Player Matchup

Artemis
Artemis
BlackKingMikoto
Artemis
Level 56
God Stats
13W - 5L
1,912 SR
Queue Stats
114W - 138L
1,392 Elo+
Party 1
Agni
Agni
HeartlessHeaven
Agni
Level 129
God Stats
5W - 1L
1,793 SR
Queue Stats
33W - 25L
1,571 Elo+
Solo
Ra
Ra
MiSoFlaShY
Ra
Level 146
God Stats
1W - 0L
1,296 SR
Queue Stats
28W - 19L
1,531 Elo+
Solo
Artio
Artio
RedWitchMikoto
Artio
Level 60
God Stats
5W - 4L
1,738 SR
Queue Stats
118W - 125L
1,405 Elo+
Party 1
Neith
Neith
Swagerever
Neith
Level 64
God Stats
9W - 11L
1,552 SR
Queue Stats
35W - 30L
1,515 Elo+
Solo
Team Averages
Level 91
1,658 SR
1,483 Elo+

VS

Team Averages
Level 107
1,451 SR
1,500 Elo+
Arachne
Arachne
JS9438
Arachne
Level 73
God Stats
21W - 27L
1,195 SR
Queue Stats
104W - 107L
1,426 Elo+
Solo
Kukulkan
Kukulkan
TYRWarHammer13
Kukulkan
Level 97
God Stats
62W - 43L
1,621 SR
Queue Stats
295W - 308L
1,467 Elo+
Solo
Ares
Ares
Tanjiro_cp3
Ares
Level 81
God Stats
39W - 24L
1,484 SR
Queue Stats
463W - 317L
1,625 Elo+
Solo
Poseidon
Poseidon
TealMonster12
Poseidon
Level 118
God Stats
6W - 9L
1,304 SR
Queue Stats
125W - 143L
1,426 Elo+
Solo
Nemesis
Nemesis
zareksis
Nemesis
Level 165
God Stats
54W - 37L
1,651 SR
Queue Stats
686W - 699L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 7
6,910
1,152
6,612
6,416
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 0 / 6
6,992
1,165
6,044
2,321
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 0 / 6
7,290
1,215
5,168
4,362
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
0 / 0 / 9
7,095
1,183
3,763
5,071
3,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
6 / 1 / 4
8,057
1,343
7,545
3,490
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Team 1 Tickets

364

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JS9438
Arachne
11
0 / 1 / 0
5,849
975
151
2,765
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kukulkan
11
0 / 3 / 0
6,397
1,066
3,119
4,137
1,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 3 / 2
6,416
1,069
2,700
10,206
7,241
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
TealMonster12
Poseidon
12
2 / 4 / 1
7,192
1,199
6,804
7,420
2,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
zareksis
Nemesis
11
1 / 0 / 1
6,571
1,095
7,453
8,252
8,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
11
Kills
3
3
Deaths
11
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
2
0
6
5
L
Arachne
JS9438
Arachne
0
1
0
0
W
2
0
6
5
W
0
0
9
4.5
W
Neith
6
1
4
8
L
Kukulkan
0
3
0
0
L
0
3
2
0.33
L
Poseidon
TealMonster12
Poseidon
2
4
1
0.63
L
Nemesis
zareksis
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,132
Damage
20,227
21,660
Taken
32,780
9,163
Mitigated
20,233
4,102
Healing
2,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,612
3,559
337
418
6,416
2,256
0
4,261
2,155
0
15,688
W
6,044
388
0
307
2,321
703
0
1,367
954
14,629
0
L
Arachne
JS9438
Arachne
151
143
0
302
2,765
1,232
0
1,111
1,654
0
2,333
W
5,168
130
264
1,188
4,362
1,310
0
3,100
1,262
23,690
0
W
3,763
574
54
868
5,071
3,719
0
3,742
1,329
5,202
1,385
W
Neith
7,545
2,421
0
666
3,490
1,175
0
1,593
1,897
0
21,511
L
Kukulkan
3,119
337
0
26
4,137
1,420
0
2,203
1,934
22,296
0
L
2,700
0
0
1,063
10,206
7,241
0
4,708
5,498
8,489
0
L
Poseidon
TealMonster12
Poseidon
6,804
567
0
0
7,420
2,140
0
2,732
4,688
22,805
0
L
Nemesis
zareksis
Nemesis
7,453
1,360
0
1,245
8,252
8,200
0
3,210
5,042
2,276
13,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
32,425
128
Minions Killed
114
6
Camps Cleared
3
618,653
Distance Traveled
501,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,910
1,152
22
4
1
112,573
0
W
Agni
6,992
1,165
22
4
3
135,442
0
L
Arachne
5,849
975
6
1
0
33,331
0
W
Ra
7,290
1,215
53
9
1
118,715
0
W
Artio
7,095
1,183
5
1
0
124,788
0
W
Neith
8,057
1,343
26
4
1
127,135
0
L
Kukulkan
6,397
1,066
57
10
0
101,504
0
L
Ares
6,416
1,069
5
1
0
117,464
0
L
Poseidon
7,192
1,199
34
6
2
104,378
0
L
Nemesis
6,571
1,095
12
2
1
144,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role