Player Matchup

Bakasura
Bakasura
Silver II
FirxWxlf
Bakasura
Silver II
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
252W - 275L
909 MMR
Solo
Bacchus
Bacchus
Silver III
Gory-gory93
Bacchus
Silver III
Level 123
God Stats
21W - 20L
1,465 SR
Queue Stats
361W - 397L
829 MMR
Solo
Neith
Neith
Silver III
Mardeway
Neith
Silver III
Level 73
God Stats
2W - 1L
1,363 SR
Queue Stats
80W - 99L
970 MMR
Solo
Anubis
Anubis
Silver III
mad_dog-viper
Anubis
Silver III
Level 100
God Stats
13W - 13L
1,313 SR
Queue Stats
135W - 150L
1,014 MMR
Solo
Agni
Agni
Silver III
original_dark666
Agni
Silver III
Level 98
God Stats
27W - 24L
1,548 SR
Queue Stats
615W - 640L
954 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,438 SR
935 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,477 SR
1,034 MMR
Geb
Geb
Bronze IV
 
Geb
Bronze IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Silver II
Kelzedar
Kali
Silver II
Level 136
God Stats
8W - 4L
1,578 SR
Queue Stats
50W - 68L
895 MMR
Solo
Tiamat
Tiamat
Silver III
Khurnous
Tiamat
Silver III
Level 59
God Stats
23W - 26L
1,405 SR
Queue Stats
101W - 116L
803 MMR
Solo
Ullr
Ullr
Silver IV
ganked_b1_mom
Ullr
Silver IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,048 MMR
Party 1
Ymir
Ymir
Silver III
sadfers
Ymir
Silver III
Level 157
God Stats
5W - 10L
1,402 SR
Queue Stats
449W - 487L
922 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FirxWxlf
Bakasura
10
1 / 0 / 3
5,378
538
1,864
7,976
2,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
Gory-gory93
Bacchus
9
2 / 0 / 2
5,817
582
3,633
6,339
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Mardeway
Neith
10
4 / 2 / 2
6,204
620
5,806
5,077
1,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 0 / 0
6,625
663
3,230
4,321
1,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 0 / 2
6,635
664
6,390
3,790
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
IzanamiMulanCliodhnaThanatos

VS

Bans
CthulhuThorJanusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 1
4,749
475
2,039
4,793
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
9
2 / 3 / 0
5,139
514
3,569
9,191
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Khurnous
Tiamat
10
0 / 2 / 0
5,426
543
3,359
5,098
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 3 / 1
4,598
460
3,149
7,105
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
sadfers
Ymir
8
0 / 4 / 0
4,647
465
1,287
9,592
4,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
13
Kills
2
2
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
1
0.5
W
Bakasura
FirxWxlf
Bakasura
1
0
3
2.5
W
Bacchus
Gory-gory93
Bacchus
2
0
2
3
L
Kali
2
3
0
0.67
L
Tiamat
Khurnous
Tiamat
0
2
0
0
W
Neith
Mardeway
Neith
4
2
2
2.5
L
0
3
1
0.17
W
4
0
0
4
W
2
0
2
3
L
Ymir
sadfers
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,923
Damage
13,403
27,503
Taken
35,779
11,906
Mitigated
13,585
12,332
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,039
169
0
1,425
4,793
2,461
0
1,237
3,516
13,096
0
W
Bakasura
FirxWxlf
Bakasura
1,864
1,188
0
2,928
7,976
2,939
0
1,097
6,879
0
30,653
W
Bacchus
Gory-gory93
Bacchus
3,633
477
0
2,897
6,339
4,793
0
2,458
3,881
21,919
0
L
Kali
3,569
1,657
0
3,827
9,191
2,411
0
2,761
6,281
0
27,499
L
Tiamat
Khurnous
Tiamat
3,359
689
0
2,155
5,098
2,081
0
2,240
2,740
40,360
2,188
W
Neith
Mardeway
Neith
5,806
2,423
0
2,062
5,077
1,517
0
525
4,552
0
34,623
L
3,149
1,295
0
1,334
7,105
2,025
0
772
6,313
0
28,247
W
3,230
48
0
2,670
4,321
1,676
0
1,170
3,151
51,995
1,590
W
6,390
279
0
1,775
3,790
981
0
1,287
2,503
39,696
2,018
L
Ymir
sadfers
Ymir
1,287
93
0
2,765
9,592
4,607
0
5,053
3,852
26,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,659
Gold Earned
24,559
366
Minions Killed
260
0
Camps Cleared
0
1,021,860
Distance Traveled
962,757
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,749
475
24
2
0
212,948
3
W
Bakasura
5,378
538
75
8
0
240,420
1
W
Bacchus
5,817
582
26
3
0
211,915
2
L
Kali
5,139
514
57
6
0
213,102
0
L
Tiamat
5,426
543
90
9
0
198,135
1
W
Neith
6,204
620
62
6
0
180,581
0
L
Ullr
4,598
460
49
5
0
174,619
1
W
Anubis
6,625
663
119
12
0
196,832
0
W
Agni
6,635
664
84
8
0
192,112
3
L
Ymir
4,647
465
40
4
0
163,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role