Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Andreii47
Anhur
Level 38
God Stats
3W - 4L
1,457 SR
Queue Stats
16W - 24L
1,481 Elo+
Solo
Osiris
Osiris
Josepe1509
Osiris
Level 108
God Stats
1W - 1L
1,286 SR
Queue Stats
85W - 81L
1,572 Elo+
Party 1
Fafnir
Fafnir
Ulkix
Fafnir
Level 161
God Stats
3W - 0L
1,523 SR
Queue Stats
163W - 151L
1,534 Elo+
Party 1
Awilix
Awilix
firedragon359
Awilix
Level 157
God Stats
20W - 22L
1,550 SR
Queue Stats
133W - 125L
1,527 Elo+
Party 1
Team Averages
Level 122
1,463 SR
1,523 Elo+

VS

Team Averages
Level 109
1,487 SR
1,518 Elo+
Vulcan
Vulcan
Ix Quickscoped
Vulcan
Level 203
God Stats
3W - 3L
1,578 SR
Queue Stats
211W - 202L
1,566 Elo+
Solo
Izanami
Izanami
Spocony_SzymonQ
Izanami
Level 95
God Stats
4W - 2L
1,734 SR
Queue Stats
133W - 120L
1,537 Elo+
Solo
Jing Wei
Jing Wei
Wolfie_1908
Jing Wei
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 133L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
ruben3322
Baron Samedi
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,424 Elo+
Solo
Medusa
Medusa
thrallisimo
Medusa
Level 42
God Stats
0W - 2L
1,126 SR
Queue Stats
5W - 8L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
5 / 1 / 2
7,380
671
5,131
3,546
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Andreii47
Anhur
10
2 / 1 / 1
5,788
526
1,936
6,321
1,779
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Josepe1509
Osiris
13
5 / 1 / 2
7,973
725
6,586
7,852
4,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
Ulkix
Fafnir
9
1 / 0 / 5
6,100
555
2,845
6,429
5,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
4 / 1 / 6
6,822
620
4,188
6,834
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 1
5,198
473
4,104
5,597
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 0
5,418
493
2,266
9,458
2,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Wolfie_1908
Jing Wei
11
1 / 3 / 1
5,634
512
1,891
6,449
1,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ruben3322
Baron Samedi
5
0 / 2 / 1
4,274
389
1,346
3,980
2,060
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
11
1 / 1 / 0
5,993
545
4,049
3,431
972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
4
4
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
1
2
6
W
Anhur
Andreii47
Anhur
2
1
1
2.5
L
2
5
1
0.5
W
Osiris
Josepe1509
Osiris
5
1
2
6
L
0
6
0
0
W
Fafnir
Ulkix
Fafnir
1
0
5
3.5
L
Jing Wei
Wolfie_1908
Jing Wei
1
3
1
0.5
W
4
1
6
7
L
Baron Samedi
ruben3322
Baron Samedi
0
2
1
0.25
L
Medusa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,686
Damage
13,656
30,982
Taken
28,915
14,663
Mitigated
8,682
12,571
Healing
7,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,131
189
0
1,453
3,546
1,005
100
1,223
2,201
49,871
0
W
Anhur
Andreii47
Anhur
1,936
1,281
0
3,114
6,321
1,779
0
477
5,844
0
32,443
L
4,104
119
0
958
5,597
1,354
0
2,475
2,926
18,491
0
W
Osiris
Josepe1509
Osiris
6,586
1,442
0
1,731
7,852
4,417
89
128
7,719
0
50,453
L
2,266
1,450
0
2,521
9,458
2,649
0
81
9,353
0
32,575
W
Fafnir
Ulkix
Fafnir
2,845
654
0
2,282
6,429
5,400
0
1,067
5,263
13,241
4,084
L
Jing Wei
Wolfie_1908
Jing Wei
1,891
1,171
0
2,108
6,449
1,647
0
2,889
3,264
0
35,996
W
4,188
1,324
0
3,991
6,834
2,062
0
2,189
4,505
0
52,840
L
Baron Samedi
ruben3322
Baron Samedi
1,346
305
32
942
3,980
2,060
0
1,218
2,737
6,981
0
L
Medusa
4,049
1,508
0
736
3,431
972
0
487
2,944
0
43,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,063
Gold Earned
26,517
371
Minions Killed
261
0
Camps Cleared
0
1,085,916
Distance Traveled
882,601
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,380
671
111
10
0
242,898
0
W
Anhur
5,788
526
76
7
0
194,172
0
L
Vulcan
5,198
473
39
4
0
168,206
0
W
Osiris
7,973
725
78
7
0
201,680
1
L
Izanami
5,418
493
76
7
0
187,125
0
W
Fafnir
6,100
555
20
2
0
182,992
2
L
Jing Wei
5,634
512
73
7
0
227,447
0
W
Awilix
6,822
620
86
8
0
264,174
0
L
Baron Samedi
4,274
389
3
0
0
83,868
0
L
Medusa
5,993
545
70
6
0
215,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role