Player Matchup

Thanatos
Thanatos
BatchF
Thanatos
Level 52
God Stats
31W - 24L
1,464 SR
Queue Stats
301W - 297L
1,471 Elo+
Solo
Bacchus
Bacchus
Lord-_-Hermann
Bacchus
Level 126
God Stats
21W - 26L
1,464 SR
Queue Stats
436W - 424L
1,492 Elo+
Solo
Hachiman
Hachiman
MrAtomicTurtle
Hachiman
Level 124
God Stats
3W - 1L
1,578 SR
Queue Stats
151W - 150L
1,490 Elo+
Solo
Kali
Kali
PNK_CoTa
Kali
Level 84
God Stats
44W - 37L
1,512 SR
Queue Stats
305W - 298L
1,496 Elo+
Solo
Kukulkan
Kukulkan
Ronim6276
Kukulkan
Level 84
God Stats
13W - 8L
1,634 SR
Queue Stats
401W - 379L
1,509 Elo+
Solo
Team Averages
Level 94
1,530 SR
1,491 Elo+

VS

Team Averages
Level 129
1,609 SR
1,478 Elo+
Janus
Janus
AZUREPEIN
Janus
Level 183
God Stats
3W - 9L
1,381 SR
Queue Stats
170W - 154L
1,509 Elo+
Solo
Set
Set
DonSilbato
Set
Level 84
God Stats
1W - 1L
1,690 SR
Queue Stats
161W - 163L
1,465 Elo+
Solo
Charybdis
Charybdis
Nitefelina
Charybdis
Level 176
God Stats
7W - 4L
1,704 SR
Queue Stats
183W - 174L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
YouAPUChaha
Gilgamesh
Level 61
God Stats
78W - 79L
1,569 SR
Queue Stats
116W - 138L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
tukilino22
Kuzenbo
Level 143
God Stats
7W - 3L
1,700 SR
Queue Stats
496W - 473L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BatchF
Thanatos
14
4 / 2 / 1
7,628
545
4,735
7,400
2,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 6
7,991
571
8,367
10,863
10,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
12
3 / 4 / 5
7,556
540
4,352
10,580
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
2
0 / 2 / 0
4,414
315
779
1,649
353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
Ronim6276
Kukulkan
6
0 / 3 / 0
5,052
361
1,169
2,416
531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AZUREPEIN
Janus
13
6 / 2 / 2
8,303
593
6,058
5,736
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 4
7,956
568
3,490
8,923
6,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Nitefelina
Charybdis
6
1 / 4 / 0
5,387
385
2,435
3,637
792
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilgamesh
YouAPUChaha
Gilgamesh
16
2 / 1 / 7
8,525
609
7,553
11,681
8,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
tukilino22
Kuzenbo
5
0 / 0 / 1
5,269
376
1,415
2,402
1,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
10
Kills
12
12
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
AZUREPEIN
Janus
6
2
2
3.5
W
Thanatos
BatchF
Thanatos
4
2
1
2.25
L
3
3
4
1.67
W
3
1
6
6
W
Hachiman
3
4
5
1.38
L
Charybdis
Nitefelina
Charybdis
1
4
0
0.25
W
Kali
0
2
0
0
W
Kukulkan
Ronim6276
Kukulkan
0
3
0
0
L
Gilgamesh
YouAPUChaha
Gilgamesh
2
1
7
5.5
L
Kuzenbo
tukilino22
Kuzenbo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,402
Damage
20,951
32,908
Taken
32,379
17,717
Mitigated
18,272
10,966
Healing
5,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AZUREPEIN
Janus
6,058
405
0
803
5,736
1,521
674
1,848
3,888
41,766
478
W
Thanatos
BatchF
Thanatos
4,735
782
0
5,476
7,400
2,964
0
1,402
5,958
0
51,169
L
3,490
957
0
2,553
8,923
6,192
337
2,993
5,930
0
46,830
W
8,367
1,117
0
2,484
10,863
10,525
0
2,645
8,118
28,022
5,308
W
Hachiman
4,352
2,557
0
2,712
10,580
3,344
652
2,851
7,623
0
46,764
L
Charybdis
Nitefelina
Charybdis
2,435
854
0
398
3,637
792
0
619
3,018
0
17,286
W
Kali
779
453
0
294
1,649
353
0
0
1,649
0
3,760
W
Kukulkan
Ronim6276
Kukulkan
1,169
188
0
0
2,416
531
0
1,217
1,021
14,235
0
L
Gilgamesh
YouAPUChaha
Gilgamesh
7,553
2,466
0
753
11,681
8,120
0
2,908
8,773
2,596
82,449
L
Kuzenbo
tukilino22
Kuzenbo
1,415
628
0
1,027
2,402
1,647
0
753
1,649
5,859
149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,641
Gold Earned
35,440
259
Minions Killed
360
0
Camps Cleared
0
928,447
Distance Traveled
991,736
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,303
593
98
7
0
280,088
0
W
Thanatos
7,628
545
81
6
0
288,123
0
L
Set
7,956
568
79
6
0
240,523
0
W
Bacchus
7,991
571
58
4
0
251,559
1
W
Hachiman
7,556
540
78
6
0
240,218
0
L
Charybdis
5,387
385
37
3
0
91,318
0
W
Kali
4,414
315
10
1
0
42,629
1
W
Kukulkan
5,052
361
32
2
0
105,918
0
L
Gilgamesh
8,525
609
141
10
0
301,086
0
L
Kuzenbo
5,269
376
5
0
0
78,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role