Player Matchup

Tsukuyomi
Tsukuyomi
Penguinnnnn
Tsukuyomi
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 50L
1,677 Elo+
Party 1
Da Ji
Da Ji
Rangepk
Da Ji
Level 140
God Stats
3W - 0L
1,805 SR
Queue Stats
97W - 35L
1,673 Elo+
Party 1
Nu Wa
Nu Wa
SimSim434
Nu Wa
Level 158
God Stats
5W - 0L
1,957 SR
Queue Stats
74W - 72L
1,524 Elo+
Solo
Nut
Nut
djberre
Nut
Level 108
God Stats
3W - 3L
1,437 SR
Queue Stats
122W - 116L
1,543 Elo+
Solo
Merlin
Merlin
jorgejnl
Merlin
Level 123
God Stats
1W - 0L
1,763 SR
Queue Stats
38W - 42L
1,435 Elo+
Solo
Team Averages
Level 129
1,693 SR
1,570 Elo+

VS

Team Averages
Level 139
1,494 SR
1,514 Elo+
Shiva
Shiva
NightT0Remember
Shiva
Level 188
God Stats
3W - 3L
1,532 SR
Queue Stats
450W - 469L
1,488 Elo+
Solo
Odin
Odin
PTyCCa
Odin
Level 122
God Stats
1W - 2L
1,499 SR
Queue Stats
284W - 276L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ShallowAbyss
Kuzenbo
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,567 Elo+
Solo
Anhur
Anhur
THuG gto
Anhur
Level 185
God Stats
2W - 2L
1,521 SR
Queue Stats
291W - 284L
1,484 Elo+
Solo
Chronos
Chronos
TheBulletDodger
Chronos
Level 125
God Stats
2W - 4L
1,419 SR
Queue Stats
227W - 238L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Penguinnnnn
Tsukuyomi
15
4 / 5 / 10
9,737
885
10,625
14,487
10,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
Rangepk
Da Ji
15
6 / 3 / 8
9,713
883
7,957
13,833
13,702
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
SimSim434
Nu Wa
17
9 / 1 / 9
10,297
936
12,260
8,655
3,169
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nut
17
3 / 1 / 17
10,591
963
12,533
9,828
4,193
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
jorgejnl
Merlin
17
2 / 1 / 17
10,342
940
15,969
8,827
3,952
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
7,946
722
11,705
14,246
9,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
PTyCCa
Odin
14
1 / 6 / 8
8,068
733
9,763
13,966
11,032
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
ShallowAbyss
Kuzenbo
15
5 / 5 / 2
8,481
771
8,542
13,763
20,417
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
THuG gto
Anhur
14
3 / 5 / 7
8,365
760
11,457
10,677
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 7
7,353
668
4,822
12,210
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
41
24
Kills
11
11
Deaths
24
61
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
L
Odin
PTyCCa
Odin
1
6
8
0.83
W
Tsukuyomi
Penguinnnnn
Tsukuyomi
4
5
10
1.8
W
Da Ji
Rangepk
Da Ji
6
3
8
3.33
L
Kuzenbo
ShallowAbyss
Kuzenbo
5
5
2
1.2
W
Nu Wa
SimSim434
Nu Wa
9
1
9
13.5
L
Anhur
THuG gto
Anhur
3
5
7
1.3
L
0
5
7
0.7
W
Nut
3
1
17
11.5
W
Merlin
jorgejnl
Merlin
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,344
Damage
46,289
55,630
Taken
64,862
35,747
Mitigated
48,916
18,239
Healing
14,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,705
1,185
3,229
2,780
14,246
9,771
0
6,811
7,223
179
25,547
L
Odin
PTyCCa
Odin
9,763
807
619
1,356
13,966
11,032
0
5,278
8,532
0
15,608
W
Tsukuyomi
Penguinnnnn
Tsukuyomi
10,625
2,008
733
1,294
14,487
10,731
1,187
3,784
10,148
0
24,040
W
Da Ji
Rangepk
Da Ji
7,957
1,325
1,753
2,883
13,833
13,702
448
3,221
10,078
0
10,994
L
Kuzenbo
ShallowAbyss
Kuzenbo
8,542
2,152
1,343
1,400
13,763
20,417
5
4,707
8,887
21,105
1,299
W
Nu Wa
SimSim434
Nu Wa
12,260
2,153
1,687
2,822
8,655
3,169
1,944
1,300
7,005
26,442
509
L
Anhur
THuG gto
Anhur
11,457
6,235
762
906
10,677
3,703
0
4,311
6,216
0
22,471
L
4,822
1,713
957
1,546
12,210
3,993
0
6,736
5,395
17,363
1,783
W
Nut
12,533
6,946
1,658
3,058
9,828
4,193
2,428
2,192
7,227
0
31,874
W
Merlin
jorgejnl
Merlin
15,969
467
1,327
1,024
8,827
3,952
869
2,341
6,287
36,977
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,680
Gold Earned
40,213
164
Minions Killed
123
0
Camps Cleared
0
1,102,357
Distance Traveled
1,008,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,946
722
36
3
0
236,705
0
L
Odin
8,068
733
8
1
0
200,554
0
W
Tsukuyomi
9,737
885
19
2
0
234,209
0
W
Da Ji
9,713
883
2
0
0
244,271
0
L
Kuzenbo
8,481
771
19
2
0
203,227
0
W
Nu Wa
10,297
936
17
2
0
189,086
0
L
Anhur
8,365
760
32
3
0
183,191
0
L
Chronos
7,353
668
28
3
0
184,895
0
W
Nut
10,591
963
68
6
0
195,524
0
W
Merlin
10,342
940
58
5
0
239,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role