazathingkartel
Charybdis
10,798
4,472
678
796
9,676
4,210
2,795
3,060
6,490
0
23,248
L
Ao Kuang
Jenkys
Ao Kuang
6,343
1,476
638
3,868
14,142
10,939
0
4,465
9,677
12,390
273
L
Fenrir
5,450
609
128
2,166
12,972
8,423
0
5,770
7,202
0
8,683
W
Vulcan
Rhadoh
Vulcan
13,880
1,376
96
1,314
10,780
4,763
1,144
3,804
6,810
32,743
0
W
Sylvanus
Sharpeshoota
Sylvanus
6,558
2,820
5,497
4,714
9,040
5,631
1,023
3,887
4,921
14,080
2,264
W
Bastet
9,118
2,293
1,367
2,558
9,844
3,829
916
1,783
7,942
0
15,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,457
Gold Earned
37,772
130
Minions Killed
93
0
Camps Cleared
0
983,742
Distance Traveled
706,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,600
560
0
0
0
0
0
W
Izanami
9,301
930
45
5
0
170,108
0
L
Sun Wukong
9,017
902
47
5
0
178,963
0
L
Geb
7,596
760
25
3
0
178,979
0
W
Charybdis
10,196
1,020
18
2
0
187,280
0
L
Ao Kuang
7,740
774
13
1
0
170,158
0
L
Fenrir
7,819
782
8
1
0
178,145
0
W
Vulcan
10,584
1,058
33
3
0
215,892
0
W
Sylvanus
8,944
894
28
3
0
156,525
0
W
Bastet
9,432
943
6
1
0
253,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role